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Streaming Along


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WCET 2008 Conference presentation

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Streaming Along

  1. 1. G. Andrew Page Assistant Professor University of Alaska Anchorage College of Education [email_address]
  2. 2. What we will cover… <ul><li>What are educational simulations? </li></ul><ul><li>Theoretical framework </li></ul><ul><li>Examples </li></ul><ul><li>Resources </li></ul>
  3. 3. Entering The Matrix? <ul><li>Matrix </li></ul>
  4. 4. What are educational simulations?
  5. 5. Definition <ul><li>&quot;Simulations and games are teaching and learning methods in which participants are directly involved in making decisions and learning from the outcomes of these.” </li></ul><ul><li>~The Society for the Advancement of Games and Simulations in Education and Training , http:// / </li></ul>
  6. 6. Why Should I use Simulations?
  7. 8. The Internets’ Evolution <ul><li>Web 1.0 textual and then graphics </li></ul>
  8. 9. Web 2.0 = Collaborative communication <ul><li>MySpace is the 11th Largest Country in the World. </li></ul><ul><li>The Number of Text Messages Sent each day exceed the Total Population of Earth. </li></ul><ul><li>2.7 Billion Google Searches Per Month. </li></ul>
  9. 10. Web 3.0 <ul><li>Virtual worlds and simulations </li></ul><ul><li>It has been suggested that in the future most learning will be in simulations in three-dimensional environments with learners engaged in a variety of simulations and engaging virtual activities (Lynch, 2004, Downes, 1998). </li></ul>You heard it here first!
  10. 11. Examples of Web 3.0 <ul><li>SecondLife , Virtual Reality, SimTeach </li></ul><ul><li> </li></ul>
  11. 12. Simulations can… <ul><li>Enhance learning </li></ul><ul><li>Promote interactivity </li></ul><ul><li>Involve and engage the learner </li></ul>
  12. 13. The Simulation focus… <ul><li>… is different. </li></ul><ul><li>It is shaping behaviors through feedback rather than by direct instruction) and it uses different strategies to guide, engage, and motivate learners. </li></ul><ul><li>Ex. </li></ul><ul><li>Password: gap </li></ul>
  13. 14. Show, Tell, Engage <ul><li>Analogy of driving a car Difference between familiarity and mastering a concept. </li></ul>Source: Emerald insight
  14. 15. Learning Outcomes <ul><li>Critical thinking </li></ul><ul><li>Problem solving </li></ul><ul><li>Visual communication </li></ul><ul><li>Technology </li></ul><ul><li>Experience with authentic and relevant outcomes </li></ul><ul><li>Engaged learning </li></ul>
  15. 16. Theoretical underpinnings?
  16. 17. Cognitive Psychology <ul><li>The goal of cognitive psychology is “to help students manage their own learning” (Bruning, Schraw, Ronning, 1999, p.10). </li></ul>
  17. 18. Theoretical Framework <ul><li>Since Dewey (1938), numerous learning theorists have argued for the importance of providing education that involves students in authentic or real-world experiences in which they engage in dialogue, take action, and reflect on possible outcomes (Kolb 1984; Rogers 1969). </li></ul>
  18. 19. Situated Virtual Cognition <ul><li>Simulations allow for situational learning in a context that focuses on the action of learners choices. </li></ul>Andy’s Term
  19. 20. Great quote… <ul><li>“ I must create exercises that invite students to probe the unknown, as well as exercises that reveal what they have learned.” </li></ul><ul><li>~Parker J. Palmer, The Courage to Teach , 1998, p.133 </li></ul>
  20. 21. More theory… <ul><li>Prior to Palmer, there was Dewey (1938), and other learning theorists (e.g. Kolb 1984; Rogers 1969) who have argued for the importance of providing education that involves students in authentic or real-world experiences in which they are actively involved in their learning, and reflect on possible outcomes. </li></ul>
  21. 22. Simulation Research <ul><li>A recent study (Steadman, Coates, Huang, Matevosian, Larmon, McCullough, Ariel, 2006) with fourth-year medical students, found that simulation-based learning was superior to problem-based learning for the acquisition of critical assessment and management skills. </li></ul>
  22. 23. How? <ul><li>Creating a Captivate M ovie (text/static visual) </li></ul>
  23. 24. Adobe Captivate © <ul><li>Adobe Captivate software enables anyone to rapidly create powerful and engaging simulations, software demonstrations, and scenario-based training without programming knowledge or multimedia skills. </li></ul>
  24. 25. Audio Interface
  25. 26. Student Examples <ul><li>How to Register at UAA </li></ul><ul><li>Alaska Trees </li></ul>
  26. 27. Examples <ul><li>Lecture in Sim Life: </li></ul><ul><li>Sim Teach: </li></ul><ul><li>Knowville in Second Life </li></ul><ul><li> </li></ul>
  27. 28. <ul><li>Demonstrations </li></ul><ul><li>Printable Manual </li></ul><ul><li>Cross-Platform </li></ul><ul><li>Self-paced </li></ul>
  28. 29. STEP 1: Operating a Macintosh STEP 2: Using Email STEP 3: Using the Internet STEP 4: Word Processing STEP 5: Simple Web Pages STEP 6: Spreadsheets STEP 7: Powerpoint STEP 8: Graphics
  29. 30. Simulation Teaching <ul><li>FRAPS </li></ul><ul><li>Articulate </li></ul><ul><li>Camtasia </li></ul>
  30. 31. Open Source? <ul><li>Wink freeware program </li></ul>
  31. 32. Resources <ul><li>Hertel, John P. and Barbara J. Millis. 2002. Using Simulations to Promote Learning in Higher Education: An Introduction . Sterling, VA: Stylus. </li></ul><ul><li>Aldrich, C. (2003) Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning San Francisco: Jossey-Bass. 304 pages </li></ul><ul><li>The Future of Online Teaching. </li></ul>
  32. 33. Contact info: <ul><li>G. Andrew Page, Ph.D </li></ul><ul><li>Assistant Professor </li></ul><ul><li>University of Alaska Anchorage </li></ul><ul><li>[email_address] </li></ul><ul><li>SecondLife Handle: Eclectic Kohime </li></ul><ul><li>SKYPE Handle: gapman1 </li></ul>
  33. 34. Rate this Presentation <ul><li>Excellent! </li></ul>Superior! Incredible! Mind-altering! Epistemically transformational!