2. Web 2.0 provides teachers and 21st century
learners with technology forums and tools for
collaboration and interactive information-
exchange using a variety of visual, audio and
social networking formats for an optimal
educational experience in the classroom and
beyond (Rosen, 2008).
Example: Using Web 2.0 software to create
an interactive fitness plan that requires online
research; data gathering with mobile device;
interaction with online community; electronic
assessment; and visual (eg., Powerpoint) and
oral presentation of the final project.
This Google free clipart is an excellent
illustration of the definition of Web 2.0.
3. Teachers instruct students in hands on,
interactive and coordinated real-world
learning experiences with a myriad of
technology resources (Smaldino [ASSURE
Classroom Case Study Video], page 113).
Cyberlearning provides personalized
approach for all learning modalities.
Example: Health and Physical Education
teachers can bridge the gap between the
classroom and informal learning
environments by using activity-based
technology resources.
4. As part of meeting Standards of Learning for
Health and Physical Education, students can use
a variety of Web 2.0 resources to complete an
interactive, comprehensive health and fitness
plan.
• Website, How Stuff Works, provides online
research where students find information on
exercise and proper nutrition
(http://www.howstuffworks.com).
• During class time, each student can receive
mobile/GPS devices for gathering and
tracking fitness data (eg, Fitbit or standard
pedometer); maintenance is a consideration.
5. To ensure communication and collaboration
and share goals and progress beyond the
classroom, students participate in social
networking.
• STRAVA is an international online fitness
community that allows students to
collaborate and exchange information
with other athletes across the globe
• Cyber safety and security is key,
therefore, students sign up for STRAVA
in the classroom in a monitored group
https://www.strava.com
6. Students can create original work and collaborate
with other students through electronic reporting
and visual and oral presentations.
• My Fitness Journal provides personalized
reports based on uploaded data from students
(http://myfitnessjournal.com/index.aspx).
• For visual and oral reports students can use
Powerpoint or other presentation software.
There is also Keynote presentation software
that is compatible with Apple products
(http://www.apple.com/ios/keynote).
7. Three possible challenges associated with integrating
Web 2.0 resources in the classroom, specifically for
producing an interactive fitness plan:
• Monitoring student use of social networking cites
and web applications — making sure students sign
up in class (using school server) to avoid some
safety and security concerns
• Ensuring that high performing students have
appropriate level of challenge — setting
personalized targets that allow students that excel
to have additional challenges
• Ensuring there are resources for students that
speak English as a Second Language — students
are able to engage other students on an
international level, which may address some
language issues
8. "Cool Tools for Schools"
http://cooltoolsforschools.wikispaces.com. Web. 2016
Rosen, D., & Nelson, C. (2008). Web 2.0: A New Generation of
Learners and Education. Computers In The Schools, 25(3/4),
211-225. doi:10.1080/07380560802370997
Smaldino, S. E., Lowther, D. L., & Russell, J. D. (2015).
Instructional Technology and Media for Learning (11th ed.).
Boston: Pearson Education, Inc.