E-Learning

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This presentation was delivered on the 5th of November in Strasbourg. It contains a crash course in learning design, focusing on needs assessment, learning theories and tools. It finishes with a set of e-learning examples that can be compared to each other.

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E-Learning

  1. 1. Best Practices Examples of E-Learning Courses Hans de Zwart
  2. 2. Who am I?
  3. 3. Things I like to talk about Books, books, books, The Internet Revolution, Popular science, Free software (think free speech, not free beer), Nintendo (relevant for learning), Michael Jordan, Juggling, Digital civil rights, The Big Lebowski
  4. 4. A crash course in Learning Design...
  5. 5. Warning! It will be too much, you will have to revisit these slides
  6. 6. Concepts of knowledge
  7. 7. Bloom's Taxonomy Affective, Psychomotor and Cognitive
  8. 8. Dale's Cone of Experience
  9. 9. Data information→ knowledge wisdom→ →
  10. 10. Competency levels awareness knowledge skill mastery→ → →
  11. 11. Learning theories
  12. 12. Turn participants into producers not consumers (this is one of 3 things you must remember)
  13. 13. Text-focus of law professionals
  14. 14. SQ3R Survey, Question, Read, Recite, and Review
  15. 15. PQRST Preview, Question, Read, Summary, Test
  16. 16. Capturing the most relevant passages
  17. 17. Looking at the problems that face your audience
  18. 18. Cynefin framework Dave Snowden – Cognitive Edge
  19. 19. Process versus information
  20. 20. Learning versus learning to learn
  21. 21. Knowledge worker versus transactional worker versus „blue collar“ worker
  22. 22. Instructional design principles
  23. 23. ADDIE
  24. 24. First principles of instruction David Merrill
  25. 25. Performance consulting For example: looking at the best performers
  26. 26. What does the best judge / prosecutor do that makes him / her the best in the country?
  27. 27. Spectrum of learning interventions
  28. 28. Virtual versus face-to-face
  29. 29. Synchronous versus asynchronous
  30. 30. Single person versus multi person
  31. 31. Passive engagement versus active productivity
  32. 32. Different archetypes e-learning module, classroom training, distance course, webcast/virtual classroom, serious game
  33. 33. Focusing on e-learning...
  34. 34. Clark & Mayer e-learning quality guidelines
  35. 35. Make conscious design choices (the second thing to remember)
  36. 36. Toolkit for Rapid Development
  37. 37. MS Word, MS PowerPoint or the OpenOffice alternatives
  38. 38. A couple of words on SCORM... short form: don't be bothered
  39. 39. Articulate
  40. 40. Slideshare.net
  41. 41. Let's look at some examples
  42. 42. ITU and climate change Kineo
  43. 43. Social networking in plain English Common Craft
  44. 44. Human Rights 101
  45. 45. Case Study Article 10 Lindon HELP programme
  46. 46. Nikon D5000 Kineo
  47. 47. Help a friend who gets arrested in the middle of the night WikiHow
  48. 48. Virtual Knee Injury EdHeads
  49. 49. MIT Open Courseware see here
  50. 50. Leadership training in 3D IBM in Second Life
  51. 51. Please stay in touch
  52. 52. http://www.slideshare.net/hansdezwart (the last thing to remember: location of these slides)
  53. 53. Image credits DIK: http://choo.fis.utoronto.ca/kluwer/ Socail knowledge: http://choo.fis.utoronto.ca/kluwer/ Cone of experience: http://web.utk.edu/~mccay/apdm/selusing/selusing_d.htm ADDIE: http://bit.ly/9lY5zb First principles of instruction: http://bit.ly/bTL98W Brain rules: http://www.brainrules.net/the-rules' Bloom's taxonomy: http://en.wikipedia.org/wiki/Bloom's_Taxonomy Cynefin: http://en.wikipedia.org/wiki/Cynefin Learning theories: https://docs.google.com/Doc?id=anw8wkk6fjc_14gpbqc2dt

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