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Ariella Lehrer - Augmented Realty in Education and Training and Google’s Tango

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Ariella Lehrer, CEO, Legacy Interactive

This presentation was given at the 2016 Serious Play Conference, hosted by the UNC Kenan-Flagler Business School.

The Augmented Reality revolution is on the horizon, and many people anticipate utilizing this new technology to advance training and education. However, with new capabilities comes the potential for new problems. How do we effectively use AR to create meaningful user experiences? How do we build safe AR applications for children? By incorporating principles from Cognitive Psychology and existing research results, developers can maximize attention, engagement, comprehension, and learning in AR environments. Also, by understanding the potential negative effects of AR, companies can make informed decisions to maximize safety. Dr. Lehrer will discuss, from her perspective as a long-time developer of interactive games and apps, the appropriate use of AR technology, give examples of effective applications, and address some of the issues that arise when creating AR/VR content for children. Lehrer will demo an art app currently under development for Google’s Project Tango platform that illustrates some of the difficulties and rewards of creating an Augmented Reality product.

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Ariella Lehrer - Augmented Realty in Education and Training and Google’s Tango

  1. 1. Crayola Worlds 2016
  2. 2. Ariella Lehrer CEO • Ph.D. in Cognitive Psychology from Claremont Graduate University • 30+ Years experience developing apps and games • Founder and executive of three game companies • Frequent Speaker on kids, education and training, and new technology • Blog: www.ariellalehrer.com
  3. 3. Adam Hanson Director of Production • Producer for casual to AAA games on every major platform for over a decade • Board Game Designer • Worked on Unreal Tournament III, Mortal Kombat, Guardians of Middle-earth, and many more • Specializes in Production and Creative Direction
  4. 4. • Veteran team based in Los Angeles • Cross-platform, AR/VR expertise • Developed and published over 35 Licensed & Original IP Games since 1998 – Every Android game has been featured by Google! • Experienced designers of all game genres: simulations, hidden object, match-3, creativity tools, endless runner, RPG, strategy, etc. Our Team
  5. 5. Technology Partners
  6. 6. Licensing Partners
  7. 7. Crayola Creativity Apps
  8. 8. Tango Technology ● Combines world- sensing 3D cameras and area- learning for unique AR experience. ● Understands space and surfaces for better placement of virtual objects in the real world. ● Encourages exploration and movement.
  9. 9. Crayola Worlds for Tango Find the magic portal and be transported to a different world!
  10. 10. Crayola Worlds for Tango Oh no! Color Cruncher Zombies have invaded!
  11. 11. Crayola Worlds for Tango Find the paint buckets hidden in your room. Blast the Zombies with color!
  12. 12. Crayola Worlds for Tango Run! The Zombies will chase you!
  13. 13. Crayola Worlds for Tango You did it! The Zombie does a happy little dance to celebrate.
  14. 14. Crayola Worlds for Tango • Tango’s world-sensing technology puts Zombies into your real world! • Find the paint buckets hidden in your room. Blast the zombies with paint before they tag you and eat your paint. • Special Zombies will appear, hungry for color and related items hidden in your room. Meet the rock star, ballerina, baseball player and more. • Chase and defeat the Mad Scientist and bring color back to your world!
  15. 15. • Focus on what the Tango does best: wayfinding, interior mapping, AR indoors. • Avoid what it doesn’t do well: occlusion and collision, ambient Infrared light, battery life, CPU/performance hits, persistence and drift of virtual items. • Interface is big challenge: movement VS touch, intuitive for kids but not adults, spatial design. • Dynamic gameplay: not a pre-rendered environment; spawning occurs in safe spots, determined on the fly. • Requirements: initial scanning needs; avoid nondescript white walls and shiny objects. General Design Issues
  16. 16. ● Working Memory ● Spatial Awareness ● Real vs. Fantasy Design Issues Related to Cognition
  17. 17. The Play Observation Scale (POS)

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