The document discusses gamifying healthcare through popular video games. It provides a brief history of gaming in healthcare from 1995 to present day. It then discusses the WoW Diabetes Project, which uses elements from the popular game World of Warcraft to help educate and motivate people to manage their diabetes. The project team includes a doctor, video game professor, programmer, and nurse. It also discusses how self-tracking and gamification can help with prevention in the digital era through technologies like digital cameras, GPS, touchscreens, WiFi, and voice assistants built into mobile devices.