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TEACHING
NEW LITERACY
IN A DIGITAL
ENVIRONMENT
INTRODUCTION:
Experts in education have
identified the revolutionary events in
knowing and learning. The first
revolution came with the invention of
language. This refers to the earliest
humans using facial and body actions
along with unformed sounds in order to
relate with fellow humans. Through
time, they formed words to relay their
ideas, feelings and desires.
The second revolution came in the
fifteenth century with the advent of printing.
The third revolution came only during the
last decades of the 20th century.
Information and communication
Technology or ICT is the term used for high
technologies for information and
communication, including computers, mobile
phones, video games, the Internet and the
World Wide Web. Children born in the 21st
century have started to develop skills in
creating and maintaining virtual relationships,
while multitasking or doing multiple digital tasks.
The Meaning of Digital Teaching-
and-Learning
The advent of ICT appears to
have created a big problem in
our schools today. The problem is
the rapidly growing gap
between young people in the
classroom and the adult
teachers who teach them.
Discovering the digital world
Teachers have to realize
that ICT has started to create
a 21st century digital world,
and they are obliged to
teach the new generation of
learners to be successful in this
kind of world.
(a)Open various search engines and use them for looking at
information you wish to know, and these are: Google,
Yahoo, Dogpile, AltaVista, We Crawler, Hotbot, Excite,
Lycos, Search Found and others.
(b)Open social network sites, especially the Facebook and
the Youtube
(c)Open blog sites for writings of so many interests-art,
politics, religion, etc.
(d)Look for music and download free music.
(e)Look for current news and historical events
(f) Try online commerce and see the wide range of products
available for purchase, especially books.
(g)Play video games.
(h)Look for education sites.
Digital literacies
From the traditional 3 Rs
(reading, ‘riting and
‘rithmetic), the advent of
Information Technology has
fostered information literacy,
while the advent of mass
communications introduced
media literacy.
More specifically forming part of digital literacies
are:
• Use of ICT skills to create and share information
• Searching, sifting, scanning and sorting
information
• Locating and evaluating information
• Using ICT for research and problem-solving
• Making powerpoint and other multimedia
presentations
• Retrieving, organizing, managing, and creating
information
• Sending and receiving messages
Literacy to fluency
Table 1: Literacy to new fluencies of 21st century young learners
INFORMATI
ON
FLUENCY
This is the ability to access digital information with the use of
searching and surfing skills. This uses a wide variety of digital tools
such as computers, cell phones, and handheld devices.
Fluency includes the critical evaluation of data.
SOLUTION
FLUENCY
This is about whole-brain creative and problem-solving
thinking.
COLLABO
RATION
FLUENCY
This proficiency in working as a team with virtual or real
partners using social networking sites and online gaming domains
MEDIA PROFICIENCY This is the ability for analytic
interpretation of the message of
communication media; also the
ability to create and publish original
digital products, such as a personal
blog or journal.
Digital publishers need to know the
principles of effective design for print,
sound, video, web sites and 3-D
environments.
CREATIVE FLUENCY This is artistic proficiency through
design, art and storytelling.
Integrating ICT through student-
centered learning
From Edgar Dale Cone of
Experience, teacher’s are least
effective when students receive
information as passive listeners,
while they are more effective
when students are more active in
the learning process.
Table 2: Changes of teacher role using ICT
A shift from
Knowledge transmitter
Primary source of
information
Control and
management
of learning
to
Facilitator,
collaborator,
coach
Navigator of
knowledge, co
learner
Teacher gives
students options
& responsibilities
for their won
learning
Table 3: Changes brought about by use of ICT on
students’ roles
Shift from
Passive recipient of
knowledge
Recall of
knowledge
Individual learning
to
Active
participant in
learning
Producing
knowledge
Collaborative
learning
Internet learning activities
1. Inquiry-oriented cooperative learning.
2. Web Quests.
3. Thematic Web Collections.
4. Open-ended ,student-directed research projects.
5. Publishing original ideas and thought.
6. Field trips.
7. Project-based learning is one method among others,
which has been proposed in order to involve
students on an inquiry process.
Among the key features of effective projects are:
1. Use of essential skills and tools, including technology;
2. Specific outcomes that solve problems, explain issues,
present information gathered through investigation,
research and reasoning.
3. Multiple products needing feedback and experiential
opportunities; performance based assessments’
4. Collaboration in small groups, student presentations,
and class evaluation of project outcomes.
Collaborative learning is group learning coupled
with peer review and exchange information which are
keys to success in the modern world of work and
professions.
Thank you
for
listening


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special topics VOLUME 1

  • 1. TEACHING NEW LITERACY IN A DIGITAL ENVIRONMENT
  • 2. INTRODUCTION: Experts in education have identified the revolutionary events in knowing and learning. The first revolution came with the invention of language. This refers to the earliest humans using facial and body actions along with unformed sounds in order to relate with fellow humans. Through time, they formed words to relay their ideas, feelings and desires.
  • 3. The second revolution came in the fifteenth century with the advent of printing. The third revolution came only during the last decades of the 20th century. Information and communication Technology or ICT is the term used for high technologies for information and communication, including computers, mobile phones, video games, the Internet and the World Wide Web. Children born in the 21st century have started to develop skills in creating and maintaining virtual relationships, while multitasking or doing multiple digital tasks.
  • 4. The Meaning of Digital Teaching- and-Learning The advent of ICT appears to have created a big problem in our schools today. The problem is the rapidly growing gap between young people in the classroom and the adult teachers who teach them.
  • 5. Discovering the digital world Teachers have to realize that ICT has started to create a 21st century digital world, and they are obliged to teach the new generation of learners to be successful in this kind of world.
  • 6. (a)Open various search engines and use them for looking at information you wish to know, and these are: Google, Yahoo, Dogpile, AltaVista, We Crawler, Hotbot, Excite, Lycos, Search Found and others. (b)Open social network sites, especially the Facebook and the Youtube (c)Open blog sites for writings of so many interests-art, politics, religion, etc. (d)Look for music and download free music. (e)Look for current news and historical events (f) Try online commerce and see the wide range of products available for purchase, especially books. (g)Play video games. (h)Look for education sites.
  • 7. Digital literacies From the traditional 3 Rs (reading, ‘riting and ‘rithmetic), the advent of Information Technology has fostered information literacy, while the advent of mass communications introduced media literacy.
  • 8. More specifically forming part of digital literacies are: • Use of ICT skills to create and share information • Searching, sifting, scanning and sorting information • Locating and evaluating information • Using ICT for research and problem-solving • Making powerpoint and other multimedia presentations • Retrieving, organizing, managing, and creating information • Sending and receiving messages
  • 9. Literacy to fluency Table 1: Literacy to new fluencies of 21st century young learners INFORMATI ON FLUENCY This is the ability to access digital information with the use of searching and surfing skills. This uses a wide variety of digital tools such as computers, cell phones, and handheld devices. Fluency includes the critical evaluation of data. SOLUTION FLUENCY This is about whole-brain creative and problem-solving thinking. COLLABO RATION FLUENCY This proficiency in working as a team with virtual or real partners using social networking sites and online gaming domains
  • 10. MEDIA PROFICIENCY This is the ability for analytic interpretation of the message of communication media; also the ability to create and publish original digital products, such as a personal blog or journal. Digital publishers need to know the principles of effective design for print, sound, video, web sites and 3-D environments. CREATIVE FLUENCY This is artistic proficiency through design, art and storytelling.
  • 11. Integrating ICT through student- centered learning From Edgar Dale Cone of Experience, teacher’s are least effective when students receive information as passive listeners, while they are more effective when students are more active in the learning process.
  • 12. Table 2: Changes of teacher role using ICT A shift from Knowledge transmitter Primary source of information Control and management of learning to Facilitator, collaborator, coach Navigator of knowledge, co learner Teacher gives students options & responsibilities for their won learning
  • 13. Table 3: Changes brought about by use of ICT on students’ roles Shift from Passive recipient of knowledge Recall of knowledge Individual learning to Active participant in learning Producing knowledge Collaborative learning
  • 14. Internet learning activities 1. Inquiry-oriented cooperative learning. 2. Web Quests. 3. Thematic Web Collections. 4. Open-ended ,student-directed research projects. 5. Publishing original ideas and thought. 6. Field trips. 7. Project-based learning is one method among others, which has been proposed in order to involve students on an inquiry process.
  • 15. Among the key features of effective projects are: 1. Use of essential skills and tools, including technology; 2. Specific outcomes that solve problems, explain issues, present information gathered through investigation, research and reasoning. 3. Multiple products needing feedback and experiential opportunities; performance based assessments’ 4. Collaboration in small groups, student presentations, and class evaluation of project outcomes. Collaborative learning is group learning coupled with peer review and exchange information which are keys to success in the modern world of work and professions.