1. CONE OF EXPERIENCE
“The Cone is a visual analogy, and like all analogies, it
does not bear an exact and detailed relationship to the
complex elements it represent.” – Edgar Dale
Of Edgar Dale
2. CONE OF EXPERIENCE ARE:
● Direct Purposeful Experience
● Contrived Experiences
● Dramatized Experiences
● Demonstration
● Study Trips
● Exhibits
● Educational Television
● Motion Pictures
● Recordings Radio Still Pictures
● Visual Symbols
● Verbal Symbols
3. ×DIRECT PURPOSEFUL
EXPERIENCES -
Direct experiences are basically what the students can
learn by doing it. This way of teaching is known to be the
most effective way of teaching the students because
experiences are the best teacher.
4. ×CONTRIVED EXPERIENCES -
Contrived experiences are edited copies of reality
and are used as substitute for real things when it is
not practical or not possible to bring or do the real
thing in the classroom.
5. IN CONTRIVED EXPERIENCE WE
HAVE
●Model - a three-dimensional representation
of a person or thing or of a proposed structure,
typically on a smaller scale than the original.
●Mock up - a model or replica of a machine
or structure, used for instructional or
experimental purposes. An arrangement
of text and pictures to be printed.
6. ●Specimen - an individual animal,
plant, piece of a mineral, etc.,
used as an example of its species
or type for scientific study or
display.
●Objects - a material thing that can
be seen and touched.
7. ● Games - a form of play or sport,
especially a competitive one played
according to rules and decided by skill,
strength, or luck.
×Dramatized experiences
- A process of communication in which
both participant and spectators are
engaged
8. ●Formal plays - being in
Accordance with the usual requirements,
customs, etc.; conventional:”to pay one's
formal respects.”
●Pageants - are usually community
dramas that are based on local history.
9. ●Tableau - (a French word which means picture)
is a picture-like scene composed
of people against a background.
●Pantomime - (informally panto),
is a type of musical comedy stage
production, designed for family
entertainment. It was developed
in England and is generally
Performed during the Christmas and
New Year season.
10. ●Puppets - a movable model of a
person or animal that is used in
entertainment and is typically moved
either by strings controlled from above
or by a hand inside it.
Types of Puppet
●Shadow puppets - is a science
fiction novel by American author
Orson Scott Card, published in 2002.
It is the sequel to Shadow of the Hegemon
and the third book in the Ender's Shadow
series (often called the Bean Quartet).
It was originally to be called Shadow of Death.
11. ●Rod puppets - an artificial
figure representing a human
being or an animal, manipulated
by the hand, rods, wires,
etc., as on a miniature stage.
●Hand puppets - a puppet
designed to be fitted over
the hand, which manipulates it.
12. ●Glove-and-finger puppets -
a toy person or animal that has a soft,
hollow body so that you can put your
hand inside and move its head and
arms with your fingers.
●Marionettes puppets - is a
puppet controlled from above using wires
or strings depending on regional
variations.
13. ×DEMONSTRATIONS -
the action or process of showing
the existence or truth of something
by giving proof or evidence.
×FIELD TRIPS - a trip
made by students or research
workers to study something at
first hand.
14. ×EXHIBITS - publicly display
(a work of art or item of interest) in
an art gallery or museum or at a
trade fair.
×EDUCATIONAL T.V. -
Many children's television series are
educational, ranging from dedicated
learning programs to those that indirectly
teach the viewers.
15. ×MOTION PICTURES -
A film, also called a movie or motion
picture, is a series of still images which,
when shown on a screen, creates the
illusion of moving images due to the phi
phenomenon.
×RECORDINGS RADIO STILL PICTURES -
Can often be understood by those who
Cannot read.
16. ×VISUAL SYMBOLS - Visual symbols are
representations of direct reality,
which comes in the form of signs
and symbols.
×VERBAL SYMBOLS - are only
symbolic representations, but they still
can be quite powerful and flexible. As
we use language, we are both expressing
our thoughts and creating our thoughts,
even deciding what is worth thinking about.