2. DESIGNING YOUR ICON
Use elements from your app. Having some common elements from your app in your
icon will help portray what your app is all about, and shows directly what your app is.
Make the icon aesthetically pleasing. A good looking, well designed icon will always
get viewed more, and interests the viewer.
Use a similar style as your app. For example, its a bit strange if your app was made in a
clean, illustrated style but your icon is a cartoon or bitmap style. Doing this is less confusing
for the consumer.
Use complimentary colours. Reference the colour wheel theory when choosing a colour
palette for your design, this can help portray your app in a certain way, e.g. Orange and Blue
work well in a Sci-Fi style app.
Keep your audience in mind. A younger audience would probably scroll strait past a
simple, more mature design if they were looking for a kids game/app. Tailor your icon
based on your target audience.
Use the App Store/Google Play icon design guidelines.
Monday, 2 June 2014
3. AUDIENCE TYPE
I think the audience for my game
would have a home screen that
looks similar to this.
I have chosen apps that I think a
casual gamer would have, from
social networking apps to a few
casual games such as Candy Crush.
Instagram - This person likes going out with friends and posting his photos to
Instagram.
YouTube - As a younger audience this person also enjoys watching videos in
their spare time.
Candy Crush - As a casual gamer, this person enjoys playing this in his spare
time around school or college.
Canabalt - Much like Candy Crush, this person will play this game in his spare
time.
VSCOcam - For editing his photos he posts on Instagram.
Twitter - This person likes to stay in touch with friends and news from the
outside world.
Vine - This is a kind of miscellaneous app for this person, but they sometimes
enjoy browsing the funny videos on this app.
Jetpack Joyride - Another casual game in the endless runner genre.
Snapchat - This person enjoys interacting with friends via photos.
Shazam - To find songs they enjoy from the radio.
Soundcloud - To find the songs they have found on Shazam.
Supreme - Misc.
Monday, 2 June 2014
4. INITIAL IDEAS FOR GAME/APP
Gameplay/
Screenshot
Character/
Action
Abstract/
Iconic
Title as
Text
Symbolic/
Thematic
Language as
Image
Monday, 2 June 2014
7. ACTION PLAN FOR
IMPROVEMENTS
- Crop the image slightly wider to show more of the
skateboard.
- Make CHAD pop out from the background, maybe
using a drop shadow.
- Use more colourful background using more
colours from the game.
- Keep basic layout with above changes and small
tweaks, e.g. colours/contrast.
Monday, 2 June 2014
8. CHAD APP STORE RATING
DRUGS No reference to drugs.
IMITABLE BEHAVIOUR
Jumping over walls and cars whilst on a
skateboard.
LANGUAGE No swearing but aggressive sounding shouts.
NUDITY No reference to nudity.
SEX No reference to sex.
THREAT
Frightening sequences and situations where CHAD
is in danger, e.g. Cars coming toward CHAD.
VIOLENCE
Mild violence when CHAD crashes and ‘blows
up’ in blue explosion.
Monday, 2 June 2014
9. CHAD APP STORE RATING
9+
12+
Applications in this category may contain mild or infrequent occurrences of
cartoon, fantasy or realistic violence, and infrequent or mild mature, suggestive, or
horror-themed content which may not be suitable for children under the age of 9.
Applications in this category may also contain infrequent mild language, frequent
or intense cartoon, fantasy or realistic violence and mild or infrequent mature or
suggestive themes, and simulated gambling which may not be suitable for children
under the age of 12.
I believe CHAD falls somewhere in between
these two categories, maybe edging toward
the 9+ category.
Monday, 2 June 2014
10. FINAL DESIGN PROCESS
I started by re-thinking the character design that would go on my icon. I drew the character
out from scratch again in Illustrator and played about with the positioning of his features
and skateboard. I ended up with the original stood up CHAD but rotated his skateboard
upwards, to give the impression that he is holding it.
Monday, 2 June 2014
11. FINAL DESIGN PROCESS
The background from one of
my original ideas was lacking
vibrance and had really bleak
colours.
I referred back to our game in a
frame and decided I was going
to use a similar colour scheme
to the background in that, but
keep the gradient style.
Monday, 2 June 2014
12. COLOURWAYS
I tried a couple of
different colour
ways, experimenting
with a few
complimentary
colours.
I decided against it
and went with the
original, in-game
colours of CHAD.
Monday, 2 June 2014
13. FINAL DESIGN PROCESS
I started off with
the background as
a base to work on.
I then dropped in
the redesigned
character on top
of the background.
I proceeded to add
a drop shadow, so
that the character
‘popped out’ from
the background.
I then chose to use
greyscale and the
guidelines to
compose the icon.
Last, I cut out the
corners of the
image for a final
mock up of what it
would look like in
the app store.
Monday, 2 June 2014
14. I like the overall design of the icon, but I
think it could be better in some ways, like
the artistic style relevant to the game. To
keep the icon true to the game, I had to
keep it looking 8/16 Bit, which becomes
really simple and possibly a bit boring,
but I think it works as it displays the
themes and style of our game accurately.
CHAD App
Store Icon
Monday, 2 June 2014