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FETC 2016 Game Based Learning Workshop

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FETC 2016 Game Based Learning Workshop

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Play to Learn, Learn to Play! How and Why Game-Based Learning Works
Description: This workshop will address the ins and outs of game-based learning, including: the characteristics of effective games, the features of games that make them useful learning tools and the best ways to use games in your classroom. Attendees will learn how games cater to active learning experiences; how they safely encourage experimentation, trial and error, and independent learning; how they contribute to personalized learning; and how to use games to increase engagement for students. The workshop will include hands-on gameplay, walkthroughs of games and a breakdown of learning game design. Also included will be a discussion of places to find quality games and strategies to evaluate the best games for your curriculum. The goal of the workshop is to educate participants on important features of game-based learning to make it easier to find, evaluate and utilize games in your teaching.

Play to Learn, Learn to Play! How and Why Game-Based Learning Works
Description: This workshop will address the ins and outs of game-based learning, including: the characteristics of effective games, the features of games that make them useful learning tools and the best ways to use games in your classroom. Attendees will learn how games cater to active learning experiences; how they safely encourage experimentation, trial and error, and independent learning; how they contribute to personalized learning; and how to use games to increase engagement for students. The workshop will include hands-on gameplay, walkthroughs of games and a breakdown of learning game design. Also included will be a discussion of places to find quality games and strategies to evaluate the best games for your curriculum. The goal of the workshop is to educate participants on important features of game-based learning to make it easier to find, evaluate and utilize games in your teaching.

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FETC 2016 Game Based Learning Workshop

  1. 1. Play to Learn, Learn to Play! How and Why Game-Based Learning Works
  2. 2. What is Game-Based Learning? • Digital products that balance educational content with the fun, interactive aspect of games PLAY LEARN
  3. 3. What is Game-Based Learning? • Digital products that balance educational content with the fun, interactive aspect of games • Feature defined learning outcomes • Meaningful learning experiences • Measureable outcomes
  4. 4. Key Features of Game-Based Learning? • Defined learning outcomes, meaningful learning experiences • Provide context and real-world value of skills and content • Encourage deeper learning, integration of knowledge bases and skill sets • Seamless accountability, feedback, intrinsic and extrinsic motivators built-in • Combine graphics, audio and movement into an interactive and immersive experience
  5. 5. Characteristics of Good Games Aligned to educational standards Cross Curricular Skills Based Purpose Aligned Opportunities to explore Stimulating Age Appropriate FUN!
  6. 6. Does Game-Based Learning Work? Teachers find games effective in improving: • Executive function skills • 21st century skills • Technology skills • Literacy and Math skills Source: Level up learning: A national survey on teaching with digital games, Joan Ganz Cooney Center at Sesame Workshop
  7. 7. Does game-based learning work? TEACHERS REPORT • Improved student mastery of curricular content • Improved student mastery of extra-curricular skills • Increase in sustained attention to tasks • Increased motivation to learn Source: Level up learning: A national survey on teaching with digital games, Joan Ganz Cooney Center at Sesame Workshop
  8. 8. Does game-based learning work? STUDIES SHOW: • Increase in positive collaboration • Decrease in conflict • Improved social skills • Improved classroom behavior Source: http://www.gamesandlearning.org/2014/08/11/research-competitive-games-can-drive-student-engagement/ Source: http://dailyedventures.com/index.php/2014/06/10/rick-brennan/
  9. 9. Game Based Learning works: Effort and persistence No penalty for failure Competitive, Motivating Accountability and Feedback
  10. 10. Game Based Learning works: Cross-curricular thinking Context Engaging all learners Higher-level thinking
  11. 11. Game Based Learning works: Engage all learners Progress tracking Safe experimentation Personalized learning
  12. 12. Casual • Short, fun, extra- curricular Reinforceme nt • Practice already-learned skills Teaching • Immersive, curriculum aligned What kinds of games are out there?
  13. 13. • Interactive, immersive • Success requires complex system learning, higher thinking skills • Competitive: studies show that the built-in competitive aspect of digital gaming has measurable benefits for student performance • Instant feedback, opportunity to modify answers, which leads to student ownership of learning Keys to Success
  14. 14. • Progressive learning requires player to master topic before moving forward • Emphasis on persistence and effort • Gameplay encourages deeper learning • Content encourages integration of knowledge bases and skill sets Keys to Success
  15. 15. Casual • Short, fun, extra- curricular Reinforceme nt • Practice already-learned skills Teaching • Immersive, curriculum aligned Types of Games
  16. 16. • As a break or reward • In centers • For skills practice • During independent study time • As homework • After school Use Casual and Reinforcement Games
  17. 17. – Have students identify similarities and differences between the Maya Number System and our Hindu-Arabic Number System – Have students create their own Maya Number System math problems for their classmates to solve – Have students create a 3 Digits type game using a different number system (e.g. Roman Numerals) – Have students research other number systems to identify similarities and differences between them – Use loot archive as basis for further student work on Maya history Game Integration Ideas
  18. 18. – Large-scale, immersive experiences that teach new content – Designed to be part of the curriculum rather than supplementing it – Have complex story lines divided into multiple levels, built-in assessments and seamless motivators such as achievements and level-ending puzzles. – Can be used as a stand-alone lesson without extra scaffolding or as part of a larger unit with minimal scaffolding Long-Form Games
  19. 19. • Unit study • Extended project time • Teacher-led lessons • Group work • Knowledge gain • Tailored learning Use Long Form Games
  20. 20. • Expand on value of in-game assessments and achievements through additional external motivations (e.g. challenge to complete puzzle in fastest time; extra credit for completing X achievement) • Expand learning by using game as research tool: assign specific puzzles or part of game and have students explain to others what they learned • Have students write report on in-game topics (e.g. Maya government, Maya Calendar) • Make connection to current events (e.g. Maya environmental interaction and drought in CA) Game Integration Ideas
  21. 21. Characteristics of Quality Games Aligned to educational standards Cross Curricular Skills Based Purpose Aligned Opportunities to explore Stimulating Age Appropriate FUN!
  22. 22. Where can I find games?
  23. 23. For more information, visit www.dig-itgames.com E-mail us at: info@dig-itgames.com @DigItGames • www.Facebook.com/DigItGames

Editor's Notes

  • DIG video
  • What is GBL 1
  • What is GBL 2
  • Key features of GBL
  • Characteristics of Good Games
  • does GBL work 1
  • does GBL work 2
  • does GBL work 3
  • Slide: GBL works 1
  • Slide: GBL works 2
  • Slide: GBL works 3
  • Types of games
  • Slide: 3 Digits keys to success 1
  • Slide: 3 Digits keys to success 2
  • Types of games
  • Ways to use casual and reinforcement games
  • 3 Digits game integration ideas
  • Long form games
  • Ways to use long form games
  • MM video
  • MM game integration ideas
  • Characteristics of Quality Games
  • Where to find games
  • end

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