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“Timeless Design”
A Competitive Advantage
&
Business Strategy
Gabriel N. Almanzar | M.Sc Design Management |March 2013
Problem
Statement
How can design help change an economic model, create
environmental friendly and profitable solutions, all at the
same time?
“Stopping the Throw Away Mentality”
The idea of “consuming” and consumer behavior, needs to
be changed in order to save us from our own waste.
Change from “Consumers” to “Users”
How To Do It?
Timeless
Design
Productsthat Connect and create Lasting
RelationshipswithUsers.
It is a different approach to the conventional
economic models, where users are not
addressed, and instead just make part of the
cycle in the bigger picture.
Where’s the
Idea Coming From?
“Circular Economy 2.0”
Relevant terms
•Economic, profit and experience
maximization
•Emotional Design
•Timeless Design
•Empathy
•Connection
•Change in behavior
•Change from consumer to user
Experts’ Opinion
D.Norman
&
J. Chapman
D.Rams
&
M.Vignelli
T.Cooper+
C.VanHemel+
M.Charter
U.Tischner
Psychological
& Emotional
Considerations
Design
Philosophy
Considerations
Technical Design
Considerations
Designing for reliability&
robustness
Designing for repair &
maintenance
Design for
upgradability
Designing for product
attachment Designing for
variability
Timeless design
Variability,
multifunctionality
Long life
guarantee
Re-use and Shared
use
Nurture
experiences
Expand product life
through attachment
Understand human
unpredictability
Design user-object
interdependency
Design proper input vs.
output relations
Design product
personality
Design to engage the
“three levels”
Focus on “reflective” and
“behavioral” design
Design for the “needs”
and not the “wants”
Get away from trends
Discipline your self to
follow a design
philosophy
Don’t design for
superficial needs
Design for “active
convenience”
Make it easy to use
Awake curiosity
and imagination
W.Stahel
&
W.McDonough/
M. Braungart
Economic &
Environmental
Considerations
Waste=Food
Conscious Material and
production process selection &
optimization
Maximize
product
enjoyment!
Design awareness of
delicacy, complexity and
interconnectedness of nature
Design for
human &
ecological health
Up-cycle
Think past, present
& future of
materials and
products
Design to recycle your
own products
Design for eco-
effectiveness
Design for long term use
Make it easy to repair
Design to help
people, not to
incapacitate them
Understand users’
complexity
My Initial Framework
TheCases
Time in the industry
Innovative concepts
High quality materials
User experience
centered
Durable
Simple
Attention to detail
Intuitive
High production
standards
Environmental
Commitment
Upgradable
Recyclable
Repairable
What Companies Offer
Brand Values:
Quality, Imagination, Creativity
, Fun, Learning, Caring.
Aim: “To inspire and develop
the builders of tomorrow”
Brand Values:
Functionality, Innovation, and
Quality
Aim: “To provide our fellow human
beings all over the world with
practical, functional, reasonably
priced and top quality products”.
Brand Values: Empathy, Originality,
Integrity and Courage
Aim : “To inspire people from all
walks of the life with a pioneering
spirit”
What Users Think
LEGO
LEVI’S 501’s
VICTORINOX SWISS ARMY KNIFE
How Long Have Users Kept Them?
Why Users Kept Them
Useful
Durable
Has lasted long in
good condition
Great quality
Still works
HeirloomReliable
Beautiful
Comfortable
Durable
Quality
Made well
Well designed
Durable
Great quality
Memories
To pass it on
Collectible
Infinite config.
Still wearable
How Users Perceive Them
Useful
Durable
Practical
Quality
InnovationReliable
Multifunctional
Comfortable
Durable
Quality
Classic
Building
Memories
Simplicity
Imagination
Design
Play
Engineering
Old school
Famous
Design Icon
History
Memories
Tradition
Users’ Product Perception
vs.
Product Promise
Quality/Durab
ility
Functionality Experience+ +
Greater
Emotional
Connection
Design
View/Philosoph
y
+
The Framework
Experience
Design
User Needs
Design
Philosophy
Design
Quality
Design
(Tangible &
Intangible)
Metadesign
Improve existent solutions
Imagine particular situations
Look for alternatives
DefineUnderstand
Verify
Empathy
True
Ambitious
Exceed Clear
Not Consumers
Passion
Illusion
That share your Philosophy
Individual
Collective
Experts Fans
Potential users
Ethics
Values
Responsibilities
Goals
Beliefs
Promise
Approach
CommitmentConstant
Straight forwardSincere
Clear Non-negotiable
Identity Personality
Objectives
Communicate
Top Management Design team
Academy
Design Researchers
Life cycle
Post-Purchase Service
Upcycle
Packaging
Color
Texture
Material
Production Process
Temperature
Perceivable
Performance
Communicate Transmit
Durable
Reusable
Guarantee
Reincorporate
Attachment History
Craftsmanship
Deliver
Industry
Government
Local policies
Global policies
Scientists Engineers
Environmentalists
Community
Share Handy
Use
Repair
Instructions
Expertise
Control
Repair
Package
Bundle
interface
Engagement
Moment of Truth
innovate
extend
Specific moments
Adapt
Re-invent
Stimulate
Ageing with grace
Useful
“Good” Envy
Moments of reflection
Curiosity
Psychologists
Behaviorists
Sociologists
Anthropologists
The Strategies…
some of them
“Commit to innovate the
users’ experience.”
Philosophy
Design
Philosophy Design Strategies
Experience
Design
User Needs
Design
Quality
Design
(Tangible &
Intangible)
“State the product’s
promise clearly and
make sure to deliver
it”.
Quality Design Strategies
Philosophy
Design
Quality
Design
(Tangible &
Intangible)
“Use production
processes and
materials that allow
products to be
easily repaired.”
“Get
involvedwithResponsib
le Craftsmanship.”
Experience
Design
User Needs
Design
User Needs Design Strategies
Experience
Design
User Needs
Design
Philosophy
Design
Quality
Design
(Tangible &
Intangible)
“Design durability
only when needed”.
“Ageing with grace”
as complementary
design goal”.
Experience Design Strategies
Experience
Design
User Needs
Design
Philosophy
Design
Quality
Design
(Tangible &
Intangible)
“Design to create
behavior
adjustments”.
“Re-invent the
passion”.
Companies’ Feedback
Branding and Design
Consultancy
Academy- Design Consultancy
King Mongkut’s Learning Square
(KLS)
Plastic Products
design and
manufacturing
company
Commitment from big
corporations
Implement at the
beginning of the chain
Some are hard to apply
Big designer supporting them
Agree on a change in the
business models
Apply at academic level
Function as corner stone
They should be
implemented together
Staying true to
values=stronger brand
Start educating users
locally
Design for basic needs,
makes products last longer
Quality products with
cheap materials?
Develop better materials
Go back to mechanical
simplicity
Application depends on
right conditions/think
tanks
Appropriate R&D periods
Government support
FurtherStudies
Academic Pilot Project
Experience Design
Needs of the User
Design Philosophy
Semester I
Semester II
Quality Requirements
(Tangible/Intangible)
Product
Presentation
Company Pilot Project
Experience Design
User Needs
Design Philosophy
Development Stage I
Development Stage II
Quality Design
(Tangible/Intangible)
Product
Evaluation
Product
development
Thank You!
Gabriel Almanzar
Product Designer
nicomanzar@gmail.com

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Thesis Presentation

  • 1. “Timeless Design” A Competitive Advantage & Business Strategy Gabriel N. Almanzar | M.Sc Design Management |March 2013
  • 2. Problem Statement How can design help change an economic model, create environmental friendly and profitable solutions, all at the same time? “Stopping the Throw Away Mentality” The idea of “consuming” and consumer behavior, needs to be changed in order to save us from our own waste. Change from “Consumers” to “Users”
  • 3. How To Do It?
  • 4. Timeless Design Productsthat Connect and create Lasting RelationshipswithUsers. It is a different approach to the conventional economic models, where users are not addressed, and instead just make part of the cycle in the bigger picture.
  • 6. “Circular Economy 2.0” Relevant terms •Economic, profit and experience maximization •Emotional Design •Timeless Design •Empathy •Connection •Change in behavior •Change from consumer to user
  • 8. D.Norman & J. Chapman D.Rams & M.Vignelli T.Cooper+ C.VanHemel+ M.Charter U.Tischner Psychological & Emotional Considerations Design Philosophy Considerations Technical Design Considerations Designing for reliability& robustness Designing for repair & maintenance Design for upgradability Designing for product attachment Designing for variability Timeless design Variability, multifunctionality Long life guarantee Re-use and Shared use Nurture experiences Expand product life through attachment Understand human unpredictability Design user-object interdependency Design proper input vs. output relations Design product personality Design to engage the “three levels” Focus on “reflective” and “behavioral” design Design for the “needs” and not the “wants” Get away from trends Discipline your self to follow a design philosophy Don’t design for superficial needs Design for “active convenience” Make it easy to use Awake curiosity and imagination W.Stahel & W.McDonough/ M. Braungart Economic & Environmental Considerations Waste=Food Conscious Material and production process selection & optimization Maximize product enjoyment! Design awareness of delicacy, complexity and interconnectedness of nature Design for human & ecological health Up-cycle Think past, present & future of materials and products Design to recycle your own products Design for eco- effectiveness Design for long term use Make it easy to repair Design to help people, not to incapacitate them Understand users’ complexity
  • 10.
  • 12. Time in the industry Innovative concepts High quality materials User experience centered Durable Simple Attention to detail Intuitive High production standards Environmental Commitment Upgradable Recyclable Repairable
  • 14. Brand Values: Quality, Imagination, Creativity , Fun, Learning, Caring. Aim: “To inspire and develop the builders of tomorrow” Brand Values: Functionality, Innovation, and Quality Aim: “To provide our fellow human beings all over the world with practical, functional, reasonably priced and top quality products”. Brand Values: Empathy, Originality, Integrity and Courage Aim : “To inspire people from all walks of the life with a pioneering spirit”
  • 16. LEGO LEVI’S 501’s VICTORINOX SWISS ARMY KNIFE How Long Have Users Kept Them?
  • 17. Why Users Kept Them Useful Durable Has lasted long in good condition Great quality Still works HeirloomReliable Beautiful Comfortable Durable Quality Made well Well designed Durable Great quality Memories To pass it on Collectible Infinite config. Still wearable
  • 18. How Users Perceive Them Useful Durable Practical Quality InnovationReliable Multifunctional Comfortable Durable Quality Classic Building Memories Simplicity Imagination Design Play Engineering Old school Famous Design Icon History Memories Tradition
  • 19. Users’ Product Perception vs. Product Promise Quality/Durab ility Functionality Experience+ + Greater Emotional Connection Design View/Philosoph y +
  • 21. Experience Design User Needs Design Philosophy Design Quality Design (Tangible & Intangible) Metadesign Improve existent solutions Imagine particular situations Look for alternatives DefineUnderstand Verify Empathy True Ambitious Exceed Clear Not Consumers Passion Illusion That share your Philosophy Individual Collective Experts Fans Potential users Ethics Values Responsibilities Goals Beliefs Promise Approach CommitmentConstant Straight forwardSincere Clear Non-negotiable Identity Personality Objectives Communicate Top Management Design team Academy Design Researchers Life cycle Post-Purchase Service Upcycle Packaging Color Texture Material Production Process Temperature Perceivable Performance Communicate Transmit Durable Reusable Guarantee Reincorporate Attachment History Craftsmanship Deliver Industry Government Local policies Global policies Scientists Engineers Environmentalists Community Share Handy Use Repair Instructions Expertise Control Repair Package Bundle interface Engagement Moment of Truth innovate extend Specific moments Adapt Re-invent Stimulate Ageing with grace Useful “Good” Envy Moments of reflection Curiosity Psychologists Behaviorists Sociologists Anthropologists
  • 23. “Commit to innovate the users’ experience.” Philosophy Design Philosophy Design Strategies Experience Design User Needs Design Quality Design (Tangible & Intangible) “State the product’s promise clearly and make sure to deliver it”.
  • 24. Quality Design Strategies Philosophy Design Quality Design (Tangible & Intangible) “Use production processes and materials that allow products to be easily repaired.” “Get involvedwithResponsib le Craftsmanship.” Experience Design User Needs Design
  • 25. User Needs Design Strategies Experience Design User Needs Design Philosophy Design Quality Design (Tangible & Intangible) “Design durability only when needed”. “Ageing with grace” as complementary design goal”.
  • 26. Experience Design Strategies Experience Design User Needs Design Philosophy Design Quality Design (Tangible & Intangible) “Design to create behavior adjustments”. “Re-invent the passion”.
  • 28. Branding and Design Consultancy Academy- Design Consultancy King Mongkut’s Learning Square (KLS) Plastic Products design and manufacturing company Commitment from big corporations Implement at the beginning of the chain Some are hard to apply Big designer supporting them Agree on a change in the business models Apply at academic level Function as corner stone They should be implemented together Staying true to values=stronger brand Start educating users locally Design for basic needs, makes products last longer Quality products with cheap materials? Develop better materials Go back to mechanical simplicity Application depends on right conditions/think tanks Appropriate R&D periods Government support
  • 30. Academic Pilot Project Experience Design Needs of the User Design Philosophy Semester I Semester II Quality Requirements (Tangible/Intangible) Product Presentation
  • 31. Company Pilot Project Experience Design User Needs Design Philosophy Development Stage I Development Stage II Quality Design (Tangible/Intangible) Product Evaluation Product development
  • 32. Thank You! Gabriel Almanzar Product Designer nicomanzar@gmail.com