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xGames

Joan Archibald
     and
 David Renton
Background
• JISC SwaNI FE funded project - 1 year project
• Addressing the issues of:
   – using ICT for knowledge transfer as opposed
     to learner engagement
   – Insufficiently wide range of ICT-based
     teaching approaches
   – Lack of interest in theory subjects
   – Visual activists who prefer practical subjects
   – Barriers of cost
   – Complexity and lack of resources
Objectives
• Develop easily configured and used games templates
  to encourage vocational learners to engage with group
  work and theory elements of the curriculum.
• Apply pedagogical principles to the design of the game
  templates.
• Document an exemplar case study to demonstrate the
  benefits of using the games templates
• Produce pedagogical and operational support
  resources to assist in the adoption and use of the
  games templates.
• Evaluate the effectiveness of games
Outputs

•   Game templates
•   Bank of example questions
•   Instruction Manuals
•   Case study
Evaluation Data - Learners
Evaluation data is positive with over 90% of
learners either agreeing or mostly agreeing with
the following statements:
   •   Increased my knowledge of the subject area
   •   Easy to play
   •   Interfaces were visually appealing
   •   Scoring system appropriate
   •   Engaging and interactive
   •   The game was challenging
Evaluation Data - Lecturers
Over 80% of lecturers either agreed or mostly
agreed with the following statements:
   •   Question editor was easy to complete
   •   Simple to set up
   •   Easy to manage settings
   •   Training and support were not necessary
   •   Interfaces are visually appealing
   •   Engaging and interactive
   •   Learners collaborated
   •   Challenged the learners
Where can I get the games?
http://students.reidkerr.ac.uk/xgames/

jarchibald@reidkerr.ac.uk

drenton@reidkerr.ac.uk
Twitter: @drenton72

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Xgames4U JISC Project

  • 1. xGames Joan Archibald and David Renton
  • 2. Background • JISC SwaNI FE funded project - 1 year project • Addressing the issues of: – using ICT for knowledge transfer as opposed to learner engagement – Insufficiently wide range of ICT-based teaching approaches – Lack of interest in theory subjects – Visual activists who prefer practical subjects – Barriers of cost – Complexity and lack of resources
  • 3. Objectives • Develop easily configured and used games templates to encourage vocational learners to engage with group work and theory elements of the curriculum. • Apply pedagogical principles to the design of the game templates. • Document an exemplar case study to demonstrate the benefits of using the games templates • Produce pedagogical and operational support resources to assist in the adoption and use of the games templates. • Evaluate the effectiveness of games
  • 4. Outputs • Game templates • Bank of example questions • Instruction Manuals • Case study
  • 5. Evaluation Data - Learners Evaluation data is positive with over 90% of learners either agreeing or mostly agreeing with the following statements: • Increased my knowledge of the subject area • Easy to play • Interfaces were visually appealing • Scoring system appropriate • Engaging and interactive • The game was challenging
  • 6. Evaluation Data - Lecturers Over 80% of lecturers either agreed or mostly agreed with the following statements: • Question editor was easy to complete • Simple to set up • Easy to manage settings • Training and support were not necessary • Interfaces are visually appealing • Engaging and interactive • Learners collaborated • Challenged the learners
  • 7.
  • 8.
  • 9.
  • 10.
  • 11. Where can I get the games? http://students.reidkerr.ac.uk/xgames/ jarchibald@reidkerr.ac.uk drenton@reidkerr.ac.uk Twitter: @drenton72