Gaming with the end
in mind
Sol Senrick
http://www.todaysmeet.com/Gamingwithsol
Enduring
understanding...
Gaming should be part of student learning through
thoughtful planning and pedagogy
Eq: How is ga...
Why games? (or
why not?)
Motivation
21st century skills,
content, concepts
Reflection
Personalized learning
experience
Tea...
http://www.onlinecolleges.net/2011/08/25/how-video-games-are-changing-education/
Let's play a game
Expedition the game (google it!)
How far can you get in 5 minutes
Be ready to discuss your experience: s...
Reflection
What happened in the game?
What content and skills could be learned?
What difficulties might arise?
What do you...
Expedition
Advisory
Critical Thinking
Courage
Team building
Discussions
Fun
In class application?
Anticipatory/hook
Skills and drills
Content
Contextualize other learning
A whole unit!
Geography (skill/drill)
Unit on 5 themes
Initial formative
Students set goals
Tracked progress, short class
time
Summative...
Bbc Climate challenge
(Content/concept)
(Content/concept)
5 Themes-HEI
Complexity management,
critical thinking, informati...
Civilization 4
Historical concepts
Eu--events and technology in history have shaped beliefs and
cultures in various ways
F...
Case study--colonization
Played it many hours....
Saw various connections to standards
Parallels to British Imperialism in...
Let's do it!
Find some
games
Play around
Determine
application
Plan
Implement with
students
An Approach to Using
Games
Find them, try them (play with a partner!)
Analyze them (fitability, usefulness, skills, conten...
Playing Games in School:
Subject chapters
Science: 89-112
Math: 120-139
lA: 147-165
Social studies:173-196
Health/fitness:...
Assessment
Formative and/or summative
Be deliberate in the learning objectives, but not too constrictive
Focus on enduring...
Sources/readings
Betrus, Athonky K. & Botturi, Luca (2010). Principles of playing games for learning.  In A. Hirumi (Ed.),...
Let's connect and learn
more!
@Solomonsenrick (twitter)
senricks@asbindia.org
asbunplugged.ning.com group: Gaming with the...
Gaming with the end in mind
Gaming with the end in mind
Gaming with the end in mind
Gaming with the end in mind
Gaming with the end in mind
Gaming with the end in mind
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Gaming with the end in mind

  1. 1. Gaming with the end in mind Sol Senrick http://www.todaysmeet.com/Gamingwithsol
  2. 2. Enduring understanding... Gaming should be part of student learning through thoughtful planning and pedagogy Eq: How is gaming important for student learning? Eq: How does one integrate gaming effectively pedagogically?
  3. 3. Why games? (or why not?) Motivation 21st century skills, content, concepts Reflection Personalized learning experience Teachers (ISTE's NETS Standards)Students Inspire student learning and creativity Develop digital age learning experiences Model digital age work Grow Professionaly
  4. 4. http://www.onlinecolleges.net/2011/08/25/how-video-games-are-changing-education/
  5. 5. Let's play a game Expedition the game (google it!) How far can you get in 5 minutes Be ready to discuss your experience: share results, strategies, frustrations
  6. 6. Reflection What happened in the game? What content and skills could be learned? What difficulties might arise? What do you like about it? How could you extend and apply knowledge beyond the game?
  7. 7. Expedition Advisory Critical Thinking Courage Team building Discussions Fun
  8. 8. In class application? Anticipatory/hook Skills and drills Content Contextualize other learning A whole unit!
  9. 9. Geography (skill/drill) Unit on 5 themes Initial formative Students set goals Tracked progress, short class time Summative assessment grade based on goal attainment/reflection
  10. 10. Bbc Climate challenge (Content/concept) (Content/concept) 5 Themes-HEI Complexity management, critical thinking, information literacy, creativity Reflections Research posts
  11. 11. Civilization 4 Historical concepts Eu--events and technology in history have shaped beliefs and cultures in various ways Focus on creative thinking, critical thinking, information fluency, collaboration, managing complexity... Kids play tutorial Set goals, use civilopedia to develop goals, reflect Mini-lessons: Diffusion of Buddhism//diffusion in Civilization; Golden age of Islam//Golden ages of Civilization; Unit
  12. 12. Case study--colonization Played it many hours.... Saw various connections to standards Parallels to British Imperialism in India More fun and different then previous units Readings done outside of class Mini lessons and reflections on game Content activities and learning tied to game Final project combines both
  13. 13. Let's do it! Find some games Play around Determine application Plan Implement with students
  14. 14. An Approach to Using Games Find them, try them (play with a partner!) Analyze them (fitability, usefulness, skills, content...be open minded!) Plan them (instruction/assessment) Introduce them to students Debrief them (important) Assess them
  15. 15. Playing Games in School: Subject chapters Science: 89-112 Math: 120-139 lA: 147-165 Social studies:173-196 Health/fitness: 203-222
  16. 16. Assessment Formative and/or summative Be deliberate in the learning objectives, but not too constrictive Focus on enduring understandings, content standards, approaches to learning, 21st century skills Use questions and rubrics Feedback: teacher and student
  17. 17. Sources/readings Betrus, Athonky K. & Botturi, Luca (2010). Principles of playing games for learning.  In A. Hirumi (Ed.), Playing Games in School: Video Games and Simulations for Primary and Secondary Education (pp. 33-56). Eugene, OR: International Society for Technology in Education Bolkan, J.V. (2010) Playing Games and the NETS.  In A. Hirumi (Ed.), Playing Games in School: Video Games and Simulations for Primary and Secondary Education (pp. 33-56). Eugene, OR: International Society for Technology in Education Ray, B., & Coulter, G. A. (n.d.). Perceptions of the value of digital mini-games: Implications for middle school classrooms. Journal of Digital Learning in Teacher Education, 28(3), 92-99. Watson, William R. (2010) Games for Social Studies Education.  In A. Hirumi (Ed.), Playing Games in School: Video Games and Simulations for Primary and Secondary Education (pp. 33-56). Eugene, OR: International Society for Technology in Education Whelchel, A. (2003). Using civilization simulation video games in the world history classroom.  World History Connected, 4(2), Retrieved from http://worldhistoryconnected.press.illinois.edu/4.2/whelchel.html Digital gaming on Scoop It
  18. 18. Let's connect and learn more! @Solomonsenrick (twitter) senricks@asbindia.org asbunplugged.ning.com group: Gaming with the end in mind Todaysmeet.com/Gamingwithsol

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