2. Introduction
This Presentation will be about Describing what Graphical Style is and also
illustrate what Colour Theory is as well and the four examples of Graphical
Styles.
Additionally I will be talking about Cell shading, Abstract, Photorealism and
Exaggeration.
Furthermore I will be expressing what each of these examples mean and what
they are linked to.
I will also be talking about Colour theory and how it relates to Graphical Styles
in Games.
Also I will be explaining each colour theory examples and how they are related
to Graphical styles in Games.
3. Graphical Style
Graphical Style is is a set of reusable appearance attributes. Graphic styles allow you to
quickly change the look of an object; for example, you can change its fill and stroke color.
Also Graphical Styles You can apply graphic styles to objects, groups, and layers. When you
apply a graphic style to a group or layer, every object in the group or layer takes on the
attributes of the graphic style.
If you apply the graphic style to a layer, all objects in or added to that layer will appear 50%
opaque. However, if you move an object out of the layer.
Graphic Styles allow you to save a collection of effects as a Style so it can be used over and
over again.
4. Photorealism- Example of Graphical Style
Photorealism is the genre of painting based on using cameras and photographs to gather visual
information and then from this creating a painting that appears to be photographic.
Games which are used in Photorealism are Borderlands 2, Spec Ops: The Line and Mass Effect
Borderlands 2 is used in Photorealism because they are randomly generated loot, such as weapons
and shields; and character-building elements commonly found in role-playing video game is in the
game.
Also Borderlands 2 is 2 is an action role-playing first-person shooter video game.
Spec Ops: The Line is a 2012 third-person shooter video game.
It also show that Spec Ops: The Line is a third-person shooter with emphasis on cover and
elements of squad-based tactics.
This shows that its photorealism because Various new weapons and equipment become available
as play progresses, some dropped by downed enemies. These include several different
rifles, handguns, and machine guns.
This image represents Photorealism.
5. Cel Shading- Examples of Graphical Style
Cel shading is a type of non-photorealistic rendering designed to make 3-D
computer graphics appear to be flat.
Cel-shading is often used to mimic the style of a comic book or cartoon.
The cel-shading process starts with a typical 3D model.
Cel-shading in interactive media got its start with Jet Set Radio in 2000.
Examples of Cel Shading video games is Bastion, Crackdown and The Darkness II.
These are examples of cel shading because The back faces are drawn with thick
lines and that The object is drawn with a basic texture and it also includes
Shading.
Another outlining technique is to use 2D image-processing.
First, the scene is rendered (with cel-shading) to a screensized color texture:
Then, the scene's depth and world-space surface normal
information are rendered to screen-sized textures:
6. Abstraction
Abstract art styling in games could be defined as the opposite to photo realism, the
style doesn't strive to resemble realism in anyway and often has features that are
very unrealistic and may look different in the different perspectives of different
people seeing them
The style usually makes use of a lot of shapes and lines that don't really resemble
any actually objects in real life
Abstract is not just another name for cartoony or cel-shading it is just like other
abstract art forms which is it does not resemble any sought reality but gives of an
image using random shapes and colours to get the desired effect
The Unfinished Swan would not be able to work with any other art style because
this gives the game its main mechanic which is the key element to this game which
is exploration.
7. Exaggeration
Exaggeration is a very sought of playful art style that is used in various games. The art
style concentrates on using very over the top graphics that can really make the game
seem like it its not meant to be taken very serious.
Wario Ware is probably the best example of this using an exaggerated art style that
really compliments its exaggerated gameplay. Anime is also a widely used art style that
is considered exaggerated because of the proportions of things can be much
exaggerated.
The exaggeration art style might have started at attempting to look photo realistic, but
as the art style has developed, character's features have become more over dramatic
or exaggerated when some audiences favoured the style.
8. Color Theory
Color theory is a body of practical guidance to color mixing and the visual effects
of specific color combination.
There are also definitions (or categories) of colors based on the color wheel:
primary color, secondary color and tertiary color.
Primary Color are sets of colors that can be combined to make a useful range of
colors.
Secondary Colors is a color made by mixing two primary colors in a given color
space.
Tertiary Colors is a color made by mixing either one primary color with one
secondary color, or two secondary colors, in a given color space such as RGB.
When most color effects are due to contrasts on three relative attributes that
define all colours:
Lightness (light vs. dark, or white vs. black),
Saturation (intense vs. dull), and
Hue (e.g., red, orange, yellow, green, blue or purple).
9. Complementary colors
Complementary colors are pairs of colors which, when combined in the right
proportions, produce white or black.
When placed next to each other, they create the strongest contrast and reinforce
each other.
The pairs of complementary colors vary depending upon the color model, and
how the color is made.
RGB color model, used to make colors on computer and television displays, red,
green and blue light are combined at various Power to make all the other colors.
The complementary pairs are red–cyan, green–magenta, and blue–yellow.
This image shows the colours of Secondary and
Primary and Tertiary Colors which are
Complementary Colors
10. Cool Colors
A cool color is one that gives a feeling of calm and creates a calming
impression.
These colors are not only comforting but they are also nurturing. Blue,
green, white, silver and grey are all cool colors.
The Cool colors associated with a gray or overcast day.
Cool colors are often said to be the hues from blue green through blue
violet, most greys included.
This is a image of Warm
colours and Cool colours . It
also defines what colours are
warm and cool.
11. Warm colors
Warm colors are colors whose relative visual temperature makes them
seem warm. They are based on the red, orange, and yellow and tend to
suggest a sense of sunlight and warmth. The positive attributes of these
colors include love, passion, heat, joy, and power.
Warm colors are often said to be hues from red through yellow, browns and
tans.
Warm colors are said to advance or appear more active in a painting.
Warm colors are said to arouse or stimulate the viewer.
This image shows Warm Colors and Cool
Colors. The Warm Colors are on the
right and the Cool Colors(Cold) is on the
left side
12. Tints and shades
In color theory, A Tint is the mixture of a color with white, which increases
Lightness
A Shade is the mixture of a color with black, which reduces Lightness
A Tone is produced either by mixing with grey, or by both tinting and shading
Mixing a color with any neutral color, including black and white, reduces the
chroma, or colorfulness, while the hue remains unchanged.
An extension of the color wheel: the color
sphere. Colours nearest the centre or the
poles are most achromatic. Colours of the
same lightness and saturation are of the
same nuance. Colours of the same hue and
saturation, but of different lightness, are
said to be tints and shades. Colours of the
same hue and lightness, but of varying
saturation, are called tones.