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Virtual Reality - Overall building

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Overall perspective on things that can be done in virtual reality environments. Uses Second Life as the platform but can be adapted to other virtual reality environments.

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Virtual Reality - Overall building

  1. 1. Some Very Basic Features in Virtual Reality – just to give some startup images and ideas The “reality” that you see in virtual location is comprised of shapes and textures that are either displayed (rendered) or saved in inventories; avatars and objects can have scripts and programming within them that can let them interact and perform actions For simplicity, these features are shown through the Second Life Viewer on a Second Life island but you will find these same features in most viewers an on other virtual reality venders too We will learn much more in the course about virtual reality. And, there are online tutorial on building on the web too. You can play with build in sandbox areas and in the locations that you will be getting for yourself after the next class. Although some of the interfaces have been updated since these tutorial were made, you will find basic building / navigating skills here and you will find some more advanced building skills here – make adjustments for slight menu differences. January 2014Using Viewers in Virtual Reality - O'Connor, Ph.D. 1
  2. 2. Things to do with your land • But pay attention to “land impact” – you have a limited number of items you can have in use at one time • Experiment and save things in your inventory • Take Snapshots & Machinima to show all your different creations; even if they aren’t all viewable at one time • Display some of the images in your buildings • Whenever you visit other locations, gather ideas for your own buildings
  3. 3. The invitation will come in as a notification – click this Notifications box when you come into SL
  4. 4. The invitation will come in as a notification – click this Notifications box when you come into SL
  5. 5. This group has the building rights in the sky location in the lower ESC island
  6. 6. January 2014Using Viewers in Virtual Reality - O'Connor, Ph.D. 13
  7. 7. Inventories and using items 14
  8. 8. 15 You have Inventories with many objects that belong to your avatar – you can purchase more and you can make more (when you make objects, you save them in your inventory); the orange slides show you some inventory features – landmarks to clothing
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  10. 10. Explore the free Library (see how you get them out of Inventory)
  11. 11. Lots available
  12. 12. Here’s some examples
  13. 13. WORKING WITH AVATARS & CLOTHING January 2014Using Viewers in Virtual Reality - O'Connor, Ph.D. 20
  14. 14. January 2014Using Viewers in Virtual Reality - O'Connor, Ph.D. 21 Inventories and editing can relate to your avatar The next group of dark blue slides show some of the things you can do with your avatar through inventories and through direct adjustments
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  18. 18. January 2014Using Viewers in Virtual Reality - O'Connor, Ph.D. 25
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  21. 21. Land & ownership 28
  22. 22. 29 Learning about land ownership is important; it can tell you about how land is set up and about what you can do on this piece of land Right click the land > click About Land to learn some features The green slides show you some of how land and land rights work
  23. 23. 30 Click the General tab to find out who owns the parcel & when they became owner
  24. 24. 31 Use the Objects tab to learn about the “capacity” of a parcel; you only have a limited number of items (now called impact) – you’ll have to keep your capacity in mind when building
  25. 25. 32 On the Options tab you see what is allow in terms of building, flying, moving objects in, etc.; this land parcel indicates that everyone can build – thus, a sandbox (on other tabs the owner says for how many minutes objects can stay)
  26. 26. 33 On the Sound tab, you set up if and how far voices can travel – important if you are setting up meeting spaces
  27. 27. 34 If you are the owner, the Access tab lets you restrict or ban particular avatars – you don’t have to allow annoying avatars even if you have a public land (like ESC) – you can purchase private lands too
  28. 28. Interpreting land & object information January 2014 Using Viewers in Virtual Reality - O'Connor, Ph.D. 35
  29. 29. 36 It helps to understand how to understand how to interpret objects . . . and how to set parameters on objects that you create. The cloth- textured slides provide some information about objects and ownership
  30. 30. January 2014 Using Viewers in Virtual Reality - O'Connor, Ph.D. 37 Objects can have colors, textures, scripts (programming) and can even display websites & YouTubes
  31. 31. 38 The owner of an object (you perhaps) can set up cost structures and can determine if purchased or shared objects can then be modified or copied
  32. 32. Using Karts 39
  33. 33. 40 These purple slides show some fun with Karts – they are in your inventory – in land you own or in sandbox areas you can ride them Review these slides to learn more. And, look at the scripts in them too to see something about the programming you can do
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  36. 36. 43 Here’s part of the script that runs the Go Kart
  37. 37. TheTracker lets you know about visitor -- you will get this and other materials from your instructor January 2014Using Viewers in Virtual Reality - O'Connor, Ph.D. 44
  38. 38. Set up theTracker
  39. 39. Programming Tracker
  40. 40. SeeingTracker data

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