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Second Life - Overview

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possible applications of Second Life in higher education

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Second Life - Overview

  1. 1. Presentation at AAOS – fall ‘2009 by Eileen O’Connor <ul><li>Brief pictorial overview of some actual uses </li></ul><ul><li>Some general suggestions </li></ul><ul><li>Discussion ? </li></ul>
  2. 2. Courses: time frames, focus, and student experience Brought in a summer course too & will be bringing into a course this fall – used as part of the “discussion” areas; these are mostly 100% online courses
  3. 3. Small meetings with students: office hours
  4. 4. Class meeting at another island (ISTE) – students lead
  5. 5. Class meeting in MAT Science Center: student presentations on uses of SL
  6. 6. Class meeting in MAT Science Center: student presentations – the presenter is standing
  7. 7. Field trip to ISTE: small groups
  8. 8. Non-science class: speaker & questions / an MAT 1 st year teacher / speech & text questions
  9. 9. Virtual and interactive experiences are possible: NOAA – real-time weather map (Northeast)
  10. 10. Non-science class: class members presenting / notice the interactive/supportive companion text chat
  11. 11. Guest speaker from Indiana: assistive technologies / not feasible otherwise – I meet Dan in SL
  12. 12. Field trip to Genome Island: small group of bio teachers / meeting Quebec teachers
  13. 13. Professional meeting that students and I “crashed”
  14. 14. Meet deans and other unsavory characters in SL
  15. 15. Best expressed through an instructional metaphor : like designing an intelligent experience (field trip / discussions / role playing / construction) . . . with an assessment More advanced uses
  16. 16. Pros / cons <ul><li>Advantages: </li></ul><ul><ul><li>Closeness, empathy, fun with students – you will be a learner too; they may be better (Great) </li></ul></ul><ul><ul><li>Makes online personal & connected (Jack’s quote) </li></ul></ul><ul><ul><li>You control scheduling / students can meet alone </li></ul></ul><ul><ul><li>Many applications: discussions / speakers / field trips / building </li></ul></ul><ul><li>Disadvantages: </li></ul><ul><ul><li>Learning curve / tech support / security </li></ul></ul>
  17. 17. Basic / not-too-difficult
  18. 18. Designing an SL portion to a course Course objectives Is there a requirement for collaboration, sharing, discussion? Meeting arrangements Some required time, at least initially Give multiple times for participation if online course Tasks & conversations Discussions / role playing / guest speakers Overheard – real discussions Collaboration spaces You don’t have to be there all the time Require documenting & reporting; snapshots in Shared experiences Field trips / presentations / scavenger hunts Put PowerPoint into SL for presentations (it’s easy) Methods of gaining SL expertise Tutorial / handouts / peer tutoring / tech support Posit, expect and support awkwardness & learning curve Ways of communicating Voice chatting (w/ headsets) is useful with smaller group In larger groups, determine who speaks and have others use text
  19. 19. Considering students & their learning curve Issue Ways instructor can help - Technology requirements - In the school lab if possible; alternatives if necessary - Finding time to learn SL - Embed learning SL as an early assignment - Time to overcome awkwardness - Instructor can model learning and awkwardness (generally easy to do); have a field trip - Problems with scheduling - Have multiple sessions and/or times & ways to participate - Problems with voice chatting - Work with them on their audio / headset settings; get tech help if possible; use text chatting as a backup - Problems with collaborating - Provide structured / required interactions until groups can work on their own - Problems with valuing SL - Don’t expect all will “like” SL at the start; over time more come to value the experience
  20. 20. Overall recommendations <ul><li>Stage SL introduction / test along the way </li></ul><ul><li>Attend to scheduling </li></ul><ul><li>Integrate into course objectives / require reflection & application / assess </li></ul><ul><li>Value and require collaboration / facilitate </li></ul><ul><li>Gather suggestions from students for future </li></ul><ul><li>Find ways to work across courses & program </li></ul>
  • GwenetteWriter

    Dec. 21, 2009

possible applications of Second Life in higher education

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