5. 42 percent of college graduates never read
another book after college.
1/3 of high school graduates never read
another book for the rest of their lives.
7. By 2012 the
majority of the
population of Asia
will be over the
age of 65
By 2020 the
United States
will have a
more people
retired than in
the work force
17. there is a growing interest in localized
information and sharing of resources
John Thackera, Experiencing Sustainability
Rob Fabricant, Irrational Behavior
18. 1/3 of the worlds population has
access to a mobile phone
53. Journeys of Motion
Video or stills to create a narrative
Step by step narrative of the user journey
write a script
use sound or voice over to express the emotion
for big projects
Chloe Gottleib & Jill Nussbaum, RGA
+
54. for all projects
Parti Diagram
Design Principles Statement
Driving characteristics of the design
Y! Example:
Enhance the Core
Check in behavior
Immediate engagement
Show the conceptual architecture of the site, service or product
Concept Statement
Y! Example:
“The Dashboard for what you love on the web”
Luke W. Parti and the Design Sandwich
55. for design for play
Game Design Document
Genre/Platform Audience
Aesthetics
Who will play it
What are the entities (avatar/no avatar)
Verbs for desired controls
What is the reward system?
How does one progress?
What are the customization options
What is the tutorial, help or learning curve
Nadya Direkova, Razorfish
56. “the best way to predict the future
is to invent it”
Alan Kay By way of Dan Saffer : Carpe Diem
60. our medium is behavior
Mark Rettig, How to Change Stuff in a Complicated World
61. To Read:
“101 Things I Learned in Architecture School” - Matthew Fredrick
Sea Change Design Process - Lauralee Alben
To see:
“Carpe Diem” - Dan Saffer’s closing keynote http://www.kickerstudio.com/blog/
Manuel Lima www.visualcomplexity.com
Gestalt of Interface Design www.michaelsalamon.com/ixd09
Doors of Perception http://www.doorsofperception.com/