Eric Petersen's 17+ Years Experience as an Environment Artist & Game Designer
1. Eric Petersen Art Portfolio - www.MoxieArts.com
2166 Dryden Ct. Melbourne, FL. 32935 Phone - 207-423-3141 Email - MoxieArts@yahoo.com
SUMMARY
• 2D/3D Environment Artist & Game Designer with over 17 years of high-end game, mobile, and video post production experience
• Project management, building teams, cultivating new methods and practices towards efficiency
• Instilling visual production standards to create great art and design for games
• Assembled and documented product development plans, copy writing, project wide budgets, staffing plans and schedules
• Experienced working with publishers, executives, marketing, legal, license holders, investors, and stakeholders
• Managed medium sized team of 17 artists on Goldeneye Rogue Agent
• Managed internal and external teams of artist, animators, engineers, audio, QA, and development teams
• Entrepreneurial spirited and technologically proficient
• 21 published games titles for PlayStation 2 & 3, Xbox & 360, Wii, Ds, 3DS, Mobile, and PC
SKILLS
• Maya
• 3DS Max
• Photoshop
• Crazy Bump
• Premiere
• Unreal
• Z Brush
• Unity
• Excel
• Perforce
PROFESSIONAL HISTORY
MoxieArts Melbourne, FL Creative Director / Designer /Artist November 2011-Present
• Grabble 3D (iOS, Android)
• Grabble Pop (iOS, Android) (in development)
• Grabble The Super Word Game (iOS, Android) (in development)
• Founded MoxieArts to create Grabble 3D with secured funding from private investors
• Designed, produced and directed production of 3 separate Grabble word games (1 currently published)
• Created all art, level design, modeling, texturing, animation, and logos, lighting and effects
• Economy game design and monetization of In App Purchases
• Coordinated all efforts involved and met strict weekly milestones with a small team of seven developers
• Wrote game design documents, project plans and power point presentations
Firebrand Games Merritt Island, FL
Senior Environment Artist / Level Designer Photoshop / Maya / Crazy Bump July 2010 to January 2012
• Nascar: Unleashed (Xbox 360, PS3, Wii, 3DS, PC)
• Cars 2 (3DS)
• Level design and creation of several large 3D environments with multiple configurations
• Environment Lighting and Effects
• Environment Animated objects and props
• Particle Effect
Play Mechanix Glen Ellyn, IL
Lead Environment Artist / Level Designer Photoshop / Maya / Crazy Bump / Z Brush June 2005 to January 2009
• Aliens: Extermination (Coin-Op)
• Buck Hunter Pro Open Season (Coin-Op)
• Deal or No Deal (Coin-Op)
• Big Buck Safari (Coin-Op)
• Terminator Salvation (Coin-Op)
• Designed and created several levels from concept to completion
• 3D environment art, modeling, texturing, animation with lighting and effects
• Cinematic sequences and end credits
• Self managed and created entire upgrade design for Buck Hunter Open Season
• Established art pipeline and mentored artists on Aliens
• Voice over talent
2. High Voltage Software Chicago, IL
Environment Artist / Level Designer Photoshop / 3DS MAX March 2005 to June 2005 (Contract)
• Kids Next Door (Xbox, PS2)
• Family Guy (Xbox, PS2)
• Zathura (Xbox, PS2)
• Level design, environment art, modeling, texturing, and animation
• Concept pitch videos
• Story and script writing for the Family Guy the Video Game
Electronic Arts - TKO> Software Santa Cruz, CA • Lead Multiplayer Environment Artist Photoshop / 3DS MAX April 2004 to November 2004 (Contract)
• Golden Eye Rogue Agent (Xbox, PS2)
• Lead a medium sized team, up to seventeen artists
• Optimization and adaptation for multi player
• Mentoring peers and helping artists on a daily basis with art direction
• Contract extended 4 times
Midway Games Chicago, IL
Environment Artist Photoshop / Maya July 2002 to April 2004
• NBA Ballers (Xbox, PS2)
• NBA Ballers Phenom (Xbox, PS2)
• Level design, environment art, modeling, texturing, animation, lighting
• Created exciting and subtle particle effects
• Wrote game concept design documents and power point presentations for pitches
Electronic Arts - Tiburon (6 month internship) Maitland, FL
Environment Artist Photoshop / Maya February 2001 to July 2001 (6 month internship)
• Nascar Thunder 2001 (Xbox, PS2)
• Madden 2001 (Xbox, PS2)
• Environment art, modeling, texturing, animation, lighting
• Voice over talent
Victory FX Animation Studios Orlando, FL
Assistant Production Manager Photoshop / Maya March 2000 to January 2001
• Sheena of the Jungle for Buena Vista Television (ABC)
• Sk8 Rats (3D Kids cartoon)
• Dooley and Pals (PBS)
• Organized production script revisions daily
• Assisted management of 11 artists daily for schedule updates
• Working with the production manager to schedule art tasks
• Video editing animatics for production
• 3D Prop Art
• Took detailed noted during daily reviews of pre-rendered 3D art.
Avaria Corporation Orlando, FL
3D Artist / Marketing / Writer Photoshop / 3DS MAX March 1999 to January 2002
• Endless Ages (PC)
• 3D art
• Game design
Education
3DS Max training at Future Media Concepts in Boston – 1999
Maya training from Alias Wavefront - 2000
University of Maine (General A.A) - 1992
Valencia College in Orlando, Florida (Film School) - 1994
Central Florida State College (Entrepreneur Program) 2013
Military Service
U.S.A.F – Air Traffic Control - 1990