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Situated learning & cognition - emerging technologies

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Situated learning & cognition - emerging technologies

  1. 1. By Phyllis Shapiro and David Wivell
  2. 2. TraditionalLearning andTeaching: Abstract Decontextualized Self-contained One way
  3. 3. SituatedcognitionKnowledgediscoveryDynamiccommunitiesProblemsolvingReal-lifesituations
  4. 4. Learning TheoriesConstructivismCognitive ApprenticeshipExperiential LearningBackwards Design
  5. 5. Virtual Applications for Situated Cognition Immersive environments Second Life Field trips International/Interplanetary/Timetravel Day in Industry
  6. 6. Experiential LearningEnvironments can be manipulated and replicated Avatars become patients Situations can be created for role playing scenarios
  7. 7. Presence Pedagogy (P2)Essentially about interactionEnables a community ofpracticeEveryone is a potentialinstructor, peer, expert, andnovice
  8. 8. Conclusionsor Attractive possibilities and capabilities remainunderutilized Limited research results Drawbacks: learning curve, technical learner andinstructor issues, lack of school system involvement

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