Graphics are made up of tiny dots called pixels. The resolution determines image quality, with higher resolutions showing finer detail using smaller pixels. There are two main types of graphics - bitmapped images which represent colors in pixels as binary numbers, and vector graphics which use mathematical descriptions to draw images. Bitmapped graphics store color information for each pixel using a certain number of bits, allowing more colors to be represented with more bits. The number of bits used per pixel is called the bit depth, and affects how much memory is needed to store an image.