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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title
Dead Space 3
Time section 2:45 to 7:12
Provide detailed descriptions from chosen examples that establish…

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements

Setting

Windy snowy area with futuristic technology being used I assume this because
throughout the cut scene there is a constant strong wind flow that seems to be
carrying something like snow or sleet you can also hear the character walking and
crunching snow with each step.
The futuristic sounds are noticeable when the character interacts with a machine or
when they use there communication device.

To get the wind and snow recordings I think they
used audio field recordings and to create the
mechanical sounds at 4:15 I think they used VST
effects.

Mood

From start 2:45 to 5:16 of the clip there is an ostinato that provides an eerie and un
settling effect this is used to make the player feel un easy and weary of the events
that will unfold.

The instruments used in this section of the cut
scene sound like a string quartet

Game genre

From listening to the intro dialogue the game seems like a horror. As the characters
tone of voice suggests that he is worried or unsure of the situation he is in the
second section of dialog it seems as though a conflict arises and creates a suspense
filled finish to that cut scene

To create the audio the voice actors would have
to record the dialogue in a controlled booth .

Narrative

The cut scene has no narration

The cut scene has no narration
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

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Deadspace analysis

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Dead Space 3 Time section 2:45 to 7:12 Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting Windy snowy area with futuristic technology being used I assume this because throughout the cut scene there is a constant strong wind flow that seems to be carrying something like snow or sleet you can also hear the character walking and crunching snow with each step. The futuristic sounds are noticeable when the character interacts with a machine or when they use there communication device. To get the wind and snow recordings I think they used audio field recordings and to create the mechanical sounds at 4:15 I think they used VST effects. Mood From start 2:45 to 5:16 of the clip there is an ostinato that provides an eerie and un settling effect this is used to make the player feel un easy and weary of the events that will unfold. The instruments used in this section of the cut scene sound like a string quartet Game genre From listening to the intro dialogue the game seems like a horror. As the characters tone of voice suggests that he is worried or unsure of the situation he is in the second section of dialog it seems as though a conflict arises and creates a suspense filled finish to that cut scene To create the audio the voice actors would have to record the dialogue in a controlled booth . Narrative The cut scene has no narration The cut scene has no narration
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games