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legendsoftheblackmoon.wordpress.com
What is this .. <ul><li>What is this all about ? </li></ul><ul><li>A Game of course </li></ul><ul><li>Genre – RPG </li></u...
Our plan <ul><li>Develop a playable version </li></ul><ul><li>Game play characteristics </li></ul><ul><li>Game engine </li...
In the industry … <ul><li>Techniques generally followed </li></ul><ul><li>  Prototyping, RAD, Heavy testing </li></ul><ul>...
Can it be done ..? <ul><li>Yes .. In fact we have a demo ready </li></ul><ul><li>Ease of programming in .NET </li></ul><ul...
Our demo .. <ul><li>A simple game .. </li></ul><ul><li>Player movement </li></ul><ul><li>Sprite rendering </li></ul><ul><l...
USE CASE Diagram
Timeline
Add ons <ul><li>Level Editor </li></ul><ul><li>  Player-side enhancement </li></ul><ul><li>Multiplayer </li></ul><ul><li> ...
Areas of application <ul><li>Targeted Audience  </li></ul><ul><li>  Gamers  ;-) </li></ul><ul><li>Gaming platforms </li></...
Hardware + Software <ul><li>Developer </li></ul><ul><li>High end </li></ul><ul><li>Video memory </li></ul><ul><li>Drive sp...
References <ul><li>1] .NET Game Programming-  http://gpwiki.org/forums/viewforum.php?f=7 </li></ul><ul><li>2] GameDev.net ...
<ul><li>Game Over </li></ul>
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Presentation 1 22nd August 2008

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legends of the black moon

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Presentation 1 22nd August 2008

  1. 1. legendsoftheblackmoon.wordpress.com
  2. 2. What is this .. <ul><li>What is this all about ? </li></ul><ul><li>A Game of course </li></ul><ul><li>Genre – RPG </li></ul><ul><li>Style – Linear </li></ul><ul><li>View – Isometric </li></ul>
  3. 3. Our plan <ul><li>Develop a playable version </li></ul><ul><li>Game play characteristics </li></ul><ul><li>Game engine </li></ul><ul><li>Sprites </li></ul><ul><li>Additional features </li></ul>
  4. 4. In the industry … <ul><li>Techniques generally followed </li></ul><ul><li> Prototyping, RAD, Heavy testing </li></ul><ul><li>Popular platforms </li></ul><ul><li> C++, DirectX / OpenGL, Python, Java </li></ul><ul><li>Popular games </li></ul><ul><li> The Elder Scrolls, Titan Quest, Dungeon Seige </li></ul>
  5. 5. Can it be done ..? <ul><li>Yes .. In fact we have a demo ready </li></ul><ul><li>Ease of programming in .NET </li></ul><ul><li>Superb toolset, IDE </li></ul><ul><li>Language essentials </li></ul>
  6. 6. Our demo .. <ul><li>A simple game .. </li></ul><ul><li>Player movement </li></ul><ul><li>Sprite rendering </li></ul><ul><li>Game engine in action </li></ul>
  7. 7. USE CASE Diagram
  8. 8. Timeline
  9. 9. Add ons <ul><li>Level Editor </li></ul><ul><li> Player-side enhancement </li></ul><ul><li>Multiplayer </li></ul><ul><li> Network based games </li></ul>
  10. 10. Areas of application <ul><li>Targeted Audience </li></ul><ul><li> Gamers ;-) </li></ul><ul><li>Gaming platforms </li></ul><ul><li> PC & XBOX, XBOX 360 </li></ul><ul><li>Future updates </li></ul><ul><li> Additional players, levels etc.. </li></ul>
  11. 11. Hardware + Software <ul><li>Developer </li></ul><ul><li>High end </li></ul><ul><li>Video memory </li></ul><ul><li>Drive space </li></ul><ul><li>IDE </li></ul><ul><li>Environment </li></ul><ul><li>Gamer </li></ul><ul><li>Medium end </li></ul><ul><li>Runtime environment </li></ul><ul><li>Drive space </li></ul><ul><li>Primary Memory </li></ul><ul><li>Basic peripherals </li></ul>
  12. 12. References <ul><li>1] .NET Game Programming- http://gpwiki.org/forums/viewforum.php?f=7 </li></ul><ul><li>2] GameDev.net - http://www.gamedev.net/reference/start_here/ </li></ul><ul><li>3] XNA FAQ – </li></ul><ul><li>http://msdn.microsoft.com/en-us/directx/aa937793.aspx </li></ul><ul><li>4] Wikipedia – </li></ul><ul><li>http://www.wikipedia.com </li></ul>
  13. 13. <ul><li>Game Over </li></ul>

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