Designing Educational tools, based on body interaction, for children with special needs who present different motor skills
Benoît Bossavit and Alfredo Pina
Interactive Technologies and Games (ITAG) Conference 2014
Health, Disability and Education
Dates: Thursday 16 October 2014 - Friday 17 October 2014
Location: The Council House, NG1 2DT, Nottingham, UK
Interactive Powerpoint_How to Master effective communication
Educational tools for children with special needs
1. Designing educational tools, based on body interaction, for children with special needs
who present different motor skills
Benoît Bossavit, Alfredo Pina
benoit.bossavit@unavarra.es
Public University of Navarre, Spain
3. 17 /10/2014 Benoît Bossavit
Existing work
•
Exergames
–
Hernandez H.A., Ye Z., Graham T.C.N., Fehlings D., Switzer L. (2013). Designing Action-based Exergames for Children with Cerebral Palsy. In Proc. of international conference on Human Factors in Computing Systems, pp. 1261-1270
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Existing work
•
Rehabilitation
–
Luna-Oliva L., Ortiz-Gutiérrez R.M., Cano-De la Cuerda R., Piédrola R.M., Alquacil-Diego I.M., Sánchez-Camarero C., Martínez-Culebras M.C. (2013). Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: a preliminary study. Journal of NeuroRehabilitation, 33(4), 513-521
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Existing work
•
Learning postures and gestures
–
Casas X., Herrera G., Coma I., Fernández M. (2012). A Kinect-based Augmented Reality System for Individuals with Autism Spectrum Disorders. GRAPP/IVAPP, pp 440-446. ScieTePress
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Issues
•
Accessibility
–
motor disabilities may hinder the use of applications beyond the physical interaction
•
Impact
–
gap between research development and its applicability in schools
•
Adaptation
–
each child has specific, individual needs
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Organization
Social skills
Family
Education
Evaluation
Interactions + Technology
Adaptation
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Organization
Social skills
Family
Education
Evaluation
Interactions
+
Technology
Adaptation
Which technology? Which skill?
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Specialized State school
•
Educational program
Learning Areas
•
Autonomy
•
Sensory integration
•
Participation within the environment
•
Motor skills
•
Language / Audition
•
Communication / Expressive language
•
Music
•
Health
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Specialized State school
•
Educational program
Learning Areas
•
Autonomy
•
Sensory integration
•
Participation within the environment
•
Motor skills
•
Language / Audition
•
Communication / Expressive language
•
Music
•
Health
Body skills
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•
Game device for Xbox
•
Interaction with the body
•
Multi-player
•
Compact
•
Cheap
•
Small resolution
•
Little precision
What is the Microsoft Kinect?
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Specialized State school
•
Educational program
Learning Areas
•
Autonomy
•
Sensory integration
•
Participation within the environment
•
Motor skills
•
Language / Audition
•
Communication / Expressive language
•
Music
•
Health
Creativity
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Objectives
•
all children would be able to interact with activities regardless of their motor skills
•
provoke interest and motivation for children working on educational aspects
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To take into account
•Must work individually or in mini-group
•To promote active participation
•Each child has his own challenges, needs
•Need different kind of applications
•Each child has his own motor skills
•Need different ways of interaction
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Objective 1: Make the application accessible to all
•
User profile
•
Adapt the Graphics User Interfaces (GUIs)
–
Use of WIMP to interact
•
Windows
•
Icons
•
Menus
•
Pointers
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How to adapt the GUIs?
•
How to access all the part of the screen?
–
Windows & Pointers
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How to adapt the GUIs?
•
How to activate a button?
–
Icons
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How to adapt the GUIs?
•
How to activate a menu?
–
Menus
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How to adapt the GUIs?
•
How to navigate through a menu?
–
Menus
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How to adapt the GUIs?
•
How to activate a state?
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Objective 2: How to motivate children
•
“Painting” activity
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Objective 2: How to motivate children
•
“Discover an image” activity
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Objective 2: How to motivate children
•
“Creating music” activity
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Case studies
•
6 Children (4 boys and 2 girls)
•
3 sessions (1 per week)
•
Setup:
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Case studies
Name
Age
Cognitive age
Cognitive disability
Motor disability
Mr. Brown
15
8-9
Intellectual disabilities
Oppositional defiant disorder
-
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Mr. Brown
•
20 min / session
•
Drawing a house with the same colour
•
Drawing a house with different colours
•
Choosing a musical instrument
•
Playing specific sequences of notes
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Mr. Brown
•
Personal objectives
–
Regulation of his conduct
–
Expression of emotions
–
Interact with the body
–
Understanding and execution
of an order
–Encouraging the use of technology
Session 1
Session 2
Session 3
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Case studies
Name
Age
Cognitive age
Cognitive disability
Motor disability
Mr. Brown
15
8-9
Intellectual disabilities
Oppositional defiant disorder
-
Mr. White
15
7-8
Intellectual disabilities
Cerebral palsy
Tetra-paresis (wheelchair)
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Mr. White
•
15 min / session
•
Clearing partially the screen
•
Discovering the content
•
Answering the questions
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Mr. White
•
Personal objectives
–
Knowledge of the topic of the class
–
Expression of emotions
–
Interact with the body
–
Encouraging the use of technology
Session 1
Session 2
Session 3
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Case studies
Name
Age
Cognitive age
Cognitive disability
Motor disability
Mr. Brown
15
8-9
Intellectual disabilities
Oppositional defiant disorder
-
Mr. White
15
7-8
Intellectual disabilities
Cerebral palsy
Tetra-paresis (wheelchair)
Mr. Orange
14
7-8
Intellectual disabilities
Degenerative muscular dystrophy
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Mr. Orange
•
15 min / session
•
Choosing a musical instrument
•
Playing specific sequences of notes
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Mr. Orange
•
Personal objectives
–
Expression of emotions
–
Interact with the body
–
Understanding and execution
of an order
–
Encouraging the use of technology
Session 1
Session 2
Session 3
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Case studies
Name
Age
Cognitive age
Cognitive disability
Motor disability
Mr. Brown
15
8-9
Intellectual disabilities
Oppositional defiant disorder
-
Mr. White
15
7-8
Intellectual disabilities
Cerebral palsy
Tetra-paresis (wheelchair)
Mr. Orange
14
7-8
Intellectual disabilities
Degenerative muscular dystrophy
Ms. Blonde
18
4-5
Cognitive and intellectual disabilities
-
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Ms. Blonde
•
20 min / session
•
Drawing circles with one hand
•
Drawing circles with the other hand
•
Drawing circles with both hands
•
Clearing partially the screen
•
Discovering the content
o
classmate
o
event she had participated in
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Ms. Blonde
•
Personal objectives
–
Knowledge in plastic art
–
Show interest
–
Show self esteem
–
Encouraging the use of technology
Session 1
Session 2
Session 3
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Case studies
Name
Age
Cognitive age
Cognitive disability
Motor disability
Mr. Brown
15
8-9
Intellectual disabilities
Oppositional defiant disorder
-
Mr. White
15
7-8
Intellectual disabilities
Cerebral palsy
Tetra-paresis (wheelchair)
Mr. Orange
14
7-8
Intellectual disabilities
Degenerative muscular dystrophy
Ms. Blonde
18
4-5
Cognitive and intellectual disabilities
-
Ms. Pink
20
6-7
Cognitive and intellectual disabilities
Cerebral palsy
Difficulties to execute voluntary movement (wheelchair)
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Ms. Pink
•
10 min / session
•
Clearing partially the screen
•
Discovering the content
o
classmate
o
event she had participated in
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Ms. Pink
•
Personal objectives
–
Show interest
–
Show self esteem
–
Encouraging the use of technology
Session 1
Session 2
Session 3
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Case studies
Name
Age
Cognitive age
Cognitive disability
Motor disability
Mr. Brown
15
8-9
Intellectual disabilities
Oppositional defiant disorder
-
Mr. White
15
7-8
Intellectual disabilities
Cerebral palsy
Tetra-paresis (wheelchair)
Mr. Orange
14
7-8
Intellectual disabilities
Degenerative muscular dystrophy
Ms. Blonde
18
4-5
Cognitive and intellectual disabilities
-
Ms. Pink
20
6-7
Cognitive and intellectual disabilities
Cerebral palsy
Difficulties to execute voluntary movement (wheelchair)
Mr. Blue
8
6 months
Intellectual disabilities
Cerebral palsy
Partial control of the arms (wheelchair)
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Mr. Blue
•
30 min / session
•
Clearing partially the screen
•
Discovering a classmate
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Mr. Blue
•
Personal objectives
–
Motivation in using arms
–
Recognition of the person
–
Encouraging the use of technology
Session 1
Session 2
Session 3
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Discussion
•
Objective 1
•
all children would be able to interact with activities regardless their motor skills
–
5 out of 6 children interacted without difficulties
–
Interaction techniques fit the different needs
–
Mr. White was willing to improve the control of his movements
–
Kinect can be used as adaptive assistive technology
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Discussion
•
Objective 2
•
provoke interest and motivation to children in working educational aspects
–
Simple interfaces to motivate
–
Almost all children were willing to participate
–
Teachers preferred the “discovering an image” activity
–
The activity should be customizable by the teachers in order to adapt it to the children needs
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Thank you!
Any questions?
Benoît Bossavit, Alfredo Pina benoit.bossavit@unavarra.es Public University of Navarre, Spain