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Designing educational tools, based on body interaction, for children with special needs 
who present different motor skills 
Benoît Bossavit, Alfredo Pina 
benoit.bossavit@unavarra.es 
Public University of Navarre, Spain
17 /10/2014 Benoît Bossavit 
General Motivation
17 /10/2014 Benoît Bossavit 
Existing work 
• 
Exergames 
– 
Hernandez H.A., Ye Z., Graham T.C.N., Fehlings D., Switzer L. (2013). Designing Action-based Exergames for Children with Cerebral Palsy. In Proc. of international conference on Human Factors in Computing Systems, pp. 1261-1270
17 /10/2014 Benoît Bossavit 
Existing work 
• 
Rehabilitation 
– 
Luna-Oliva L., Ortiz-Gutiérrez R.M., Cano-De la Cuerda R., Piédrola R.M., Alquacil-Diego I.M., Sánchez-Camarero C., Martínez-Culebras M.C. (2013). Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: a preliminary study. Journal of NeuroRehabilitation, 33(4), 513-521
17 /10/2014 Benoît Bossavit 
Existing work 
• 
Learning postures and gestures 
– 
Casas X., Herrera G., Coma I., Fernández M. (2012). A Kinect-based Augmented Reality System for Individuals with Autism Spectrum Disorders. GRAPP/IVAPP, pp 440-446. ScieTePress
17 /10/2014 Benoît Bossavit 
Issues 
• 
Accessibility 
– 
motor disabilities may hinder the use of applications beyond the physical interaction 
• 
Impact 
– 
gap between research development and its applicability in schools 
• 
Adaptation 
– 
each child has specific, individual needs
17 /10/2014 Benoît Bossavit 
Organization 
Social skills 
Family 
Education 
Evaluation 
Interactions + Technology 
Adaptation
17 /10/2014 Benoît Bossavit 
Organization 
Social skills 
Family 
Education 
Evaluation 
Interactions 
+ 
Technology 
Adaptation 
Which technology? Which skill?
17 /10/2014 Benoît Bossavit 
Specialized State school 
• 
Educational program 
Learning Areas 
• 
Autonomy 
• 
Sensory integration 
• 
Participation within the environment 
• 
Motor skills 
• 
Language / Audition 
• 
Communication / Expressive language 
• 
Music 
• 
Health
17 /10/2014 Benoît Bossavit 
Specialized State school 
• 
Educational program 
Learning Areas 
• 
Autonomy 
• 
Sensory integration 
• 
Participation within the environment 
• 
Motor skills 
• 
Language / Audition 
• 
Communication / Expressive language 
• 
Music 
• 
Health 
Body skills
17 /10/2014 Benoît Bossavit 
Body skills 
• 
Positions / Balance 
• 
Sensation / Perception 
• 
Proprioception 
• 
Visual / Auditory stimulation
17 /10/2014 Benoît Bossavit 
• 
Game device for Xbox 
• 
Interaction with the body 
• 
Multi-player 
• 
Compact 
• 
Cheap 
• 
Small resolution 
• 
Little precision 
What is the Microsoft Kinect?
17 /10/2014 Benoît Bossavit 
Specialized State school 
• 
Educational program 
Learning Areas 
• 
Autonomy 
• 
Sensory integration 
• 
Participation within the environment 
• 
Motor skills 
• 
Language / Audition 
• 
Communication / Expressive language 
• 
Music 
• 
Health 
Creativity
17 /10/2014 Benoît Bossavit 
Creativity 
• 
Music 
• 
Painting 
• 
Imagination 
• 
Corporal expression
17 /10/2014 Benoît Bossavit 
Objectives 
• 
all children would be able to interact with activities regardless of their motor skills 
• 
provoke interest and motivation for children working on educational aspects
17 /10/2014 Benoît Bossavit 
To take into account 
•Must work individually or in mini-group 
•To promote active participation 
•Each child has his own challenges, needs 
•Need different kind of applications 
•Each child has his own motor skills 
•Need different ways of interaction
17 /10/2014 Benoît Bossavit 
Objective 1: Make the application accessible to all 
• 
User profile 
• 
Adapt the Graphics User Interfaces (GUIs) 
– 
Use of WIMP to interact 
• 
Windows 
• 
Icons 
• 
Menus 
• 
Pointers
17 /10/2014 Benoît Bossavit 
How to adapt the GUIs? 
• 
How to access all the part of the screen? 
– 
Windows & Pointers
17 /10/2014 Benoît Bossavit 
How to adapt the GUIs? 
• 
How to activate a button? 
– 
Icons
17 /10/2014 Benoît Bossavit 
How to adapt the GUIs? 
• 
How to activate a menu? 
– 
Menus
17 /10/2014 Benoît Bossavit 
How to adapt the GUIs? 
• 
How to navigate through a menu? 
– 
Menus
17 /10/2014 Benoît Bossavit 
How to adapt the GUIs? 
• 
How to activate a state?
17 /10/2014 Benoît Bossavit 
Objective 2: How to motivate children 
• 
“Painting” activity
17 /10/2014 Benoît Bossavit 
Objective 2: How to motivate children 
• 
“Discover an image” activity
17 /10/2014 Benoît Bossavit 
Objective 2: How to motivate children 
• 
“Creating music” activity
17 /10/2014 Benoît Bossavit 
Case studies 
• 
6 Children (4 boys and 2 girls) 
• 
3 sessions (1 per week) 
• 
Setup:
17 /10/2014 Benoît Bossavit 
Case studies 
Name 
Age 
Cognitive age 
Cognitive disability 
Motor disability 
Mr. Brown 
15 
8-9 
Intellectual disabilities 
Oppositional defiant disorder 
-
17 /10/2014 Benoît Bossavit 
Mr. Brown 
• 
20 min / session 
• 
Drawing a house with the same colour 
• 
Drawing a house with different colours 
• 
Choosing a musical instrument 
• 
Playing specific sequences of notes
17 /10/2014 Benoît Bossavit 
Mr. Brown 
• 
Personal objectives 
– 
Regulation of his conduct 
– 
Expression of emotions 
– 
Interact with the body 
– 
Understanding and execution 
of an order 
–Encouraging the use of technology 
Session 1 
Session 2 
Session 3
17 /10/2014 Benoît Bossavit 
Case studies 
Name 
Age 
Cognitive age 
Cognitive disability 
Motor disability 
Mr. Brown 
15 
8-9 
Intellectual disabilities 
Oppositional defiant disorder 
- 
Mr. White 
15 
7-8 
Intellectual disabilities 
Cerebral palsy 
Tetra-paresis (wheelchair)
17 /10/2014 Benoît Bossavit 
Mr. White 
• 
15 min / session 
• 
Clearing partially the screen 
• 
Discovering the content 
• 
Answering the questions
17 /10/2014 Benoît Bossavit 
Mr. White 
• 
Personal objectives 
– 
Knowledge of the topic of the class 
– 
Expression of emotions 
– 
Interact with the body 
– 
Encouraging the use of technology 
Session 1 
Session 2 
Session 3
17 /10/2014 Benoît Bossavit 
Case studies 
Name 
Age 
Cognitive age 
Cognitive disability 
Motor disability 
Mr. Brown 
15 
8-9 
Intellectual disabilities 
Oppositional defiant disorder 
- 
Mr. White 
15 
7-8 
Intellectual disabilities 
Cerebral palsy 
Tetra-paresis (wheelchair) 
Mr. Orange 
14 
7-8 
Intellectual disabilities 
Degenerative muscular dystrophy
17 /10/2014 Benoît Bossavit 
Mr. Orange 
• 
15 min / session 
• 
Choosing a musical instrument 
• 
Playing specific sequences of notes
17 /10/2014 Benoît Bossavit 
Mr. Orange 
• 
Personal objectives 
– 
Expression of emotions 
– 
Interact with the body 
– 
Understanding and execution 
of an order 
– 
Encouraging the use of technology 
Session 1 
Session 2 
Session 3
17 /10/2014 Benoît Bossavit 
Case studies 
Name 
Age 
Cognitive age 
Cognitive disability 
Motor disability 
Mr. Brown 
15 
8-9 
Intellectual disabilities 
Oppositional defiant disorder 
- 
Mr. White 
15 
7-8 
Intellectual disabilities 
Cerebral palsy 
Tetra-paresis (wheelchair) 
Mr. Orange 
14 
7-8 
Intellectual disabilities 
Degenerative muscular dystrophy 
Ms. Blonde 
18 
4-5 
Cognitive and intellectual disabilities 
-
17 /10/2014 Benoît Bossavit 
Ms. Blonde 
• 
20 min / session 
• 
Drawing circles with one hand 
• 
Drawing circles with the other hand 
• 
Drawing circles with both hands 
• 
Clearing partially the screen 
• 
Discovering the content 
o 
classmate 
o 
event she had participated in
17 /10/2014 Benoît Bossavit 
Ms. Blonde 
• 
Personal objectives 
– 
Knowledge in plastic art 
– 
Show interest 
– 
Show self esteem 
– 
Encouraging the use of technology 
Session 1 
Session 2 
Session 3
17 /10/2014 Benoît Bossavit 
Case studies 
Name 
Age 
Cognitive age 
Cognitive disability 
Motor disability 
Mr. Brown 
15 
8-9 
Intellectual disabilities 
Oppositional defiant disorder 
- 
Mr. White 
15 
7-8 
Intellectual disabilities 
Cerebral palsy 
Tetra-paresis (wheelchair) 
Mr. Orange 
14 
7-8 
Intellectual disabilities 
Degenerative muscular dystrophy 
Ms. Blonde 
18 
4-5 
Cognitive and intellectual disabilities 
- 
Ms. Pink 
20 
6-7 
Cognitive and intellectual disabilities 
Cerebral palsy 
Difficulties to execute voluntary movement (wheelchair)
17 /10/2014 Benoît Bossavit 
Ms. Pink 
• 
10 min / session 
• 
Clearing partially the screen 
• 
Discovering the content 
o 
classmate 
o 
event she had participated in
17 /10/2014 Benoît Bossavit 
Ms. Pink 
• 
Personal objectives 
– 
Show interest 
– 
Show self esteem 
– 
Encouraging the use of technology 
Session 1 
Session 2 
Session 3
17 /10/2014 Benoît Bossavit 
Case studies 
Name 
Age 
Cognitive age 
Cognitive disability 
Motor disability 
Mr. Brown 
15 
8-9 
Intellectual disabilities 
Oppositional defiant disorder 
- 
Mr. White 
15 
7-8 
Intellectual disabilities 
Cerebral palsy 
Tetra-paresis (wheelchair) 
Mr. Orange 
14 
7-8 
Intellectual disabilities 
Degenerative muscular dystrophy 
Ms. Blonde 
18 
4-5 
Cognitive and intellectual disabilities 
- 
Ms. Pink 
20 
6-7 
Cognitive and intellectual disabilities 
Cerebral palsy 
Difficulties to execute voluntary movement (wheelchair) 
Mr. Blue 
8 
6 months 
Intellectual disabilities 
Cerebral palsy 
Partial control of the arms (wheelchair)
17 /10/2014 Benoît Bossavit 
Mr. Blue 
• 
30 min / session 
• 
Clearing partially the screen 
• 
Discovering a classmate
17 /10/2014 Benoît Bossavit 
Mr. Blue 
• 
Personal objectives 
– 
Motivation in using arms 
– 
Recognition of the person 
– 
Encouraging the use of technology 
Session 1 
Session 2 
Session 3
17 /10/2014 Benoît Bossavit 
Discussion 
• 
Objective 1 
• 
all children would be able to interact with activities regardless their motor skills 
– 
5 out of 6 children interacted without difficulties 
– 
Interaction techniques fit the different needs 
– 
Mr. White was willing to improve the control of his movements 
– 
Kinect can be used as adaptive assistive technology
17 /10/2014 Benoît Bossavit 
Discussion 
• 
Objective 2 
• 
provoke interest and motivation to children in working educational aspects 
– 
Simple interfaces to motivate 
– 
Almost all children were willing to participate 
– 
Teachers preferred the “discovering an image” activity 
– 
The activity should be customizable by the teachers in order to adapt it to the children needs
17 /10/2014 Benoît Bossavit 
Thank you! 
Any questions? 
Benoît Bossavit, Alfredo Pina benoit.bossavit@unavarra.es Public University of Navarre, Spain

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Educational tools for children with special needs

  • 1. Designing educational tools, based on body interaction, for children with special needs who present different motor skills Benoît Bossavit, Alfredo Pina benoit.bossavit@unavarra.es Public University of Navarre, Spain
  • 2. 17 /10/2014 Benoît Bossavit General Motivation
  • 3. 17 /10/2014 Benoît Bossavit Existing work • Exergames – Hernandez H.A., Ye Z., Graham T.C.N., Fehlings D., Switzer L. (2013). Designing Action-based Exergames for Children with Cerebral Palsy. In Proc. of international conference on Human Factors in Computing Systems, pp. 1261-1270
  • 4. 17 /10/2014 Benoît Bossavit Existing work • Rehabilitation – Luna-Oliva L., Ortiz-Gutiérrez R.M., Cano-De la Cuerda R., Piédrola R.M., Alquacil-Diego I.M., Sánchez-Camarero C., Martínez-Culebras M.C. (2013). Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: a preliminary study. Journal of NeuroRehabilitation, 33(4), 513-521
  • 5. 17 /10/2014 Benoît Bossavit Existing work • Learning postures and gestures – Casas X., Herrera G., Coma I., Fernández M. (2012). A Kinect-based Augmented Reality System for Individuals with Autism Spectrum Disorders. GRAPP/IVAPP, pp 440-446. ScieTePress
  • 6. 17 /10/2014 Benoît Bossavit Issues • Accessibility – motor disabilities may hinder the use of applications beyond the physical interaction • Impact – gap between research development and its applicability in schools • Adaptation – each child has specific, individual needs
  • 7. 17 /10/2014 Benoît Bossavit Organization Social skills Family Education Evaluation Interactions + Technology Adaptation
  • 8. 17 /10/2014 Benoît Bossavit Organization Social skills Family Education Evaluation Interactions + Technology Adaptation Which technology? Which skill?
  • 9. 17 /10/2014 Benoît Bossavit Specialized State school • Educational program Learning Areas • Autonomy • Sensory integration • Participation within the environment • Motor skills • Language / Audition • Communication / Expressive language • Music • Health
  • 10. 17 /10/2014 Benoît Bossavit Specialized State school • Educational program Learning Areas • Autonomy • Sensory integration • Participation within the environment • Motor skills • Language / Audition • Communication / Expressive language • Music • Health Body skills
  • 11. 17 /10/2014 Benoît Bossavit Body skills • Positions / Balance • Sensation / Perception • Proprioception • Visual / Auditory stimulation
  • 12. 17 /10/2014 Benoît Bossavit • Game device for Xbox • Interaction with the body • Multi-player • Compact • Cheap • Small resolution • Little precision What is the Microsoft Kinect?
  • 13. 17 /10/2014 Benoît Bossavit Specialized State school • Educational program Learning Areas • Autonomy • Sensory integration • Participation within the environment • Motor skills • Language / Audition • Communication / Expressive language • Music • Health Creativity
  • 14. 17 /10/2014 Benoît Bossavit Creativity • Music • Painting • Imagination • Corporal expression
  • 15. 17 /10/2014 Benoît Bossavit Objectives • all children would be able to interact with activities regardless of their motor skills • provoke interest and motivation for children working on educational aspects
  • 16. 17 /10/2014 Benoît Bossavit To take into account •Must work individually or in mini-group •To promote active participation •Each child has his own challenges, needs •Need different kind of applications •Each child has his own motor skills •Need different ways of interaction
  • 17. 17 /10/2014 Benoît Bossavit Objective 1: Make the application accessible to all • User profile • Adapt the Graphics User Interfaces (GUIs) – Use of WIMP to interact • Windows • Icons • Menus • Pointers
  • 18. 17 /10/2014 Benoît Bossavit How to adapt the GUIs? • How to access all the part of the screen? – Windows & Pointers
  • 19. 17 /10/2014 Benoît Bossavit How to adapt the GUIs? • How to activate a button? – Icons
  • 20. 17 /10/2014 Benoît Bossavit How to adapt the GUIs? • How to activate a menu? – Menus
  • 21. 17 /10/2014 Benoît Bossavit How to adapt the GUIs? • How to navigate through a menu? – Menus
  • 22. 17 /10/2014 Benoît Bossavit How to adapt the GUIs? • How to activate a state?
  • 23. 17 /10/2014 Benoît Bossavit Objective 2: How to motivate children • “Painting” activity
  • 24. 17 /10/2014 Benoît Bossavit Objective 2: How to motivate children • “Discover an image” activity
  • 25. 17 /10/2014 Benoît Bossavit Objective 2: How to motivate children • “Creating music” activity
  • 26. 17 /10/2014 Benoît Bossavit Case studies • 6 Children (4 boys and 2 girls) • 3 sessions (1 per week) • Setup:
  • 27. 17 /10/2014 Benoît Bossavit Case studies Name Age Cognitive age Cognitive disability Motor disability Mr. Brown 15 8-9 Intellectual disabilities Oppositional defiant disorder -
  • 28. 17 /10/2014 Benoît Bossavit Mr. Brown • 20 min / session • Drawing a house with the same colour • Drawing a house with different colours • Choosing a musical instrument • Playing specific sequences of notes
  • 29. 17 /10/2014 Benoît Bossavit Mr. Brown • Personal objectives – Regulation of his conduct – Expression of emotions – Interact with the body – Understanding and execution of an order –Encouraging the use of technology Session 1 Session 2 Session 3
  • 30. 17 /10/2014 Benoît Bossavit Case studies Name Age Cognitive age Cognitive disability Motor disability Mr. Brown 15 8-9 Intellectual disabilities Oppositional defiant disorder - Mr. White 15 7-8 Intellectual disabilities Cerebral palsy Tetra-paresis (wheelchair)
  • 31. 17 /10/2014 Benoît Bossavit Mr. White • 15 min / session • Clearing partially the screen • Discovering the content • Answering the questions
  • 32. 17 /10/2014 Benoît Bossavit Mr. White • Personal objectives – Knowledge of the topic of the class – Expression of emotions – Interact with the body – Encouraging the use of technology Session 1 Session 2 Session 3
  • 33. 17 /10/2014 Benoît Bossavit Case studies Name Age Cognitive age Cognitive disability Motor disability Mr. Brown 15 8-9 Intellectual disabilities Oppositional defiant disorder - Mr. White 15 7-8 Intellectual disabilities Cerebral palsy Tetra-paresis (wheelchair) Mr. Orange 14 7-8 Intellectual disabilities Degenerative muscular dystrophy
  • 34. 17 /10/2014 Benoît Bossavit Mr. Orange • 15 min / session • Choosing a musical instrument • Playing specific sequences of notes
  • 35. 17 /10/2014 Benoît Bossavit Mr. Orange • Personal objectives – Expression of emotions – Interact with the body – Understanding and execution of an order – Encouraging the use of technology Session 1 Session 2 Session 3
  • 36. 17 /10/2014 Benoît Bossavit Case studies Name Age Cognitive age Cognitive disability Motor disability Mr. Brown 15 8-9 Intellectual disabilities Oppositional defiant disorder - Mr. White 15 7-8 Intellectual disabilities Cerebral palsy Tetra-paresis (wheelchair) Mr. Orange 14 7-8 Intellectual disabilities Degenerative muscular dystrophy Ms. Blonde 18 4-5 Cognitive and intellectual disabilities -
  • 37. 17 /10/2014 Benoît Bossavit Ms. Blonde • 20 min / session • Drawing circles with one hand • Drawing circles with the other hand • Drawing circles with both hands • Clearing partially the screen • Discovering the content o classmate o event she had participated in
  • 38. 17 /10/2014 Benoît Bossavit Ms. Blonde • Personal objectives – Knowledge in plastic art – Show interest – Show self esteem – Encouraging the use of technology Session 1 Session 2 Session 3
  • 39. 17 /10/2014 Benoît Bossavit Case studies Name Age Cognitive age Cognitive disability Motor disability Mr. Brown 15 8-9 Intellectual disabilities Oppositional defiant disorder - Mr. White 15 7-8 Intellectual disabilities Cerebral palsy Tetra-paresis (wheelchair) Mr. Orange 14 7-8 Intellectual disabilities Degenerative muscular dystrophy Ms. Blonde 18 4-5 Cognitive and intellectual disabilities - Ms. Pink 20 6-7 Cognitive and intellectual disabilities Cerebral palsy Difficulties to execute voluntary movement (wheelchair)
  • 40. 17 /10/2014 Benoît Bossavit Ms. Pink • 10 min / session • Clearing partially the screen • Discovering the content o classmate o event she had participated in
  • 41. 17 /10/2014 Benoît Bossavit Ms. Pink • Personal objectives – Show interest – Show self esteem – Encouraging the use of technology Session 1 Session 2 Session 3
  • 42. 17 /10/2014 Benoît Bossavit Case studies Name Age Cognitive age Cognitive disability Motor disability Mr. Brown 15 8-9 Intellectual disabilities Oppositional defiant disorder - Mr. White 15 7-8 Intellectual disabilities Cerebral palsy Tetra-paresis (wheelchair) Mr. Orange 14 7-8 Intellectual disabilities Degenerative muscular dystrophy Ms. Blonde 18 4-5 Cognitive and intellectual disabilities - Ms. Pink 20 6-7 Cognitive and intellectual disabilities Cerebral palsy Difficulties to execute voluntary movement (wheelchair) Mr. Blue 8 6 months Intellectual disabilities Cerebral palsy Partial control of the arms (wheelchair)
  • 43. 17 /10/2014 Benoît Bossavit Mr. Blue • 30 min / session • Clearing partially the screen • Discovering a classmate
  • 44. 17 /10/2014 Benoît Bossavit Mr. Blue • Personal objectives – Motivation in using arms – Recognition of the person – Encouraging the use of technology Session 1 Session 2 Session 3
  • 45. 17 /10/2014 Benoît Bossavit Discussion • Objective 1 • all children would be able to interact with activities regardless their motor skills – 5 out of 6 children interacted without difficulties – Interaction techniques fit the different needs – Mr. White was willing to improve the control of his movements – Kinect can be used as adaptive assistive technology
  • 46. 17 /10/2014 Benoît Bossavit Discussion • Objective 2 • provoke interest and motivation to children in working educational aspects – Simple interfaces to motivate – Almost all children were willing to participate – Teachers preferred the “discovering an image” activity – The activity should be customizable by the teachers in order to adapt it to the children needs
  • 47. 17 /10/2014 Benoît Bossavit Thank you! Any questions? Benoît Bossavit, Alfredo Pina benoit.bossavit@unavarra.es Public University of Navarre, Spain