Gamification
and the
Health Revolution
@Lostnurse @Play_Benefit www.playbenefit.com
@Lostnurse @Play_Benefit www.playbenefit.com
1. Gamification in Health?
2. The patient, the most underused resource in
Healthcare
3. Case Studies
4. Gamification design vs Pointification patch
5. Workshop!
www.playbenefit.com
@Play_Benefit
@Lostnurse
www.playbenefit.com
@Play_Benefit
@Lostnurse
1. Gamification in Health?
www.playbenefit.com
@Play_Benefit
@Lostnurse
1. Gamification in Health?
www.playbenefit.com
@Play_Benefit
@Lostnurse
1. Gamification in Health?
www.playbenefit.com
@Play_Benefit
@Lostnurse
1. Gamification in Health?
www.playbenefit.com
@Play_Benefit
@Lostnurse
1. Gamification in Health?
www.playbenefit.com
@Play_Benefit
@Lostnurse
1. Gamification in Health?
www.playbenefit.com
@Play_Benefit
@Lostnurse
1. Gamification in Health?
www.playbenefit.com
@Play_Benefit
@Lostnurse
1. Gamification in Health?
Diabetes Clinic of the Hospital for Sick Children
Gamification of Dietary decision-
Making in an Elementary-School
Cafeteria
1983
1987
2006
2009
2012
2014
Hand-held video game to reduce
preoperative anxiety in children
(Midazolam vs videogame)
Therapeutic effects as physical
therapy for arm injury
As these gamers grew older, video games became more sophisticated and the market broadened for an older audience
Nausea in pediatric cancer
(therapeutic effects of
distraction)
88%	
  
sa&sfac&on	
  
66%	
  
increase	
  
no	
  change	
  
or	
  even	
  
decreased	
  	
  
Enhance
psychological and
medical treatment-
related behavioral
outcomes in young
people being
treated for cancer
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2. The patient, the most underused
resource in Healthcare
www.playbenefit.com
@Play_Benefit
@Lostnurse
2. The patient, the most underused
resource in Healthcare
www.playbenefit.com
@Play_Benefit
@Lostnurse
2. The patient, the most underused
resource in Healthcare
...and what does this have to do with
gamification?
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PATIENT IS DATA
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PATIENT IS DATA
To help the patient feel
EMPOWERED,
in charge of this
OWN HEALTH,
in a more
PERSONALISED CARE.
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3. Case Studies
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MySugr
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DISCOVERY
Clear Goal - Tame the monster
Clear progression path - Insert data following a menu
Feedback - When you insert data
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CUSTOMISATION
Personal Information: Type of insulin therapy, target
range, Low and High thresholds.
Works with your own data input
Decision-making avaliable Search: you can search for a
word and you get the information of how that item has
impacted you (beer f.e.)
How could we improve engagement?
Adding your own difficulties and specifics situations you
might encounter often in your life (monster can act a
certain way when items consumed or have a special icon
on the menu).
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CHALLENGE
The challenges change as you progress in the game.
Some unlock after achieving others,
some only become available once a week to ensure
logging.
You choose when and where to take a Challenge.
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SOCIAL LINK
Share Facebook and Twitter option.
How could we improve engagement?
Building a community with people that suffers the
same condition can always help people to relate with
others.
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Zoombies Run
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DISCOVERY
Clear Goals - Getting supplies for your town
Progression path through storytelling.
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CUSTOMIZATION
You choose your level- The user can walk or run. You
can choose between a 30 minutes or 1 hour quest.
You build your own survival town.
How could we improve engagement?
The amount of running data isn’t great
on the app, you have to combine it with
the website once you are into the running
just as much as into the story.
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CHALLENGE
The app has some achievements related to quests.
Running data achievements are left for the website.
How could we improve it?
A cooperation approach would be interesting in this
app, so friends can contribute to the same town.
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@Lostnurse
SOCIAL LINK
You can share your runs in social networks.
How could we improve engagement?
Cooperation through town building with friends
and family can improve not only the engagement to
run but also the engagement with the app itself, as
users log even if they haven’t run, just to see if others
contributed.
www.playbenefit.com
@Play_Benefit
@Lostnurse
SOCIAL LINK
You can share your runs in social networks.
How could we improve engagement?
Cooperation through town building with friends
and family can improve not only the engagement to
run but also the engagement with the app itself, as
users log even if they haven’t run, just to see if others
contributed.
Could be made to replace a
negative habit by a positive
one.
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@Play_Benefit
@Lostnurse
4. Gamification design vs Pointification patch
www.playbenefit.com
@Play_Benefit
@Lostnurse
4. Gamification design vs Pointification patch
www.playbenefit.com
@Play_Benefit
@Lostnurse
5. Workshop!
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@Lostnurse
5. Workshop!
A Challenge!
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Tool Cards
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@Lostnurse
www.playbenefit.com
@Play_Benefit
@Lostnurse
www.playbenefit.com
@Play_Benefit
@Lostnurse
www.playbenefit.com
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@Lostnurse
Navigation cards
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www.playbenefit.com
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@Lostnurse
www.playbenefit.com
@Play_Benefit
@Lostnurse
www.playbenefit.com
@Play_Benefit
@Lostnurse
www.playbenefit.com
@Play_Benefit
@Lostnurse
www.playbenefit.com
@Play_Benefit
@Lostnurse
Important!
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Important!
Do not get stuck thinking about UI
interfaces or changing the content…
Really just think about how to make
it fun to do the desired behaviour.
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The Team!

GWC14: PlayBenefit - Gamification and the health revolution (gHealth workshop)