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Eric Petersen Art Portfolio - www.MoxieArts.com 
2166 Dryden Ct. Melbourne, FL. 32935 Phone - 207-423-3141 Email - MoxieArts@yahoo.com 
SUMMARY 
• 2D/3D Environment Artist & Game Designer with over 17 years of high-end game, mobile, and video post production experience 
• Project management, building teams, cultivating new methods and practices towards efficiency 
• Instilling visual production standards to create great art and design for games 
• Assembled and documented product development plans, copy writing, project wide budgets, staffing plans and schedules 
• Experienced working with publishers, executives, marketing, legal, license holders, investors, and stakeholders 
• Managed medium sized team of 17 artists on Goldeneye Rogue Agent 
• Managed internal and external teams of artist, animators, engineers, audio, QA, and development teams 
• Entrepreneurial spirited and technologically proficient 
• 21 published games titles for PlayStation 2 & 3, Xbox & 360, Wii, Ds, 3DS, Mobile, and PC 
SKILLS 
• Maya 
• 3DS Max 
• Photoshop 
• Crazy Bump 
• Premiere 
• Unreal 
• Z Brush 
• Unity 
• Excel 
• Perforce 
PROFESSIONAL HISTORY 
MoxieArts Melbourne, FL Creative Director / Designer /Artist November 2011-Present 
• Grabble 3D (iOS, Android) 
• Grabble Pop (iOS, Android) (in development) 
• Grabble The Super Word Game (iOS, Android) (in development) 
• Founded MoxieArts to create Grabble 3D with secured funding from private investors 
• Designed, produced and directed production of 3 separate Grabble word games (1 currently published) 
• Created all art, level design, modeling, texturing, animation, and logos, lighting and effects 
• Economy game design and monetization of In App Purchases 
• Coordinated all efforts involved and met strict weekly milestones with a small team of seven developers 
• Wrote game design documents, project plans and power point presentations 
Firebrand Games Merritt Island, FL 
Senior Environment Artist / Level Designer Photoshop / Maya / Crazy Bump July 2010 to January 2012 
• Nascar: Unleashed (Xbox 360, PS3, Wii, 3DS, PC) 
• Cars 2 (3DS) 
• Level design and creation of several large 3D environments with multiple configurations 
• Environment Lighting and Effects 
• Environment Animated objects and props 
• Particle Effect 
Play Mechanix Glen Ellyn, IL 
Lead Environment Artist / Level Designer Photoshop / Maya / Crazy Bump / Z Brush June 2005 to January 2009 
• Aliens: Extermination (Coin-Op) 
• Buck Hunter Pro Open Season (Coin-Op) 
• Deal or No Deal (Coin-Op) 
• Big Buck Safari (Coin-Op) 
• Terminator Salvation (Coin-Op) 
• Designed and created several levels from concept to completion 
• 3D environment art, modeling, texturing, animation with lighting and effects 
• Cinematic sequences and end credits 
• Self managed and created entire upgrade design for Buck Hunter Open Season 
• Established art pipeline and mentored artists on Aliens 
• Voice over talent
High Voltage Software Chicago, IL 
Environment Artist / Level Designer Photoshop / 3DS MAX March 2005 to June 2005 (Contract) 
• Kids Next Door (Xbox, PS2) 
• Family Guy (Xbox, PS2) 
• Zathura (Xbox, PS2) 
• Level design, environment art, modeling, texturing, and animation 
• Concept pitch videos 
• Story and script writing for the Family Guy the Video Game 
Electronic Arts - TKO> Software Santa Cruz, CA • Lead Multiplayer Environment Artist Photoshop / 3DS MAX April 2004 to November 2004 (Contract) 
• Golden Eye Rogue Agent (Xbox, PS2) 
• Lead a medium sized team, up to seventeen artists 
• Optimization and adaptation for multi player 
• Mentoring peers and helping artists on a daily basis with art direction 
• Contract extended 4 times 
Midway Games Chicago, IL 
Environment Artist Photoshop / Maya July 2002 to April 2004 
• NBA Ballers (Xbox, PS2) 
• NBA Ballers Phenom (Xbox, PS2) 
• Level design, environment art, modeling, texturing, animation, lighting 
• Created exciting and subtle particle effects 
• Wrote game concept design documents and power point presentations for pitches 
Electronic Arts - Tiburon (6 month internship) Maitland, FL 
Environment Artist Photoshop / Maya February 2001 to July 2001 (6 month internship) 
• Nascar Thunder 2001 (Xbox, PS2) 
• Madden 2001 (Xbox, PS2) 
• Environment art, modeling, texturing, animation, lighting 
• Voice over talent 
Victory FX Animation Studios Orlando, FL 
Assistant Production Manager Photoshop / Maya March 2000 to January 2001 
• Sheena of the Jungle for Buena Vista Television (ABC) 
• Sk8 Rats (3D Kids cartoon) 
• Dooley and Pals (PBS) 
• Organized production script revisions daily 
• Assisted management of 11 artists daily for schedule updates 
• Working with the production manager to schedule art tasks 
• Video editing animatics for production 
• 3D Prop Art 
• Took detailed noted during daily reviews of pre-rendered 3D art. 
Avaria Corporation Orlando, FL 
3D Artist / Marketing / Writer Photoshop / 3DS MAX March 1999 to January 2002 
• Endless Ages (PC) 
• 3D art 
• Game design 
Education 
3DS Max training at Future Media Concepts in Boston – 1999 
Maya training from Alias Wavefront - 2000 
University of Maine (General A.A) - 1992 
Valencia College in Orlando, Florida (Film School) - 1994 
Central Florida State College (Entrepreneur Program) 2013 
Military Service 
U.S.A.F – Air Traffic Control - 1990

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Eric Petersen's 17+ Years Experience as an Environment Artist & Game Designer

  • 1. Eric Petersen Art Portfolio - www.MoxieArts.com 2166 Dryden Ct. Melbourne, FL. 32935 Phone - 207-423-3141 Email - MoxieArts@yahoo.com SUMMARY • 2D/3D Environment Artist & Game Designer with over 17 years of high-end game, mobile, and video post production experience • Project management, building teams, cultivating new methods and practices towards efficiency • Instilling visual production standards to create great art and design for games • Assembled and documented product development plans, copy writing, project wide budgets, staffing plans and schedules • Experienced working with publishers, executives, marketing, legal, license holders, investors, and stakeholders • Managed medium sized team of 17 artists on Goldeneye Rogue Agent • Managed internal and external teams of artist, animators, engineers, audio, QA, and development teams • Entrepreneurial spirited and technologically proficient • 21 published games titles for PlayStation 2 & 3, Xbox & 360, Wii, Ds, 3DS, Mobile, and PC SKILLS • Maya • 3DS Max • Photoshop • Crazy Bump • Premiere • Unreal • Z Brush • Unity • Excel • Perforce PROFESSIONAL HISTORY MoxieArts Melbourne, FL Creative Director / Designer /Artist November 2011-Present • Grabble 3D (iOS, Android) • Grabble Pop (iOS, Android) (in development) • Grabble The Super Word Game (iOS, Android) (in development) • Founded MoxieArts to create Grabble 3D with secured funding from private investors • Designed, produced and directed production of 3 separate Grabble word games (1 currently published) • Created all art, level design, modeling, texturing, animation, and logos, lighting and effects • Economy game design and monetization of In App Purchases • Coordinated all efforts involved and met strict weekly milestones with a small team of seven developers • Wrote game design documents, project plans and power point presentations Firebrand Games Merritt Island, FL Senior Environment Artist / Level Designer Photoshop / Maya / Crazy Bump July 2010 to January 2012 • Nascar: Unleashed (Xbox 360, PS3, Wii, 3DS, PC) • Cars 2 (3DS) • Level design and creation of several large 3D environments with multiple configurations • Environment Lighting and Effects • Environment Animated objects and props • Particle Effect Play Mechanix Glen Ellyn, IL Lead Environment Artist / Level Designer Photoshop / Maya / Crazy Bump / Z Brush June 2005 to January 2009 • Aliens: Extermination (Coin-Op) • Buck Hunter Pro Open Season (Coin-Op) • Deal or No Deal (Coin-Op) • Big Buck Safari (Coin-Op) • Terminator Salvation (Coin-Op) • Designed and created several levels from concept to completion • 3D environment art, modeling, texturing, animation with lighting and effects • Cinematic sequences and end credits • Self managed and created entire upgrade design for Buck Hunter Open Season • Established art pipeline and mentored artists on Aliens • Voice over talent
  • 2. High Voltage Software Chicago, IL Environment Artist / Level Designer Photoshop / 3DS MAX March 2005 to June 2005 (Contract) • Kids Next Door (Xbox, PS2) • Family Guy (Xbox, PS2) • Zathura (Xbox, PS2) • Level design, environment art, modeling, texturing, and animation • Concept pitch videos • Story and script writing for the Family Guy the Video Game Electronic Arts - TKO> Software Santa Cruz, CA • Lead Multiplayer Environment Artist Photoshop / 3DS MAX April 2004 to November 2004 (Contract) • Golden Eye Rogue Agent (Xbox, PS2) • Lead a medium sized team, up to seventeen artists • Optimization and adaptation for multi player • Mentoring peers and helping artists on a daily basis with art direction • Contract extended 4 times Midway Games Chicago, IL Environment Artist Photoshop / Maya July 2002 to April 2004 • NBA Ballers (Xbox, PS2) • NBA Ballers Phenom (Xbox, PS2) • Level design, environment art, modeling, texturing, animation, lighting • Created exciting and subtle particle effects • Wrote game concept design documents and power point presentations for pitches Electronic Arts - Tiburon (6 month internship) Maitland, FL Environment Artist Photoshop / Maya February 2001 to July 2001 (6 month internship) • Nascar Thunder 2001 (Xbox, PS2) • Madden 2001 (Xbox, PS2) • Environment art, modeling, texturing, animation, lighting • Voice over talent Victory FX Animation Studios Orlando, FL Assistant Production Manager Photoshop / Maya March 2000 to January 2001 • Sheena of the Jungle for Buena Vista Television (ABC) • Sk8 Rats (3D Kids cartoon) • Dooley and Pals (PBS) • Organized production script revisions daily • Assisted management of 11 artists daily for schedule updates • Working with the production manager to schedule art tasks • Video editing animatics for production • 3D Prop Art • Took detailed noted during daily reviews of pre-rendered 3D art. Avaria Corporation Orlando, FL 3D Artist / Marketing / Writer Photoshop / 3DS MAX March 1999 to January 2002 • Endless Ages (PC) • 3D art • Game design Education 3DS Max training at Future Media Concepts in Boston – 1999 Maya training from Alias Wavefront - 2000 University of Maine (General A.A) - 1992 Valencia College in Orlando, Florida (Film School) - 1994 Central Florida State College (Entrepreneur Program) 2013 Military Service U.S.A.F – Air Traffic Control - 1990