2. Defined contrived experiences
Example of contrived experiences
Why do we use contrived experiences
Purposes of simulation and games
Learn to reflect and extend
knowledge
3. Contrived experiences
Are edited copies of reality and used as substitutes
for real things when it is not feasible to bring the
real thing to bring the real thing to the class.
These include models, mock ups, specimens,
objects, simulations and games.
4. Examples of contrived
experiences
Model
-a reproduction of a real thing in a small scale or
a large scale or exact size but of synthetic materials.
Mock ups
- an arrangement of a real device or associated
devices and that representation of reality is created
Specimen
- preserve animals
Simulation
- representation of a manageable real event
Game - are played to win
5. why do we make use of
contrived experience
Overcome limitation of space and time
To edit reality for us to be be to focus on
parts or a process of a system that we intend
to study
To overcome difficulties of size
to understand the inaccessible
Help the learners understand abstractions
6. Purposes of simulation and
games in education
To develop changes in attitudes
To change specific behaiviors
To prepare participants
To help individuals understanding their current
role
7. To increase the student their current roles
To reduce complex problems or situations to
manageable elements
To illustrates roles that may effects ones life but
that one may never assume
To motivate learners to develop analytical
processes
To sensitize individuals to another person’s life
role
8. Purposes of games
To practice and or to refined skills already
acquired
To identify gaps or weaknesses in knowledge or
skills
To serve as a summation
To develop new relationships among concepts
and principles
9. Learn to reflect and extend
knowledge
Actively engaging in instructor-student or
student-student conversations needed to
conduct a simulation
Transfer knowledge to new problems and
situations.
Understanding and refining their own though
processes
Seeing social processes and social interactions in
action