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“CHILDREN'S NATURE REQUIRES
                                 VISIBILITY.”
                                Ushinskiy K.D.
                                 Gerkushenko Georgiy
                                PhD, associate professor

Rus s i an Federati on, Volgograd State Techni cal Uni versi t y, Departmen t of "Compute r -ai ded
                                desi gn and search engi ne desi gn"

                                               23.11.2010
                                    C hi n a , C ha n g c hu n , N E N U
An interactive whiteboard (IWB), is a large interactive
display that connects to a computer and projector. A
projector projects the computer's desktop onto the
board's surface where users control the computer using a
pen, finger or other device. The board is typically
mounted to a wall or floor stand.


They are used in a variety of settings, including classrooms
at all levels of education, in corporate board rooms and work
groups, in training rooms for professional sports coaching, in
broadcasting studios and more.
IWB may use one of several types of sensing
technology to track interaction on the screen
surface:
 Resistive;
 Electromagnetic;
 Camera-based (optical).
 Infrared optical;
 Laser;
 Ultra-sonic;
 Resistive — Resistive touchscreens are composed of two flexible sheets coated with a
  resistive material and separated by a microthin air gap. When contact is made to the
  surface of the touchscreen, the two sheets are pressed together, registering the precise
  location of the touch. This technology allows one to use a finger, a stylus, or any other
  pointing device on the surface of the board.
 Active Electromagnetic Board — These interactive whiteboards feature an array of
  wires embedded behind the board surface interacts with a coil in the stylus tip to
  determine the (X,Y) coordinate of the stylus. Styli are either active (require a battery
  or wire back to the whiteboard) or passive (alter electrical signals produced by the
  board, but contain no batteries or other power source). In other words, there are
  magnetic sensors in the board that react and send a message back to the computer
  when they are activated by a magnetic pen.
 Passive Electromagnetic Board - In contrast to a active electromagnetic board this
  one does not contain the sensing technology in the board itself, but in the pen. Tiny
  magnetic fibers are embedded in the whiteboard and form a pattern that a
  electromagnetic coil in the pen is able to sense. Therefore the pen is able to calculate
  its location on the whiteboard ans sends this information to a computer.
 Capacitive — Just like the electromagnetic type, the capacitive type works with an
  array of wires behind the board. In this case however the wires interact with fingers
  touching the screen. The interaction between the different wires (laminated in a
  patented X- and Y-axis manner) and the tip of the finger is measured and calculated
  to a (x, y) coordinate.
 Infrared light curtain — When pressed to the whiteboard surface, the finger
  or marker sees the infrared light. Software then manipulates the information to
  triangulate the location of the marker or stylus. This technology allows
  whiteboards to be made of any material; with this system no dry-erase marker
  or stylus is needed.
 Laser light curtain — An infrared laser is located in each upper corner of the
  whiteboard. The laser beam sweeps across the whiteboard surface—much like a
  lighthouse sweeps light across the ocean—by using a rotating mirror.
  Reflectors on the stylus or marker reflect the laser beam back to the source and
  the (X,Y) position can be triangulated. This technology may be combined with
  a hard (usually ceramic on steel) surface, which has long life and erases cleanly.
  Markers and styli are passive, but must have reflective tape to work.
 Frustrated total internal reflection — Infrared light bounces within a
  flexible and transparent surface. When the surface is deformed through a
  finger press the internal reflection is disrupted and the light escapes the
  surface where it is then sensed by cameras. Image processing software turns the
  light spots observed by the cameras into mouse or pointer movements.
 Camera Pen and Dot Pattern – These interactive whiteboards have a
  microscopic dot pattern embedded in the writing surface. A wireless digital
  pen contains an infrared camera that reads the dot pattern to determine the
  exact location on the board. The digital pen uses this pattern to store the
  handwriting and upload it to a computer. The accuracy is high since the
  coordinates are usually fixed at about 600 dots per inch. With the electronics in
  the pen, the whiteboard is passive (containing no electronics or wiring). This is
  licensed as Anoto technology.
 Ultrasonic only — These devices have two ultrasonic transmitters in two
  corners and two receivers in the other two corners. The ultrasonic waves are
  transmitted by the whiteboard surface. Some little marks in the whiteboard
  borders create reflecting waves for each ultrasonic transmitter at different and
  recognizable distances. Touching with a pen or even the finger in the
  whiteboard causes these point waves to be suppressed, and the receivers
  communicate the fact to the controller.
 Hybrid Ultrasound and Infrared — When pressed to the whiteboard
  surface, the marker or stylus sends out both an ultrasonic sound and an
  infrared light. Two ultrasonic microphones receive the sound and measure the
  difference in the sound's arrival time, and triangulate the location of the
  marker or stylus. This technology allows whiteboards to be made of any
  material, but requires a suitably adapted active dry-erase marker or stylus.

 Wii Remote IWB — A Wii Remote is connected to a computer through its
  Bluetooth connection capabilities. Using open-source software and an IR-Pen
  (a pen made with a momentary switch, power source and an Infrared Led) any
  surface (desk/floor/wall/whiteboard/LCD) can be turned into an Interactive
  Whiteboard. The Wii Remote has a very accurate Infrared Light tracking
  camera. Once calibrated, the Wii Remote detects a mouse click at the screen
  location of the IR-Pen. The Wii remote was first adapted for use as an
  interactive whiteboard by Johnny Chung Lee.
Answer the questions:

1. What is the most important factor of using
   White board in the classroom?

2. What are three unique features of the Smart
   Board technology?
-
-
-
 Panasonic
  (boards Panaboard);
 Hitachi
  (boards Starboard);
 Promethean
  (boards Activboard);
 PolyVision
  (boards Walk-and-Talk , Webster и Eno );
 Smart Technologies
  (boards SmartBoard).
 Operating any software that is loaded onto the
  connected PC, including web browsers and
  proprietary software
 Using software to capture notes written on a
  whiteboard or whiteboard-like surface
 Controlling the PC (click and drag), markup
  (annotating a program or presentation) and
  translating cursive writing to text (not all
  whiteboards)
 In some instances, the Interactive Whiteboard may
  be provided with an integrated Audience Response
  System so presenters can carry out polls and quizzes
  and capture the feedback on the Interactive
  Whiteboard
 Display information from the computer
 Operate the software on the PC with a finger or a
    special marker
   Write, draw, erase, move a text, objects, graphics
   Recognize written texts, and painted shapes
    (rectangle, oval, circle, etc.)
   Save page as a file, flipchart, and then retrieve them for
    reuse
   Add pictures, movies and sounds to the pages of
    lesson’ flipchart
   Use database of templates and create own templates.
TRACEBOARD INTERACTIVE
          WHITEBOARD –TB SERIES
• TRACEBoard Interactive Whiteboard TB Series can follow the
  tracks and confirm the position by the electromagnetic
  sensing between the board and the E-pen.
• Technology advantages
  • Positionign error is less than 0.1mm.
  • High resolution of 8192*8192; high sensitivity; high speed and
    efficiency of writing; Floating mouse.
  • The Board surface is scratch resistant, anti-striken, and easily
    maintenance; Long lifetime and high stability.
• Technology Disadvantages
  • Special E-pen is necessary
  • Battery might need replacement
• Electromagnetic sensing interactive whiteboard takes 35%
  global market share.
 http://www.traceboard.com.cn
ACCESSORIES
Qwizdom is a market leading provider of Audience
Response Systems, sometimes referred to as Electronic
Voting Systems or Audience Clickers. Using advanced
Radio Frequency technology, Qwizdom’s handheld
remotes and interactive writing tablet are designed to
engage your audience in the boardroom, the classroom
or for staff training. Imagine polling your audience in the
middle of a meeting for their input, and then instantly
viewing a graph of the result

Qwizdom’s new wireless tablet combines advanced RF
technology, presenter controls, and response system
interactivity* to help teachers and students connect
and collaborate in completely new ways.
It’s sleek modern design allows teachers to
draw, annotate, and control computer applications
without being tethered to a computer.
Additionally, presenters can view notes, presentation
indicators, and input from participants on the tablet’s
LCD screen.
Software
                                       Introduction
TRACETools. TRACETools system supports drivers for digital
interactive whiteboard. TRACETools can build a digital interactive
presentation platform which provides powerful support for the
applications.
Main Functions: TRACEtools provides communication between the
board and computer, driver of HIKey as well as some application
tools including CI (Cognitive Ink), Spotlight, Screen Shade, etc.



TRACEBook. TRACEBook system is the application software for
digital interactive whiteboard. TRACEBook provides a simple and
high-efficiency presentation system to improve the board usage.
Main Functions: Courseware can be made and presented by
TRACEBook which can also synchronize the sources of
shapes, images, words, sounds, videos, animation, etc. Moreover, the
sources can be edited real-timely for better presentation.
Library of
                                                    Educational
Screen Size                                         Resources
                        Additional                                  Normal marker?
                        control




   Group work?
                                     ?                                Аnti Vandal




                         Special
                         markers, or hand?

  Speed and accuracy!
                                                                  Native language.
                                             Screen material. Sanitary.
IWB   “computer + projector” system
 Increase the amount of work in the classroom and diversify
  the forms of pupils’ training activities in the classroom;
 Increase the volume of the presented educational information
  and its visibility. Use in the classroom reference resources and
  necessary software in real-time;
 Improve the monitoring of students' knowledge and diversify
  of its forms;
 Increase the diversity and number of training tasks;
 Opportunities for interactive dialogue between the student
  and the means of education and development of skills to
  research;
 Possibilities of group and collective work.
 Promotion of cultural and humanitarian development of
    students.
   Improving efficiency and quality of the learning process
    and the development of interdisciplinary connections.
   Enhancing students' cognitive activity and raising the
    interest of the child to study the mathematics and to learn
    at all.
   Changing the focus from the theoretical knowledge to
    practice.
   Development of individual work of students in a
    classroom.
   Students become co-authors of the educational process.
   Forming researching skills and creativity of students.
Cinderella
Scenario
Roles:

Cinderella – a teacher in a simple school. Very
smart, clever, interesting but without big technical tools. Use
Power Point Presentations during her lessons.

Fairy – Cinderella’s helper. Suggests Cinderella to chose one of
several White boards. Describes different White boards and gives
Cinderella a chance to be unique for Prince.

Prince – would like to find somebody unique and marry her.
Organizes a ball (dances) where all participants need to show
their lessons.

Cinderella’s step-mother – wants her daughters marry the prince.
Use Cinderella’s ppt’s to be the best during the ball.
Scenario
Game goals:

Cinderella needs to make a good choice of a white board
to make something unique (inspiring) during the lesson
and marry the prince.


Rules:
The topics of the step-mother’s lesson and Cinderella’s
lesson should be similar.
Game steps:
                     Scenario
1. Organize 3 teams. Choose roles (5 students in each team –
   Cinderella, Step-mother, Fairy, 2 step-sisters)

2. Choose the topic of the lesson Cinderella and her Step-mother will
   show.

3. Team work and preparing performance. Students write their words
   according to the roles. Cinderella needs to choose the White board
   and to prepare a small part of a lesson using it. Step-mother and
   her daughters prepare small part of a lesson using Power Point but
   the same topic as Cinderella. Fairy prepares the speech about
   advantages of different white board to tell Cinderella.

4. Acting the story. The prince evaluates the lessons of three teams
   Cinderellas and step-mothers and chooses the wife.
 Ready educational programs
 Programs for knowledge control
 Programs for demonstration and interactive models



  http://www.traceboard.ie/resources.html
  IWB: Research.
  http://www.btinternet.com/~tony.poulter/IWBs/research.htm

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Interactive whiteboard

  • 1. “CHILDREN'S NATURE REQUIRES VISIBILITY.” Ushinskiy K.D. Gerkushenko Georgiy PhD, associate professor Rus s i an Federati on, Volgograd State Techni cal Uni versi t y, Departmen t of "Compute r -ai ded desi gn and search engi ne desi gn" 23.11.2010 C hi n a , C ha n g c hu n , N E N U
  • 2. An interactive whiteboard (IWB), is a large interactive display that connects to a computer and projector. A projector projects the computer's desktop onto the board's surface where users control the computer using a pen, finger or other device. The board is typically mounted to a wall or floor stand. They are used in a variety of settings, including classrooms at all levels of education, in corporate board rooms and work groups, in training rooms for professional sports coaching, in broadcasting studios and more.
  • 3.
  • 4.
  • 5. IWB may use one of several types of sensing technology to track interaction on the screen surface:  Resistive;  Electromagnetic;  Camera-based (optical).  Infrared optical;  Laser;  Ultra-sonic;
  • 6.  Resistive — Resistive touchscreens are composed of two flexible sheets coated with a resistive material and separated by a microthin air gap. When contact is made to the surface of the touchscreen, the two sheets are pressed together, registering the precise location of the touch. This technology allows one to use a finger, a stylus, or any other pointing device on the surface of the board.  Active Electromagnetic Board — These interactive whiteboards feature an array of wires embedded behind the board surface interacts with a coil in the stylus tip to determine the (X,Y) coordinate of the stylus. Styli are either active (require a battery or wire back to the whiteboard) or passive (alter electrical signals produced by the board, but contain no batteries or other power source). In other words, there are magnetic sensors in the board that react and send a message back to the computer when they are activated by a magnetic pen.  Passive Electromagnetic Board - In contrast to a active electromagnetic board this one does not contain the sensing technology in the board itself, but in the pen. Tiny magnetic fibers are embedded in the whiteboard and form a pattern that a electromagnetic coil in the pen is able to sense. Therefore the pen is able to calculate its location on the whiteboard ans sends this information to a computer.  Capacitive — Just like the electromagnetic type, the capacitive type works with an array of wires behind the board. In this case however the wires interact with fingers touching the screen. The interaction between the different wires (laminated in a patented X- and Y-axis manner) and the tip of the finger is measured and calculated to a (x, y) coordinate.
  • 7.  Infrared light curtain — When pressed to the whiteboard surface, the finger or marker sees the infrared light. Software then manipulates the information to triangulate the location of the marker or stylus. This technology allows whiteboards to be made of any material; with this system no dry-erase marker or stylus is needed.  Laser light curtain — An infrared laser is located in each upper corner of the whiteboard. The laser beam sweeps across the whiteboard surface—much like a lighthouse sweeps light across the ocean—by using a rotating mirror. Reflectors on the stylus or marker reflect the laser beam back to the source and the (X,Y) position can be triangulated. This technology may be combined with a hard (usually ceramic on steel) surface, which has long life and erases cleanly. Markers and styli are passive, but must have reflective tape to work.  Frustrated total internal reflection — Infrared light bounces within a flexible and transparent surface. When the surface is deformed through a finger press the internal reflection is disrupted and the light escapes the surface where it is then sensed by cameras. Image processing software turns the light spots observed by the cameras into mouse or pointer movements.  Camera Pen and Dot Pattern – These interactive whiteboards have a microscopic dot pattern embedded in the writing surface. A wireless digital pen contains an infrared camera that reads the dot pattern to determine the exact location on the board. The digital pen uses this pattern to store the handwriting and upload it to a computer. The accuracy is high since the coordinates are usually fixed at about 600 dots per inch. With the electronics in the pen, the whiteboard is passive (containing no electronics or wiring). This is licensed as Anoto technology.
  • 8.  Ultrasonic only — These devices have two ultrasonic transmitters in two corners and two receivers in the other two corners. The ultrasonic waves are transmitted by the whiteboard surface. Some little marks in the whiteboard borders create reflecting waves for each ultrasonic transmitter at different and recognizable distances. Touching with a pen or even the finger in the whiteboard causes these point waves to be suppressed, and the receivers communicate the fact to the controller.  Hybrid Ultrasound and Infrared — When pressed to the whiteboard surface, the marker or stylus sends out both an ultrasonic sound and an infrared light. Two ultrasonic microphones receive the sound and measure the difference in the sound's arrival time, and triangulate the location of the marker or stylus. This technology allows whiteboards to be made of any material, but requires a suitably adapted active dry-erase marker or stylus.  Wii Remote IWB — A Wii Remote is connected to a computer through its Bluetooth connection capabilities. Using open-source software and an IR-Pen (a pen made with a momentary switch, power source and an Infrared Led) any surface (desk/floor/wall/whiteboard/LCD) can be turned into an Interactive Whiteboard. The Wii Remote has a very accurate Infrared Light tracking camera. Once calibrated, the Wii Remote detects a mouse click at the screen location of the IR-Pen. The Wii remote was first adapted for use as an interactive whiteboard by Johnny Chung Lee.
  • 9. Answer the questions: 1. What is the most important factor of using White board in the classroom? 2. What are three unique features of the Smart Board technology? - - -
  • 10.  Panasonic (boards Panaboard);  Hitachi (boards Starboard);  Promethean (boards Activboard);  PolyVision (boards Walk-and-Talk , Webster и Eno );  Smart Technologies (boards SmartBoard).
  • 11.  Operating any software that is loaded onto the connected PC, including web browsers and proprietary software  Using software to capture notes written on a whiteboard or whiteboard-like surface  Controlling the PC (click and drag), markup (annotating a program or presentation) and translating cursive writing to text (not all whiteboards)  In some instances, the Interactive Whiteboard may be provided with an integrated Audience Response System so presenters can carry out polls and quizzes and capture the feedback on the Interactive Whiteboard
  • 12.
  • 13.  Display information from the computer  Operate the software on the PC with a finger or a special marker  Write, draw, erase, move a text, objects, graphics  Recognize written texts, and painted shapes (rectangle, oval, circle, etc.)  Save page as a file, flipchart, and then retrieve them for reuse  Add pictures, movies and sounds to the pages of lesson’ flipchart  Use database of templates and create own templates.
  • 14. TRACEBOARD INTERACTIVE WHITEBOARD –TB SERIES • TRACEBoard Interactive Whiteboard TB Series can follow the tracks and confirm the position by the electromagnetic sensing between the board and the E-pen. • Technology advantages • Positionign error is less than 0.1mm. • High resolution of 8192*8192; high sensitivity; high speed and efficiency of writing; Floating mouse. • The Board surface is scratch resistant, anti-striken, and easily maintenance; Long lifetime and high stability. • Technology Disadvantages • Special E-pen is necessary • Battery might need replacement • Electromagnetic sensing interactive whiteboard takes 35% global market share. http://www.traceboard.com.cn
  • 15. ACCESSORIES Qwizdom is a market leading provider of Audience Response Systems, sometimes referred to as Electronic Voting Systems or Audience Clickers. Using advanced Radio Frequency technology, Qwizdom’s handheld remotes and interactive writing tablet are designed to engage your audience in the boardroom, the classroom or for staff training. Imagine polling your audience in the middle of a meeting for their input, and then instantly viewing a graph of the result Qwizdom’s new wireless tablet combines advanced RF technology, presenter controls, and response system interactivity* to help teachers and students connect and collaborate in completely new ways. It’s sleek modern design allows teachers to draw, annotate, and control computer applications without being tethered to a computer. Additionally, presenters can view notes, presentation indicators, and input from participants on the tablet’s LCD screen.
  • 16. Software Introduction TRACETools. TRACETools system supports drivers for digital interactive whiteboard. TRACETools can build a digital interactive presentation platform which provides powerful support for the applications. Main Functions: TRACEtools provides communication between the board and computer, driver of HIKey as well as some application tools including CI (Cognitive Ink), Spotlight, Screen Shade, etc. TRACEBook. TRACEBook system is the application software for digital interactive whiteboard. TRACEBook provides a simple and high-efficiency presentation system to improve the board usage. Main Functions: Courseware can be made and presented by TRACEBook which can also synchronize the sources of shapes, images, words, sounds, videos, animation, etc. Moreover, the sources can be edited real-timely for better presentation.
  • 17.
  • 18. Library of Educational Screen Size Resources Additional Normal marker? control Group work? ? Аnti Vandal Special markers, or hand? Speed and accuracy! Native language. Screen material. Sanitary.
  • 19. IWB “computer + projector” system
  • 20.  Increase the amount of work in the classroom and diversify the forms of pupils’ training activities in the classroom;  Increase the volume of the presented educational information and its visibility. Use in the classroom reference resources and necessary software in real-time;  Improve the monitoring of students' knowledge and diversify of its forms;  Increase the diversity and number of training tasks;  Opportunities for interactive dialogue between the student and the means of education and development of skills to research;  Possibilities of group and collective work.
  • 21.  Promotion of cultural and humanitarian development of students.  Improving efficiency and quality of the learning process and the development of interdisciplinary connections.  Enhancing students' cognitive activity and raising the interest of the child to study the mathematics and to learn at all.  Changing the focus from the theoretical knowledge to practice.  Development of individual work of students in a classroom.  Students become co-authors of the educational process.  Forming researching skills and creativity of students.
  • 23. Scenario Roles: Cinderella – a teacher in a simple school. Very smart, clever, interesting but without big technical tools. Use Power Point Presentations during her lessons. Fairy – Cinderella’s helper. Suggests Cinderella to chose one of several White boards. Describes different White boards and gives Cinderella a chance to be unique for Prince. Prince – would like to find somebody unique and marry her. Organizes a ball (dances) where all participants need to show their lessons. Cinderella’s step-mother – wants her daughters marry the prince. Use Cinderella’s ppt’s to be the best during the ball.
  • 24. Scenario Game goals: Cinderella needs to make a good choice of a white board to make something unique (inspiring) during the lesson and marry the prince. Rules: The topics of the step-mother’s lesson and Cinderella’s lesson should be similar.
  • 25. Game steps: Scenario 1. Organize 3 teams. Choose roles (5 students in each team – Cinderella, Step-mother, Fairy, 2 step-sisters) 2. Choose the topic of the lesson Cinderella and her Step-mother will show. 3. Team work and preparing performance. Students write their words according to the roles. Cinderella needs to choose the White board and to prepare a small part of a lesson using it. Step-mother and her daughters prepare small part of a lesson using Power Point but the same topic as Cinderella. Fairy prepares the speech about advantages of different white board to tell Cinderella. 4. Acting the story. The prince evaluates the lessons of three teams Cinderellas and step-mothers and chooses the wife.
  • 26.  Ready educational programs  Programs for knowledge control  Programs for demonstration and interactive models http://www.traceboard.ie/resources.html IWB: Research. http://www.btinternet.com/~tony.poulter/IWBs/research.htm