3. This includes managing internal processes
such as human resources, financial and
administration systems, as well as external
processes such as sales and marketing, supply
of goods and services, and customer
relationships
4. E-Business has enables the trading of goods or
services online, such as e-Procurement,
primarily through websites.
5. It allows electronic retailing, use of the
Internet, conduct research and manage
business activities, website marketing, online
communications, such as email as well as
online training for staff (e-Learning).
6. M-commerce refers to the use of wireless
handheld devices such as cellular phones and
laptops to conduct commercial transactions
online.
7. Mobile commerce transactions continues to
grow, and the term includes the purchase and
sale of a wide range of goods and services,
online banking, bill payment, information
delivery and so on.
8. The range of devices that are enabled for
mobile commerce is growing, having
expanded in recent years to include smart
phones and tablet computers.
9. The increasing adoption of electronic
commerce provided a strong foundation for
mobile commerce, which is on a very strong
growth trajectory for years to come.
10. This refers to the surge in the incorporation of
technological devices as well as well
applications and the internet.
11. The opportunities include greater access to rich,
multimedia content, the increasing use of online
course taking to offer classes not otherwise available,
the widespread availability of mobile computing
devices that can access the Internet, the expanding
role of social networking tools for learning and
professional development, and the growing interest
in the power of digital games for more personalized
learning.
12. At the same time, the pace of change creates
significant challenges for schools.
Some schools have been adept at keeping up
with those changes, while many others are falling
far behind, creating a digital divide based largely
on the quality of educational technology, rather
than just simple access to the Internet.
13. A virtual classroom is an online learning
environment. The environment can be web-based
and accessed through a portal or software-based
and require a downloadable executable file.
14. Just like in a real-world classroom, a student in a
virtual classroom participates in synchronous
instruction, which means that the teacher and
students are logged into the virtual learning
environment at the same time.
Many schools and businesses have rolled out
virtual classrooms to provide synchronous
distance education.
15. Virtual classroom software applications often
employ multiple synchronous technologies,
such as web conferencing, video conferencing,
live streaming, and web-based VoIP to provide
remote students with the ability to collaborate
in real time.
16. To enhance the educational process,
applications may also provide students with
asynchronous communication tools, such as
message boards and chat capabilities
17. Web 2.0 is term that was introduced in 2004 and refers
to the second generation of the World Wide Web. The
term "2.0" comes from the software industry, where
new versions of software programs are labeled with an
incremental version number
18. Like software, the new generation of the Web
includes new features and functionality that was
not available in the past. However, Web 2.0 does
not refer to a specific version of the Web, but
rather a series of technological improvements.
19. Some examples of features considered to be part of
Web 2.0 are listed below:
Blogs - also known as Web logs, these allow users to
post thoughts and updates about their life on the
Web.
Wikis - sites like Wikipedia and others enable users
from around the world to add and update online
content.
20. Social networking - sites like Facebook and
MySpace allow users to build and customize
their own profile sand communicate with
friends.
Web applications - a broad range of new
applications make it possible for users to run
programs directly in a Web browser.