• The design and creation of every new game is a huge technical and artistic
• It can take two years or more and involves many different people in different
jobs, from designers, writers and composers to software programmers to
The Game Designer is often responsible for the overall game concept, and will
work with the rest of the design team to determine:
• the purpose(what it is that the player is asked to do),
• the key features (what are the core elements that will make up the gameplay
• the flow of the game (what will the player do first, then what would they
do, what reward will they get etc.)
Some game concepts are based on the story that the player follows; some
are based on the actions that the player must do.
It’s up to the scriptwriter to work with the team to take the concept and
develop the story (the ‘narrative’), the dialogue and any other text.
• The Illustrator, or Concept Artist defines the look and feel of the
game, making sketches to show how all the different elements look together
in the world of the game.
• Depending on the audience the game is aimed at, a game could be
inspired by cartoons to look fun, or by films to look more cinematic.
• They may have different disciplines, so for example they may be a character
illustrator or a Environment illustrator.
• The storyboard artist must have a strong understanding of the narrative and
the visual world of the game, as well as how the software used to build the
game affects what is possible.
• They use computer software programmes to create series of drawings
showing how the game progresses for the player.
• The GUI (‘graphic user interface’) Designer finds ways for the game to
operate using visual images or icons instead of written commands.
• This is how a player interacts with the screen.
• Either the Map Builder or a Level Editor maps out each level of the game.
• After sketching ideas, the Level Editor uses computer software modelling
tools to develop the gameplay.
• They then programme the characters’ motions and build the environment
and interactive objects for characters to explore and test their skills.
• They make sure there are no 'bugs', where a character gets stuck or falls
outside a level.
• Programmers are the builders of the game. They write the code that forms
the very structure of the game.
• A typical modern game programme includes code that handles elaborate
lighting, simulates physics, animates characters, handle player inputs, and
even manages network communications between different players.
If a game was a house:
• the Programmers are the Bricklayer,
• the Artist makes the bricks
• and the Designer is the architect that ensure the house looks like his blueprint
(the design document).
• When all the elements of a design have been produced and incorporated
into the game by the team’s programmers and artists, a 'build' is
made, bringing together all the relevant assets, scripts and code
• Games Testers test builds again and again until all the bugs are gone and it’s
• Testing games is often a way that recent college graduates gain their first
work experience in the games industry.
• Accreditation to Bafta young game designers.