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When story meets
design:
The meaningful difference between
a WRITER and NARRATIVE DESIGNER
Maria Borys-Piątkowska & Sławomir Uliasz
Flying Wild Hog
DEVGAMM, 2023
Hello!
Maria Borys-Piątkowska
Senior Narrative Designer
Writer
Translator
Spokeperson
In practice
Agenda
1. Devs selling dreams
2. Narrative vs Plot
3. What’s a writer?
4. What’s a narrative designer?
5. Conclusion
6. Bibliography
The Dream Mongers
The game-dev industry is all
about selling dreams to those
who want to dream them - the
players.
❖ Players are dreamers
❖ The narrative is their dream
❖ Devs are the architects of their
dreams
❖ (Narrative) Designers are people
who conceptualize those dreams
and make them “happen”
❖ Writers are people who weave
those dreams into words.
Narrative vs Plot
“Narratio est rerum gestarum aut ut
gestarum expositio.”
“The narrative is an exposition of
events that have occurred or are
supposed to have occurred.”
Cicero, De inventione.
❖ Narrative Design
➢ The set of all items that are
parts of a story as well as the
rules and guidelines of how to
tell it.
❖ Plot
➢ The main events of a play,
novel, film, or similar work,
devised and presented by the
writer as an interrelated
sequence.
Separate
Specializations
Narrative Designer vs Writer (M. Malloney)
“Writer is responsible
for a character in the
story.”
“Narrative Designer is
responsible for a player
in that story.”
The Story
What is a writer?
What is a writer?
”The game writer I want to work
with wants to collaborate with the
team to create the best player
experience possible. He doesn’t
want the player to sit back and
enjoy what is handed to them.”
Richard Dansky, Ubisoft
Scope of responsibilities:
➢ They write the plot
➢ They write the dialogues and all
in-game texts
➢ They create character arcs
➢ They supervise the recordings
and the implementation of all
dialogue lines
➢ They create the localization doc
What does it mean in practice?
Detroit: Become Human
What is a narrative
designer?
You mean a
writer?
Separate
Specializations !
What is a narrative designer?
“A narrative designer must think in
action, first and foremost.”
Edwin McRae
Scope of responsibilities:
➢ They participate in the creation of the plot
➢ They co-create the narrative:
- branching, dialogue mechanics, enviro
storytelling, dialogue demands
➢ They supervise the implementation of the
narrative (not only dialogue) on all the
levels of the game
➢ Story as a tool – story experience
➢ “Translates” story into design
What does it mean in practice?
“Tiny Story”
„Narrative Designers work
with Story so that Play has
Meaning.”
Edwin McRae
A narrative designer is a fully-fledged
designer!
A narrative designer is a fully-fledged
designer!
The Story
coherent playable
Wrap-up
Gameplay: What is the player doing?
Story: Why is the player doing that?
Narrative Designer: Understanding player’s actions.
Writer: Understanding character’s actions.
Creating game content
Dreams small and big
Not every game needs a plot but
every game needs a narrative
design.
Even clicker games and tycoons
try to sell you a dream. You can
be the railroad tycoon in XIX
century or fruit ninja devoted to
cutting fruits in halves.
In big picture: every
dev is a narrative
designer.
Narrative is not (only) a
plot!
We all lift together
❖ Story
➢ Does the story stay true to the
promised dream?
❖ Design
➢ Does gameplay lets the player
experience the promised
fantasy?
❖ Audiovisuals
➢ Do audio and visuals lets the
player to fully immerse in the
promised dream?
Everyone in a team should
contribute to the Narrative
Design as it is a glue that binds
the game together.
We all lift together
❖ Game Designers
➢ Game systems, enemies,
weapons etc. should always be
coherent with the game
narrative
❖ Level Designers
➢ Levels provide players with
minute to minute experience of
the narrative
❖ Sound Engineers
➢ Music and SFX often better tell
stories than words
❖ Animators
➢ They tell the story through
cinematics and gameplay
movement
❖ Artists
➢ They create narrative through
environment and characters
alike
❖ Coders
➢ Make the game tick and let the
player interact with virtual
worlds
➢ Evan Skolnick - “Video Game
Storytelling”
➢ Edwin McRae - “Narrative Design for
Indies”
➢ Christopher Booker - “7 Basic Plots”
➢ John Yorke - “Into the Woods”
➢ Tobias Heussner - “Game Narrative
Toolbox”
Thank you! :)
maria.piatkowska@flyingwildhog.com
@krolowa.marysienka.1
Merry#4677

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When story meets design: The meaningful difference between a WRITER and NARRATIVE DESIGNER

  • 1. When story meets design: The meaningful difference between a WRITER and NARRATIVE DESIGNER Maria Borys-Piątkowska & Sławomir Uliasz Flying Wild Hog DEVGAMM, 2023
  • 2. Hello! Maria Borys-Piątkowska Senior Narrative Designer Writer Translator Spokeperson
  • 4. Agenda 1. Devs selling dreams 2. Narrative vs Plot 3. What’s a writer? 4. What’s a narrative designer? 5. Conclusion 6. Bibliography
  • 5. The Dream Mongers The game-dev industry is all about selling dreams to those who want to dream them - the players. ❖ Players are dreamers ❖ The narrative is their dream ❖ Devs are the architects of their dreams ❖ (Narrative) Designers are people who conceptualize those dreams and make them “happen” ❖ Writers are people who weave those dreams into words.
  • 6. Narrative vs Plot “Narratio est rerum gestarum aut ut gestarum expositio.” “The narrative is an exposition of events that have occurred or are supposed to have occurred.” Cicero, De inventione. ❖ Narrative Design ➢ The set of all items that are parts of a story as well as the rules and guidelines of how to tell it. ❖ Plot ➢ The main events of a play, novel, film, or similar work, devised and presented by the writer as an interrelated sequence.
  • 8. Narrative Designer vs Writer (M. Malloney) “Writer is responsible for a character in the story.” “Narrative Designer is responsible for a player in that story.” The Story
  • 9. What is a writer?
  • 10. What is a writer? ”The game writer I want to work with wants to collaborate with the team to create the best player experience possible. He doesn’t want the player to sit back and enjoy what is handed to them.” Richard Dansky, Ubisoft Scope of responsibilities: ➢ They write the plot ➢ They write the dialogues and all in-game texts ➢ They create character arcs ➢ They supervise the recordings and the implementation of all dialogue lines ➢ They create the localization doc
  • 11. What does it mean in practice? Detroit: Become Human
  • 12. What is a narrative designer?
  • 15. What is a narrative designer? “A narrative designer must think in action, first and foremost.” Edwin McRae Scope of responsibilities: ➢ They participate in the creation of the plot ➢ They co-create the narrative: - branching, dialogue mechanics, enviro storytelling, dialogue demands ➢ They supervise the implementation of the narrative (not only dialogue) on all the levels of the game ➢ Story as a tool – story experience ➢ “Translates” story into design
  • 16. What does it mean in practice? “Tiny Story” „Narrative Designers work with Story so that Play has Meaning.” Edwin McRae
  • 17. A narrative designer is a fully-fledged designer!
  • 18. A narrative designer is a fully-fledged designer!
  • 20. Wrap-up Gameplay: What is the player doing? Story: Why is the player doing that? Narrative Designer: Understanding player’s actions. Writer: Understanding character’s actions.
  • 22. Dreams small and big Not every game needs a plot but every game needs a narrative design. Even clicker games and tycoons try to sell you a dream. You can be the railroad tycoon in XIX century or fruit ninja devoted to cutting fruits in halves.
  • 23. In big picture: every dev is a narrative designer.
  • 24. Narrative is not (only) a plot!
  • 25. We all lift together ❖ Story ➢ Does the story stay true to the promised dream? ❖ Design ➢ Does gameplay lets the player experience the promised fantasy? ❖ Audiovisuals ➢ Do audio and visuals lets the player to fully immerse in the promised dream? Everyone in a team should contribute to the Narrative Design as it is a glue that binds the game together.
  • 26. We all lift together ❖ Game Designers ➢ Game systems, enemies, weapons etc. should always be coherent with the game narrative ❖ Level Designers ➢ Levels provide players with minute to minute experience of the narrative ❖ Sound Engineers ➢ Music and SFX often better tell stories than words ❖ Animators ➢ They tell the story through cinematics and gameplay movement ❖ Artists ➢ They create narrative through environment and characters alike ❖ Coders ➢ Make the game tick and let the player interact with virtual worlds
  • 27. ➢ Evan Skolnick - “Video Game Storytelling” ➢ Edwin McRae - “Narrative Design for Indies” ➢ Christopher Booker - “7 Basic Plots” ➢ John Yorke - “Into the Woods” ➢ Tobias Heussner - “Game Narrative Toolbox”

Editor's Notes

  1. First of all – narrative designer and writer
  2. Character motivation and player’s are not the same, but can be. But the player needs to indesrstannd why the PC wants to achieve his goal and thus why as a player am I doing that I how it’s the best way to do that.
  3. Believable characters and story arcs
  4. Demands – where a place for dialogue should be.
  5. Of course we can say – every designer does a part of that. That’s why we say:
  6. Of course we can say – every designer does a part of that. And this is a part of my conclusion. Wait for the rest!
  7. Hope you wont feel like the guy in the corner
  8. We’re heading to the main clue, the second part of my thesis. We’re approaching ot. A final conclusion, generally we are all narrative designers in some sort
  9. a writer is a narrative designer, whether he wants or not. Whether he does all the responsibilities of ND, or not. LIKE WE ALL ARE, WE DEVS
  10. When we think of the dreams again, those fantasies – we are all responsible for delivering it. And a fantasy is not oNLY THE PLOT, THE STORY Think of SPiderMan – being a spider man is not only, not maily the stort, it’s the fantasy with whole narrative behind.
  11. We are all the creators of the narrative behind the FANTASY, THE DREAM, that I mentioned in the beginning.