A good publishing deal opens doors to the industry for many creators, indie studios, and aspiring developers, but capturing the interest of publishers often requires something truly exceptional.
Enter the game demo, your most powerful ally! It's often the first chance you have to impress publishers or investors with your creation. As an up-and-coming game developer, understanding the subtleties of crafting an engaging game demo is vital to grab attention and land that all-important publishing deal.
Join me in this talk to explore the essential components of creating a compelling game demo. We'll discuss how to construct a demo that not only captures interest but also conveys the essence of your game, highlights its distinctive features, and leaves a memorable impression on potential publishers. We'll also explore common pitfalls, discuss optimizing your demo to support your pitch deck, and look at examples of successful demo-driven pitches.
By the end of this session, you will gain a deeper understanding of the pitching process from a publisher's perspective and be better prepared to attract the attention of potential publishers.
2. WHO’S THIS GUY?
• Started as a Game Designer
• Over 11 years in games industry
• Ex-executive producer at Rovio Entertainment
Producer at Nordcurrent and a member of the
game review team at Nordcurrent Labs
9. THE “GOLDILOCKS ZONE”
GETTING IT JUUUST RIGHT
Get to the point!
First impressions are important! Showcase
your best features as quickly as you can.
Concentrate the essence!
Make sure the publisher spends time on what
matters, not on figuring out controls or solving
technical problems.
Internal survey has shown an average best length for the demo to be
15-30 minutes
10. VERTICAL SLICE APPROACH
A LITTLE BIT OF EVERYTHING
Provides a holistic perspective of the game
Relies on the “final quality” of layers
Realistically very hard to achieve
Works well if you already have an
actual cake (product).
11. “CHERRYPICK” APPROACH
JUST THE IMPORTANT BITS
Focuses on what makes your product unique
Much more achievable
Less time-demanding
May not represent the final product
Works well for pitching product in
early stages!
14. The game will be really
difficult
The game features strong
environmental storytelling
The game is a 3D action
with checkpoints
The game has deep and
impactful combat system
“Oh god, not another one…”
15. Image source: uxmag.com
• We tend to assume our own
preferences and views are shared by
those around us.
• We often expect others to experience
things we experience in a similar way.
• We sometimes overestimate how
obvious the reasoning behind our
decisions is.
PROJECTION BIAS
WE ARE ALL SUSCEPTIBLE TO IT
16. PITCH DECK IS A POWERFUL TOOL
FOR BRIDGING THE PERCEPTION GAP
There’s almost always a gap between
developer’s understanding of their game and
the publisher’s initial perception of it!
Pitch deck allows you to bridge that gap by:
• Priming the publisher’s perspective
• Providing reasoning behind your choices
• Acting as a reference and a guide
Image source: theguardian.com
17.
18. • Ambition is important and valuable.
• Ambition needs to be grounded in reality.
What you put in your pitch deck is seen
as a promise, and it sets expectations for
the demo.
I’ll make the game of
my dreams!
TIME
TIME BUDGET TIME BUDGET
PITCH DECK IS A PROMISE
AND IT WILL BE SEEN AS SUCH
19. DEMO IS THE PROOF
OF YOUR ABILITY TO DELIVER
The game vision being
pitched
The demo being
shown
28. 1. Harmonize your demo with your pitch deck
2. Keep the size of the demo manageable
3. Focus on the key aspects of your vision
4. Make sure your demo supports your promises
5. Understand your known unknowns
5 KEY TAKEAWAYS
AND FINAL RECOMMENDATIONS