Design Thinking


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  • Great slideshow. Daniel Pink is mind-blowingly brilliant. If you want to catch him next, he'll be sharing the stage with the New York Times' Daniel Pogue and Creativity guru Sir Ken Robinson at the Creativity World Forum in Oklahoma City on Nov. 15-17. Check it out at
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  • What is design thinking?
  • Most of us are digital Immigrants as opposed to digital natives. To be successful, digital natives will need 4Cs: Critical thinking, communication, collaboration, and creativity.;
  • The Post-It note may be the symbol of design thinking!
  • Design thinking is a process and does not refer to the elements and principles of design.
  • He presents six aptitudes he considers necessary for success in the 21st century.
  • One of our most popular issues was Story.
  • As opposed to someone else!
  • The at Stanford in California offers a degree in design thinking. The's first major venture in the world of K-12 education is at the Nueva School in Hillsborough, CA. Called the Innovation Lab, the project is a 3500 square foot space where students in the K-8 school will develop their design thinking skills.
  • Eight of these are available as a free app for iPhone and iTouch. You can buy the whole set for $4.99. IDEO Method Cards is a collection of 51 cards representing diverse ways that design teams can understand the people they are designing for. They are used to make a number of different methods accessible to all members of a design team, to explain how and when the methods are best used, and to demonstrate how they have been applied to real design projects. Inspired by playing cards, the cards are classified as four suits—Ask, Watch, Learn, Try—that define the types of activities involved in using each method.
  • In October 2008, SchoolArts published our first issue on design thinking, guest edited by Marty Rayala and Paul Sproll. They suggested that four areas of design should be addressed.
  • Grocery cart on Nightline, concept car
  • 1.1 billion people around the world lack access to safe water sources. IDEO’s Aquaduct filters the water as the rider pedals.
  • IDEO Toy Lab
  • Jonathan Ive, born in 1967, designer of the original iMac, the iPod, and the iPhone, and now head of Apple's industrial design facility, has been named the most influential person in British culture. Fast Company, a communications magazine, just chose him as the number 1 person in their list of the 100 most creative people.
  • Daniel Pink often uses this as an example in his talks. The quote is taken from an ad, the copy of which is quite engaging. Daniel Pink uses this flyswatter in his presentations.
  • There is a huge market in Japan in toy (called vinyl) design for young adults.
  • Zolo toys was started by two designers, Byron Glaser and Sandra Higashi, who started a design firm, Higashi Glaser Design, after graduating from the Art Center College of Design in Pasadena, California, in 1987. Zolo toys were invented as a new free-form, gender-neutral construction niche in the toy market. “It is our goal to create imagery and products that are genuine in spirit, bold in attitude, becoming to the eye, and meaningful in truth.”
  • Brian Donnelly (born 1974 in Jersey City, New Jersey), professionally known as KAWS, is a New York-based artist and designer of limited edition toys and clothing.
    He currently lives and works in Brooklyn, New York. He got his start as a graffiti artist.
  • Automotive design is a complicated discipline. Although primarily concerned with the appearance of a vehicle, it is governed by various factors including security, safety and engineering - all of which have their own set of specialists. This means that as well as designing to very high standards, automotive designers must have excellent teamworking and communication skills, say Chris Clements and... With oil prices at $135 dollars per barrel, the pressure is on for car makers to innovate and create more fuel efficient vehicles. Volkswagen seems to be taking this task seriously with the 1L, a prototype that is capable of traveling for 235mpg using 1 gallon of gasoline, or 100km on 1L of gas. Adding to the excitement of this breakthrough is recent news that VW plans to get this concept out to market in 2010!
  • Animation for movies and games just continues to get better.
  • Video game design is a growing field.
  • The quality of a website design often determines its popularity. All my student teachers come with the ability to do website design.
  • The gardens at the Getty Museum in Los Angeles, designed by artist Robert Irwin. "Always changing, never twice the same," is carved into the plaza floor, reminding visitors of the ever-changing nature of this living work of art.
  • As a subject, building design is more popular than ever, but there’s a lot more to it than striking new statement architecture. Miriam Fitzpatrick investigates the discipline today and explains how setting higher standards in all aspects of the design and build process can be good for business, the environment and our health.
  • On the right is the original architectural model of the Twin Towers in NYC. It will be in the National September 11 Memorial and Museum; on the left is Antoine Predock’s architectural model of the Canadian Museum for Human Rights.
  • Formed around a take-out coffee cup, the “coffee cuff”™ satisfies both form and function - the bracelet doubles as a java jacket. Coffee cuffs are made from exotic wood veneer like rosewood, ebony and zebrano. The materials are leftover “scraps” from the larger local furniture industry, off-cuts that would otherwise be discarded.
  • Shephard Fairey became well known because of his posters of Obama. You can also have your own image done in his style online.
  • This cover is a vector graphic created with Illustrator by Design Rigor, a Texas high school student, my favorite cover of the year.
  • Join Art Education 2.0, Using New Technology in Art Classrooms, founded by Craig Roland, to find projects in which to participate, now 7,795 members,
  • Next will feature actual design projects.
  • Trading Spaces, interior design. These also can be made in clay. Fourth grade example, lesson from Explorations in Art, Davis Publications, 2008.
  • Simple construction methods can be used to create detailed structures and models. Second grade examples, Mod Pods, Explorations in Art, Davis Publications, 2008.
  • Competitions for students can be found online, as in Doodle 4 Google.
  • Shoe design: Kickers! Third grade.
  • Shoe Design, Kickers
  • Article from SchoolArts. The teacher had the student work evaluated by a real skateboard company and by another high school’s students.
  • CD packaging design.
  • Emily Pilloton and Project H from SchoolArts’ new Design Thinking column.
  • Check out lesson plans and Summer Design Institute for teachers at the Cooper-Hewitt National Design Museum.
  • Design Thinking

    1. 1. Innovation and Design Thinking: Art Education in the 21st Century
    2. 2. Framework for 21st Century Learning Adobe, Apple, Microsoft, Crayola, Dell, Intel, Lego, National Education Association, and Others
    3. 3. Design thinking can help students become successful adults with the 21st century skills of creativity and innovation, critical thinking, and problem solving, and communication and elaboration.
    4. 4. Daniel Pink is the guru of design thinking. He believes the future will be won by those who use the right side of their brains, the side that is emotional and creative.
    5. 5. SchoolArts’ 2008-2009 themes were based on Daniel Pink’s A Whole New Mind
    6. 6. Design thinking is engaging to students. Design thinking promotes visual literacy. Design thinking provides meaningful opportunities to collaborate with others. Design thinking is another validation of the importance of the arts. Design thinking can lead to careers in the arts. Who can teach it better than art teachers? Why Should Art Teachers Teach Design Thinking?
    7. 7. Design thinking is a process for practical, creative resolution of problems or issues based around the building up of ideas. It is about the design of objects, information, environments, and experiences. It is not about the elements and principles of art and design.
    8. 8. IDEO: We are a global design consultancy. We create impact through design. “We’re interested in design that creates a positive impact in the world. With human-centeredness as a core value, we have no interest in designing anything that intends harm.”
    9. 9. Design thinking is the way we approach the world when we imagine exciting new solutions for the future.
    10. 10. IDEO’s Rules for Effective Brainstorming Work collaboratively. The more brains, the better! Defer judgment. There are no bad ideas at this point! Encourage wild ideas. It’s the wild ideas that often inspire the breakthrough insights! Build on the ideas of Think “and” rather than “but.” Others. Stay focused on topic. You get better quality output if everyone is disciplined. One conversation at a That way ideas can be heard and Time. built upon. Be visual. Try to engage the left and right sides of the brain. Go for quantity. Set an outrageous goal and surpass it!
    11. 11. A Call to Expand Art Education to Include Design Education: Information Design Object Design Environmental Design Experience Design
    12. 12. We are a global design consultancy. We create impact through design.
    13. 13.
    14. 14. Object Design Designers must be able to design objects that are not only functional but are also beautiful or emotionally engaging.
    15. 15. The Dr Skud Fly Swatter from Alessi. “Designed by French designer Philippe Starck, it may seem crude to wield a fly swatter but it is a far more ecological response than an insecticide spray! To counteract the savagery of the blow, Dr Skud wears a delicate human face. A tripod enables him to stand erect like a small guardian angel!”
    16. 16. Toy Designs from Japan
    17. 17. Zolo Toys “It is our goal to create imagery and products that are genuine in spirit, bold in attitude, becoming to the eye, and meaningful in truth.”
    18. 18. KAWS
    19. 19. Automotive Design
    20. 20. Information Design
    21. 21. Game Design
    22. 22. Website Design
    23. 23. Experience Design
    24. 24. Environmental Design
    25. 25. Bilbao Guggenheim by Frank Gehry
    26. 26. Designers have the unique ability to make us want things we didn’t even know we wanted or needed. Sustainable Design
    27. 27. Retail businesses such as Target and IKEA have built their reputations and success on the basis of selling well-designed objects.
    28. 28. Good design and good designers can help invest work with meaning and create more critical consumers.
    29. 29. How can you have your students use design thinking in the classroom? Have students work collaboratively to build upon each others’ ideas.
    30. 30. Have Students Incorporate Technology to Create Projects and Collaborate from a Distance
    31. 31. • interior design • product design • garden design • automotive design • environmental design • website design • fashion design • architecture Have Students Apply Design Thinking Processes to Art Problems Using Real World Scenarios.
    32. 32. Personal Spaces Explorations in Art, Grade 4
    33. 33. Explorations in Art, Grade 2
    34. 34. Dennis Hwang
    35. 35. Rainforest Habitat I chose this doodle because the rainforest is in danger and it is not fair to the plants and animals. I love everything except spiders and snakes, but I would still save them. Makenzie Melton, Age 9, Grade 3 El Dorado Springs, Missouri National Winner for 2010 “Rainforest Habitat”