SlideShare a Scribd company logo
1 of 28
Teaching the Nintendo
     Generation

       Camilla Gagliolo
   Arlington Public Schools
   VSTE Conference 2009
21st Century Student
Project Tomorrow

   Surveys Submitted Speak Up 2008:
           281,150 Students
            29,644 Teachers
             21,309 Parents
         3,115 Administrators

      http://www.tomorrow.org/
Survey Result Overview
Julie Evans

 Students prefer learning online
 Want to learn with the devices that they
 have and use everyday
 Prefer to learn with games
Some findings
Which of these statements describes your interest in using
gaming technologies to assist with learning?
51%




hat value do you think the use of gaming technologies would
have in your classroom?
65%
Engage Me!




Robin Hood School, Birmingham, UK
( YouTube)
Toys to Tools


 Take advantage of what our students
 already use and love
Digital Kids
 Connected
 Engaged
 Social
 Personal Learning
 Differentiation
 Different Learning Styles
Why Nintendo
Almost everyone has one
Relatively inexpensive
Students know how to use it
Available software application
Built-in networking abilities (Pictochat)
Learning is entertainment
Learns with games
Benefits
Little to no training needed for students
Networked classroom instantly
Make learning transparent
Allows for differentiation
One-on-one teacher to student tutoring
Fun and challenging
Low cost, has “multiplayer” downloads
What Does it Look Like?
Software
Brain Practice

Morning warmup
Math, music, language,
problem solving, memory
practice, time and space,
ordering, sudoko,
Brain Games
Using Games in Class

 Math: Brain Age 1 &11, Math Patrol
 Language Arts: My Word Coach, Word
 Safari
 Foreign Language: My Spanish Coach,
 My French Coach
In the Classroom
Classroom Implementation
 Morning Warm up
 Station work
 Discussion groups
 Math practice
 Tutoring one-on-one
 Shared learning/ instant network
Classroom Stations
 Glogster Poster
 Language Arts and Math
 2nd and 4th Grade
 PALM, iPods, Nintendo DS,
 SMARTBoard
 Movie snippet with PALMs
Movie 2nd and 4th
Language Arts
Reading Groups
Book Discussion
Find evidence in text and share
Vocabulary building and practice
Grammar practice
Review
Math
Quizzes
Practice with math software
Solve math problems
Math facts practice
Show your work
Student to student sharing
Social Studies and Science

 Pre-assessment
 Review sheets/recording
 Presentation follow-up
 Quizzes
Things to Consider
 Classroom Management
 Make sure focus is on curriculum/
 content
 Grouping/ station work
 Etiquette expectations (chat behaviors)
 Sending/submission strategies
Student Voices
 “It doesn’t feel like learning!” -Charlotte
                   Grace
       “It makes learning fun!” -Lily
      “It stretches my brain!” -Taylor
“I enjoy learning, especially with the DS!” -
                   Andy
Global Perspective
 Students can also “play” against other
 students globally or communicate
 globally using the DS and registering at
 the Nintendo website
 Some games automatically track a
 student’s progress, and the results can
 be compared across borders
Millennials as Teachers
 Here they come.....to a classroom near
 you....
 Gaming generation (computer, phone,
 online)
 Handheld devices (pda, phone, iPod,
 texting)
Questions
   Camilla Gagliolo
   Arlingtington Public Schools
   camilla_gagliolo@apsva.us
   Presentation website:
http://web.me.com/jamestownelementary/Nintendo/Welcome.html

More Related Content

What's hot

Effective Use of Interactive Whiteboard in School
Effective Use of Interactive Whiteboard in SchoolEffective Use of Interactive Whiteboard in School
Effective Use of Interactive Whiteboard in Schoolischool webboard
 
Interactive Whiteboards Introduction
Interactive Whiteboards IntroductionInteractive Whiteboards Introduction
Interactive Whiteboards IntroductionDanny Nicholson
 
Interactive whiteboard India, interactive board
Interactive whiteboard India, interactive boardInteractive whiteboard India, interactive board
Interactive whiteboard India, interactive boarduneecopsweb
 
Teaching in a 1:1 Classroom
Teaching in a 1:1 ClassroomTeaching in a 1:1 Classroom
Teaching in a 1:1 ClassroomJohn Woodring
 
Using whiteboards in classrooms
Using whiteboards in classroomsUsing whiteboards in classrooms
Using whiteboards in classroomskayhanco
 
Technology in the classroom
Technology in the classroomTechnology in the classroom
Technology in the classroomtbrown83
 
Interactive whiteboard
Interactive whiteboardInteractive whiteboard
Interactive whiteboardjohnnajoo
 
2013 Partners in Learning Innovation Workshop Session 2
2013 Partners in Learning Innovation Workshop Session 22013 Partners in Learning Innovation Workshop Session 2
2013 Partners in Learning Innovation Workshop Session 2SchoolNet SA
 
English Computer Games
English Computer GamesEnglish Computer Games
English Computer GamesChristyBusch
 
Technology in the Preschool Classroom
Technology in the Preschool ClassroomTechnology in the Preschool Classroom
Technology in the Preschool ClassroomTaylorJan
 
Using Technology in the Early Childhood Classroom
Using Technology in the Early Childhood ClassroomUsing Technology in the Early Childhood Classroom
Using Technology in the Early Childhood Classroommichellesaville
 
EPC 3 activity Interactive whiteboard
EPC 3 activity Interactive whiteboard EPC 3 activity Interactive whiteboard
EPC 3 activity Interactive whiteboard Thanavathi C
 
1 to 1 Classroom Management
1 to 1 Classroom Management1 to 1 Classroom Management
1 to 1 Classroom ManagementSteve Katz
 
1:1 Classroom Management in the High School
1:1 Classroom Management in the High School1:1 Classroom Management in the High School
1:1 Classroom Management in the High SchoolSteve Katz
 
Using iPads to engage the 21st century learner copy
Using iPads to engage the 21st century learner copyUsing iPads to engage the 21st century learner copy
Using iPads to engage the 21st century learner copyMmeNero
 
'Rethinking the way we teach' by Shelley Shott
'Rethinking the way we teach' by Shelley Shott'Rethinking the way we teach' by Shelley Shott
'Rethinking the way we teach' by Shelley ShottSchoolNet SA
 
Creativity in the classroom by Shelley Shott
Creativity in the classroom by Shelley ShottCreativity in the classroom by Shelley Shott
Creativity in the classroom by Shelley ShottSchoolNet SA
 
Technological Trends in Teaching and Learning - Unit X
Technological Trends in Teaching and Learning - Unit XTechnological Trends in Teaching and Learning - Unit X
Technological Trends in Teaching and Learning - Unit XThanavathi C
 
Smartboard powerpoint
Smartboard powerpointSmartboard powerpoint
Smartboard powerpointS0301689
 

What's hot (20)

Effective Use of Interactive Whiteboard in School
Effective Use of Interactive Whiteboard in SchoolEffective Use of Interactive Whiteboard in School
Effective Use of Interactive Whiteboard in School
 
Interactive Whiteboards Introduction
Interactive Whiteboards IntroductionInteractive Whiteboards Introduction
Interactive Whiteboards Introduction
 
Interactive whiteboard India, interactive board
Interactive whiteboard India, interactive boardInteractive whiteboard India, interactive board
Interactive whiteboard India, interactive board
 
Teaching in a 1:1 Classroom
Teaching in a 1:1 ClassroomTeaching in a 1:1 Classroom
Teaching in a 1:1 Classroom
 
Using whiteboards in classrooms
Using whiteboards in classroomsUsing whiteboards in classrooms
Using whiteboards in classrooms
 
Technology in the classroom
Technology in the classroomTechnology in the classroom
Technology in the classroom
 
Interactive whiteboard
Interactive whiteboardInteractive whiteboard
Interactive whiteboard
 
2013 Partners in Learning Innovation Workshop Session 2
2013 Partners in Learning Innovation Workshop Session 22013 Partners in Learning Innovation Workshop Session 2
2013 Partners in Learning Innovation Workshop Session 2
 
English Computer Games
English Computer GamesEnglish Computer Games
English Computer Games
 
Technology in the Preschool Classroom
Technology in the Preschool ClassroomTechnology in the Preschool Classroom
Technology in the Preschool Classroom
 
Using Technology in the Early Childhood Classroom
Using Technology in the Early Childhood ClassroomUsing Technology in the Early Childhood Classroom
Using Technology in the Early Childhood Classroom
 
EPC 3 activity Interactive whiteboard
EPC 3 activity Interactive whiteboard EPC 3 activity Interactive whiteboard
EPC 3 activity Interactive whiteboard
 
1 to 1 Classroom Management
1 to 1 Classroom Management1 to 1 Classroom Management
1 to 1 Classroom Management
 
1:1 Classroom Management in the High School
1:1 Classroom Management in the High School1:1 Classroom Management in the High School
1:1 Classroom Management in the High School
 
My Educational Technology
My Educational TechnologyMy Educational Technology
My Educational Technology
 
Using iPads to engage the 21st century learner copy
Using iPads to engage the 21st century learner copyUsing iPads to engage the 21st century learner copy
Using iPads to engage the 21st century learner copy
 
'Rethinking the way we teach' by Shelley Shott
'Rethinking the way we teach' by Shelley Shott'Rethinking the way we teach' by Shelley Shott
'Rethinking the way we teach' by Shelley Shott
 
Creativity in the classroom by Shelley Shott
Creativity in the classroom by Shelley ShottCreativity in the classroom by Shelley Shott
Creativity in the classroom by Shelley Shott
 
Technological Trends in Teaching and Learning - Unit X
Technological Trends in Teaching and Learning - Unit XTechnological Trends in Teaching and Learning - Unit X
Technological Trends in Teaching and Learning - Unit X
 
Smartboard powerpoint
Smartboard powerpointSmartboard powerpoint
Smartboard powerpoint
 

Similar to Teaching the Nintendo Generation

Meeting 2 Presentation
Meeting 2   PresentationMeeting 2   Presentation
Meeting 2 Presentationilove2doyoga
 
Play-Based Learning: Physical, Virtual, and Educational
Play-Based Learning: Physical, Virtual, and EducationalPlay-Based Learning: Physical, Virtual, and Educational
Play-Based Learning: Physical, Virtual, and EducationalGail Matthews-DeNatale
 
Digital Literacy and Learning Styles
Digital Literacy and Learning StylesDigital Literacy and Learning Styles
Digital Literacy and Learning StylesMarcelva
 
18 digital game based learning - learning and teaching through having fun
18 digital game based learning - learning and teaching through having fun18 digital game based learning - learning and teaching through having fun
18 digital game based learning - learning and teaching through having funCITE
 
Laptops for 21st century learning
Laptops for 21st century learningLaptops for 21st century learning
Laptops for 21st century learningSteve Katz
 
Using technology to enhance classroom learning
Using technology to enhance classroom learningUsing technology to enhance classroom learning
Using technology to enhance classroom learningAmy Pyke
 
Socialnetworking Madison
Socialnetworking MadisonSocialnetworking Madison
Socialnetworking Madisonelizkeren
 
Microsoft Innovative Teacher Conference--Keynote
Microsoft Innovative Teacher Conference--KeynoteMicrosoft Innovative Teacher Conference--Keynote
Microsoft Innovative Teacher Conference--KeynoteRichard Van Eck
 
Gaming with the end in mind
Gaming with the end in mindGaming with the end in mind
Gaming with the end in mindSolomon Senrick
 
Students Speak Up About Games
Students Speak Up About GamesStudents Speak Up About Games
Students Speak Up About GamesJulie Evans
 
Technology Position Statement.pdf
Technology Position Statement.pdfTechnology Position Statement.pdf
Technology Position Statement.pdfEllaKing6
 
Students "Speak Up" about Games 2009
Students "Speak Up" about Games 2009Students "Speak Up" about Games 2009
Students "Speak Up" about Games 2009Julie Evans
 
Developing Digital Natives
Developing Digital NativesDeveloping Digital Natives
Developing Digital NativesMarcelva
 
A Contribution to Collaborative Learning Using iPads for School Children
A Contribution to Collaborative Learning Using iPads for School ChildrenA Contribution to Collaborative Learning Using iPads for School Children
A Contribution to Collaborative Learning Using iPads for School ChildrenMartin Ebner
 

Similar to Teaching the Nintendo Generation (20)

Playing video games to learn English
Playing video games to learn English Playing video games to learn English
Playing video games to learn English
 
Meeting 2 Presentation
Meeting 2   PresentationMeeting 2   Presentation
Meeting 2 Presentation
 
Play-Based Learning: Physical, Virtual, and Educational
Play-Based Learning: Physical, Virtual, and EducationalPlay-Based Learning: Physical, Virtual, and Educational
Play-Based Learning: Physical, Virtual, and Educational
 
ICT tool in primary level
ICT tool in primary levelICT tool in primary level
ICT tool in primary level
 
Digital Literacy and Learning Styles
Digital Literacy and Learning StylesDigital Literacy and Learning Styles
Digital Literacy and Learning Styles
 
612 lessonplan2013
612 lessonplan2013612 lessonplan2013
612 lessonplan2013
 
Gamification
Gamification Gamification
Gamification
 
18 digital game based learning - learning and teaching through having fun
18 digital game based learning - learning and teaching through having fun18 digital game based learning - learning and teaching through having fun
18 digital game based learning - learning and teaching through having fun
 
Digital game based learning - learning and teaching through having fun
Digital game based learning - learning and teaching through having funDigital game based learning - learning and teaching through having fun
Digital game based learning - learning and teaching through having fun
 
Laptops for 21st century learning
Laptops for 21st century learningLaptops for 21st century learning
Laptops for 21st century learning
 
Using technology to enhance classroom learning
Using technology to enhance classroom learningUsing technology to enhance classroom learning
Using technology to enhance classroom learning
 
Socialnetworking Madison
Socialnetworking MadisonSocialnetworking Madison
Socialnetworking Madison
 
Microsoft Innovative Teacher Conference--Keynote
Microsoft Innovative Teacher Conference--KeynoteMicrosoft Innovative Teacher Conference--Keynote
Microsoft Innovative Teacher Conference--Keynote
 
Multimedia and gaming
Multimedia and gamingMultimedia and gaming
Multimedia and gaming
 
Gaming with the end in mind
Gaming with the end in mindGaming with the end in mind
Gaming with the end in mind
 
Students Speak Up About Games
Students Speak Up About GamesStudents Speak Up About Games
Students Speak Up About Games
 
Technology Position Statement.pdf
Technology Position Statement.pdfTechnology Position Statement.pdf
Technology Position Statement.pdf
 
Students "Speak Up" about Games 2009
Students "Speak Up" about Games 2009Students "Speak Up" about Games 2009
Students "Speak Up" about Games 2009
 
Developing Digital Natives
Developing Digital NativesDeveloping Digital Natives
Developing Digital Natives
 
A Contribution to Collaborative Learning Using iPads for School Children
A Contribution to Collaborative Learning Using iPads for School ChildrenA Contribution to Collaborative Learning Using iPads for School Children
A Contribution to Collaborative Learning Using iPads for School Children
 

Recently uploaded

Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...PsychoTech Services
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room servicediscovermytutordmt
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...fonyou31
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingTeacherCyreneCayanan
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfchloefrazer622
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfAyushMahapatra5
 

Recently uploaded (20)

Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room service
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writing
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 

Teaching the Nintendo Generation

  • 1. Teaching the Nintendo Generation Camilla Gagliolo Arlington Public Schools VSTE Conference 2009
  • 3. Project Tomorrow Surveys Submitted Speak Up 2008: 281,150 Students 29,644 Teachers 21,309 Parents 3,115 Administrators http://www.tomorrow.org/
  • 4. Survey Result Overview Julie Evans Students prefer learning online Want to learn with the devices that they have and use everyday Prefer to learn with games
  • 5. Some findings Which of these statements describes your interest in using gaming technologies to assist with learning? 51% hat value do you think the use of gaming technologies would have in your classroom? 65%
  • 6. Engage Me! Robin Hood School, Birmingham, UK ( YouTube)
  • 7. Toys to Tools Take advantage of what our students already use and love
  • 8.
  • 9. Digital Kids Connected Engaged Social Personal Learning Differentiation Different Learning Styles
  • 10. Why Nintendo Almost everyone has one Relatively inexpensive Students know how to use it Available software application Built-in networking abilities (Pictochat) Learning is entertainment Learns with games
  • 11. Benefits Little to no training needed for students Networked classroom instantly Make learning transparent Allows for differentiation One-on-one teacher to student tutoring Fun and challenging Low cost, has “multiplayer” downloads
  • 12. What Does it Look Like?
  • 14. Brain Practice Morning warmup Math, music, language, problem solving, memory practice, time and space, ordering, sudoko,
  • 16. Using Games in Class Math: Brain Age 1 &11, Math Patrol Language Arts: My Word Coach, Word Safari Foreign Language: My Spanish Coach, My French Coach
  • 18. Classroom Implementation Morning Warm up Station work Discussion groups Math practice Tutoring one-on-one Shared learning/ instant network
  • 19. Classroom Stations Glogster Poster Language Arts and Math 2nd and 4th Grade PALM, iPods, Nintendo DS, SMARTBoard Movie snippet with PALMs
  • 21. Language Arts Reading Groups Book Discussion Find evidence in text and share Vocabulary building and practice Grammar practice Review
  • 22. Math Quizzes Practice with math software Solve math problems Math facts practice Show your work Student to student sharing
  • 23. Social Studies and Science Pre-assessment Review sheets/recording Presentation follow-up Quizzes
  • 24. Things to Consider Classroom Management Make sure focus is on curriculum/ content Grouping/ station work Etiquette expectations (chat behaviors) Sending/submission strategies
  • 25. Student Voices “It doesn’t feel like learning!” -Charlotte Grace “It makes learning fun!” -Lily “It stretches my brain!” -Taylor “I enjoy learning, especially with the DS!” - Andy
  • 26. Global Perspective Students can also “play” against other students globally or communicate globally using the DS and registering at the Nintendo website Some games automatically track a student’s progress, and the results can be compared across borders
  • 27. Millennials as Teachers Here they come.....to a classroom near you.... Gaming generation (computer, phone, online) Handheld devices (pda, phone, iPod, texting)
  • 28. Questions Camilla Gagliolo Arlingtington Public Schools camilla_gagliolo@apsva.us Presentation website: http://web.me.com/jamestownelementary/Nintendo/Welcome.html