1) A survey of over 300,000 students found that they prefer learning online and with the devices they use everyday like games. 65% thought using gaming technologies in the classroom would engage them.
2) The presenter discusses using the Nintendo DS for learning activities like math practice, language arts, and foreign language practice. Benefits include students already knowing how to use it, built-in networking, and learning being presented as entertainment.
3) Examples are given of how it could be used in stations for subjects like language arts, math, social studies and science. Considerations discussed are classroom management and ensuring focus remains on curriculum content.
3. Project Tomorrow
Surveys Submitted Speak Up 2008:
281,150 Students
29,644 Teachers
21,309 Parents
3,115 Administrators
http://www.tomorrow.org/
4. Survey Result Overview
Julie Evans
Students prefer learning online
Want to learn with the devices that they
have and use everyday
Prefer to learn with games
5. Some findings
Which of these statements describes your interest in using
gaming technologies to assist with learning?
51%
hat value do you think the use of gaming technologies would
have in your classroom?
65%
7. Toys to Tools
Take advantage of what our students
already use and love
8.
9. Digital Kids
Connected
Engaged
Social
Personal Learning
Differentiation
Different Learning Styles
10. Why Nintendo
Almost everyone has one
Relatively inexpensive
Students know how to use it
Available software application
Built-in networking abilities (Pictochat)
Learning is entertainment
Learns with games
11. Benefits
Little to no training needed for students
Networked classroom instantly
Make learning transparent
Allows for differentiation
One-on-one teacher to student tutoring
Fun and challenging
Low cost, has “multiplayer” downloads
16. Using Games in Class
Math: Brain Age 1 &11, Math Patrol
Language Arts: My Word Coach, Word
Safari
Foreign Language: My Spanish Coach,
My French Coach
23. Social Studies and Science
Pre-assessment
Review sheets/recording
Presentation follow-up
Quizzes
24. Things to Consider
Classroom Management
Make sure focus is on curriculum/
content
Grouping/ station work
Etiquette expectations (chat behaviors)
Sending/submission strategies
25. Student Voices
“It doesn’t feel like learning!” -Charlotte
Grace
“It makes learning fun!” -Lily
“It stretches my brain!” -Taylor
“I enjoy learning, especially with the DS!” -
Andy
26. Global Perspective
Students can also “play” against other
students globally or communicate
globally using the DS and registering at
the Nintendo website
Some games automatically track a
student’s progress, and the results can
be compared across borders
27. Millennials as Teachers
Here they come.....to a classroom near
you....
Gaming generation (computer, phone,
online)
Handheld devices (pda, phone, iPod,
texting)