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Week Two - Game Platforms (Additional Material)
1. Computer Game Platforms & Technologies Week 2 Introduction to Game Platforms Additional Material
2. So Far We Have.. Briefly discussed the development of Arcade, Console & PC Games Touched upon the rise of the various platforms to enable game play to take place
3. But We Didn’t.. Look at how peripherals have advanced over time Look at how the console & PC have been influenced by the Arcade Look at the technologies that have advanced over time
4. Arcade Stick Technical improvements Analogue potentiometer’s Signals required to be converted to Digital for the machine to understand them Digital Popular!
5. Console Pads Common place & Standardised Adapted from the Arcade Design Ergonomics & Aesthetics Digital
6. PC Pads USB Connections prominent Serial connections outdated Adapted or direct ports of arcade/console controllers
8. Advancements Ergonomics & Aesthetics have considerably improved Hardware/Software capabilities have improved to allow for additional response and control (haptic feedback) Faster reactions
9. Limitations Certain games require certain peripherals i.e. Guitar Hero Games (recent) require that a Guitar controller is attached to play the corresponding sections Not all peripherals work with a variety of platforms
10. So.. Looked at the gamepads for the three platforms, ranging from stick to pad style Discussed the three platforms in more detail than in the previous session