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Teaching	
  Crea,vity	
  	
  
and	
  Innova,on	
  	
  	
  
Robert A. Filback, Ph.D.
Associate Professor of Clinical Education
Co-Chair, Global Executive Doctorate in Education
filback@usc.edu
Rio de Jinero, Sao Paulo | Febrary 22-26, 2016
We must tackle the “wicked problems” of the 21st century
Dr. Michael Quick, USC Provost
Rossier	
  Goals	
  
Rossier	
  Goals	
  
Rossier	
  Goals	
  
Other	
  Innova1on	
  Hubs	
  at	
  USC	
  
•  Spark	
  SC	
  –	
  Student	
  Innova1on	
  
•  Center	
  for	
  Technology	
  Commercializa1on	
  
•  Blackstone	
  Launchpad	
  
•  Annenberg	
  Innova1on	
  Lab	
  
•  Center	
  for	
  Innova1on	
  in	
  Pediatrics	
  
•  Iovine	
  and	
  Young	
  Academy	
  
•  Center	
  for	
  Global	
  Innova1on	
  
Figure  1
Creative Public Leadership:
How School System Leaders
Can Create the Conditions
for System-wide Innovation
By Joe Hallgarten,
Valerie Hannon,
Tom Beresford
Royal Society of Arts
Innovation Unit
Local	
  Challenges	
  in	
  Brazil	
  
•  Inclusion	
  	
  
•  Family	
  engagement	
  	
  
•  Holis1c	
  learning	
  
•  Absences	
  
•  Bullying	
  	
  
•  Mo1va1on	
  
•  Adop1ng	
  innova1on	
  
•  Sparking	
  curiosity	
  
•  Teacher	
  professionalism	
  
•  Public	
  school	
  financing	
  
•  Assessing	
  teacher	
  
performance	
  
•  IT	
  in	
  the	
  classroom	
  	
  
•  Second	
  language	
  learners	
  
•  Meaningful	
  learning	
  
•  College	
  readiness	
  
 
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Creative Public Leadership:
How School System Leaders
Can Create the Conditions
for System-wide Innovation
By Joe Hallgarten,
Valerie Hannon,
Tom Beresford
Royal Society of Arts
Innovation Unit
•  Leadership
•  Risk
•  Scale
•  Speed
•  Innovation
Rossier	
  School	
  of	
  Educa1on	
  	
  
Survey	
  of	
  Online	
  Graduate	
  Programs	
  
Tanzania	
  School	
  
Global	
  Execu1ve	
  Ed.D.	
  
•  Launched in 2012
•  Conceptual and experiential learning
•  Third version
•  12 faculty
•  20+ sections/year
•  Approx. 300 students/year
•  Student feedback
•  Pre- and Post-Surveys
Crea1vity	
  Course	
  
Images	
  of	
  book	
  covers	
  
Creativity?
A kind of capacity
to think up something new
that people find significant
Charles Lumsden, Sociobiologist, 1999, p. 153
Less	
  crea,ve	
  
What	
  We	
  Know	
  from	
  Research	
  
(Sawyer,	
  2012)	
  
• Crea1vity	
  is	
  not	
  about	
  gene1cs	
  
• Yes,	
  personality	
  maXers	
  
• Yes,	
  some	
  have	
  excep1onal	
  abili1es	
  
• But	
  the	
  main	
  story	
  is	
  nurture	
  
(environment)	
  over	
  nature	
  
• Skills	
  and	
  behaviors	
  can	
  be	
  acquired	
  
• We	
  can	
  learn	
  to	
  be	
  more	
  crea1ve	
  
	
  
What	
  We	
  Know	
  from	
  Research	
  	
  
(Sawyer,	
  2012)	
  
• Insights	
  are	
  not	
  mysterious	
  
• Result	
  from	
  prior	
  knowledge/experience	
  
• Lots	
  of	
  liXle	
  insights	
  over	
  1me	
  lead	
  to	
  
“aha”	
  moments	
  
• Wai1ng	
  for	
  inspira1on	
  doesn’t	
  work	
  
• Comes	
  through	
  work,	
  prac1ce,	
  learning	
  
“Innova1on”?	
  
New	
  
Adopted	
  Useful	
  
“Innova1on”?	
  
Example	
  –	
  READ	
  Bhutan	
  
Crea,ve	
   Innova,on	
  
original	
  
useful	
  
	
  
The	
  genera1on	
  of	
  an	
  
idea	
  judged	
  to	
  be	
  
original	
  and	
  useful	
  by	
  a	
  
knowledgeable	
  group	
  
implemented	
  
successfully	
  
	
  
The	
  successful	
  
implementa1on	
  of	
  a	
  
crea1ve	
  idea	
  in	
  an	
  
organiza1onal	
  system	
  
Thinley	
  Choden	
  
Example	
  –	
  READ	
  Bhutan	
  
Crea,ve	
   Innova,on	
  
original	
  
useful	
  
	
  
The	
  genera1on	
  of	
  an	
  
idea	
  judged	
  to	
  be	
  
original	
  and	
  useful	
  by	
  a	
  
knowledgeable	
  group	
  
implemented	
  
successfully	
  
	
  
The	
  successful	
  
implementa1on	
  of	
  a	
  
crea1ve	
  idea	
  in	
  an	
  
organiza1onal	
  system	
  
Thinley	
  Choden	
  
Example	
  –	
  READ	
  Bhutan	
  
Crea,ve	
   Innova,on	
  
original	
  
useful	
  
	
  
The	
  genera1on	
  of	
  an	
  
idea	
  judged	
  to	
  be	
  
original	
  and	
  useful	
  by	
  a	
  
knowledgeable	
  group	
  
implemented	
  
successfully	
  
	
  
The	
  successful	
  
implementa1on	
  of	
  a	
  
crea1ve	
  idea	
  in	
  an	
  
organiza1onal	
  system	
  
Thinley	
  Choden	
  
New	
  
Adopted	
  Useful	
  
Crow	
  Vending	
  Machine	
  
Crea,ve	
   Innova,on	
  
original	
  
useful	
  
	
  
The	
  genera1on	
  of	
  an	
  
idea	
  judged	
  to	
  be	
  
original	
  and	
  useful	
  by	
  a	
  
knowledgeable	
  group	
  
not	
  adopted	
  	
  
in	
  the	
  crow	
  world	
  
	
  
The	
  successful	
  
implementa1on	
  of	
  a	
  
crea1ve	
  idea	
  in	
  an	
  
organiza1onal	
  system	
  
“interes1ng	
  and	
  crea1ve…	
  
unlikely	
  ever	
  to	
  work.”	
  
Dr.	
  Kevin	
  McGowan	
  
Cornell	
  Ornithology	
  Lab	
  	
  
Crow	
  Vending	
  Machine	
  
Crea,ve	
   Innova,on	
  
original	
  
useful	
  
	
  
The	
  genera1on	
  of	
  an	
  
idea	
  judged	
  to	
  be	
  
original	
  and	
  useful	
  by	
  a	
  
knowledgeable	
  group	
  
not	
  adopted	
  	
  
in	
  the	
  crow	
  world	
  
	
  
The	
  successful	
  
implementa1on	
  of	
  a	
  
crea1ve	
  idea	
  in	
  an	
  
organiza1onal	
  system	
  
“crea1ve”	
  	
  
	
  
“unlikely	
  ever	
  to	
  work”	
  
	
  
Dr.	
  Kevin	
  McGowan	
  
Cornell	
  Ornithology	
  Lab	
  	
  
New	
  
Adopted	
  Useful	
  
Question
Observe
Network
Incubate
Ideate
Experiment
Crosswalk of Creative Problem Solving Processes Found in Research and Practice
Innovators
DNA
Dyer et al
2011
Sawyer 2012 CPS
Isaksen,
Dorval,
Tretfinger 2000
IDEAL
Bransford &
Stein 1984
Sternberg
2006
Possibility
Thinking
Burnard, Craft,
Grainger 2006
UK QCA 2005 Synectics Gordon
1961
Mumford’s Group
Scott 2004
IDEO
Kelley 2001
Question
Question Find the
problem
Frame
problems
Identify
problems,
define goals
Redefine
problems
Pose
questions
Question and
challenge
Problem finding
Observe
Observe Acquire the
knowledge
Explore data Learn Know the
domain
Groundwork Info gathering
Gather related
information
Look Immersion Immersion Observation
Network
Network Construct
opportunities
Explore
possible
strategies
Keep options
open
Concept search
Incubate
Incubation Take time off Play Envisage what
might be
Ideate
Divergent
Generate
ideas
Generate
ideas
Generate
ideas
Be
imaginative
Explore ideas Divergent
exploration
Idea generation Brainstorming
Associative
Associate Combine
ideas
Cross fertilize
ideas
Make
connections
and see
relationships
Conceptual
combinations
Convergent
Select the
best ideas
Develop
solutions
Judge ideas Reflect
critically on
ideas
Selection Idea evaluation
Experiment
Experiment Externalize
ideas
Build
acceptance
Act and
anticipate
outcomes
Sell the idea,
persevere
Self
determination
Articulation of
solution,
development
and
transformation,
implementation
Implementation,
planning and
action
monitoring
Rapid
prototyping,
refining,
implementation
Filback, 2016 - adapted from Sawyer, R. (2012). Explaining creativity: The science of human innovation (2
nd
ed.). London: Oxford University Press, p. 89.
Question
Observe
Network
Incubate
Ideate
Experiment
Two	
  types	
  of	
  ques1ons	
  Descrip,ve	
   Disrup,ve	
  
Understand	
  the	
  
problem	
  beXer	
  and	
  
get	
  informa1on	
  you	
  
need.	
  
	
  
•  WHAT…	
  
•  WHO…	
  
•  WHERE…	
  
•  WHEN…	
  
Challenge	
  current	
  
thinking	
  and	
  
assump1ons	
  about	
  
the	
  problem.	
  
	
  
•  WHY…	
  
•  WHAT	
  IF…	
  
•  WHY	
  NOT…	
  
•  HOW	
  MIGHT…	
  	
  	
  	
  
Dyer,	
  Gregersen,	
  Christensen,	
  The	
  Innovator’s	
  DNA	
  	
  
Observing	
  
•  Increased	
  awareness	
  of	
  the	
  world	
  around	
  you	
  
•  Slowing	
  down	
  and	
  no1cing	
  	
  
•  Gather	
  insights	
  about	
  people	
  and	
  processes	
  
•  Collect	
  data	
  about	
  underlying	
  causes	
  
•  Generate	
  ideas	
  	
  
Creativity is just connecting things. When you ask creative
people how they did something, they feel a little guilty because
they didn’t really do it, they just saw something. It seemed
obvious to them after a while. That’s because they were able to
connect experiences they’ve had and synthesize new things.
- Steve Jobs 
“Crea1vity	
  is	
  connec1ng	
  things”	
  
Mohammed	
  Rezwan	
  
Shidhulai	
  Swanirvar	
  Sangstha	
  
Mohammed	
  Rezwan	
  
Mohammed	
  Rezwan	
  
Mohammed	
  Rezwan	
  
Shidhulai	
  
Swanirvar	
  
Sangstha	
  
	
  
“Self-­‐
reliance”	
  
Mohammed	
  Rezwan	
  
Shidhulai	
  Swanirvar	
  Sangstha	
  
Mohammed	
  Rezwan	
  
Shidhulai	
  Swanirvar	
  Sangstha	
  
Mohammed	
  Rezwan	
  
Shidhulai	
  Swanirvar	
  Sangstha	
  
Mohammed	
  Rezwan	
  
Of	
  the	
  following,	
  which	
  do	
  you	
  think	
  are	
  the	
  
primary	
  determinants	
  of	
  chemistry	
  in	
  a	
  
professional	
  rela1onship,	
  according	
  to	
  social	
  
science	
  research?	
  
1.  Intelligence	
  
2.  AXrac1veness	
  and	
  charisma	
  	
  
3.  Similarity	
  
4.  Physical	
  proximity	
  
5.  High	
  status	
  
From	
  Ibarra,	
  Act	
  Like	
  a	
  Leader,	
  Think	
  Like	
  a	
  Leader	
  
Of	
  the	
  following,	
  which	
  do	
  you	
  think	
  are	
  the	
  
primary	
  determinants	
  of	
  chemistry	
  in	
  a	
  
professional	
  rela1onship,	
  according	
  to	
  social	
  
science	
  research?	
  
1.  Intelligence	
  
2.  AXrac1veness	
  and	
  charisma	
  	
  
3.  Similarity	
  
4.  Physical	
  proximity	
  
5.  High	
  status	
  
From	
  Ibarra,	
  Act	
  Like	
  a	
  Leader,	
  Think	
  Like	
  a	
  Leader	
  
Personal	
   Opera,onal	
   Strategic	
   Idea	
  
Purpose	
  
Develop	
  
personally	
  
and	
  
professionally	
  
Get	
  things	
  
done	
  
efficiently	
  
	
  
Define	
  future	
  
direc1ons	
  and	
  
help	
  org	
  pivot	
  
Maintain	
  
idea	
  bank	
  
and	
  
s1mulate	
  
new	
  thinking	
  	
  
Who	
  
Based	
  on	
  
interests	
  and	
  
career	
  
priori1es	
  
Prescribed	
  
by	
  the	
  task	
  
and	
  
organiza1on	
  
structure	
  
Select	
  based	
  
on	
  needs	
  and	
  
direc1on	
  
People	
  from	
  
wide-­‐ranging	
  
and	
  very	
  
disparate	
  
fields	
  
Types	
  of	
  Networking	
  
From	
  Ibarra,	
  Act	
  Like	
  a	
  Leader,	
  Think	
  Like	
  a	
  Leader	
  
Idea1on:	
  Associa1ve	
  Thinking	
  
	
  
Coffee	
  Shop	
  
Space	
  Sta1on	
  
Climbing	
  Expedi1on	
  
	
  
Idea1on:	
  Incuba1on	
  
“Looking	
  in”	
  or	
  
“down1me”	
  1ed	
  to:	
  
•  Abstract	
  thinking	
  
•  Divergent	
  thinking	
  
•  Dis1lling	
  experiences	
  
•  Making	
  meaning	
  
•  Organizing	
  
memories	
  
•  Making	
  crea1ve	
  
connec1ons	
  
	
  
Immordino-­‐Yang,	
  Rest	
  is	
  Not	
  Idleness	
  	
  
hXp://www.hazeledwards.com/page/authorpreneurship_the_business_of_crea1vity.html	
  
Question
Observe
Network
Incubate
Ideate
Experiment
Human	
  nature	
   School	
  culture	
  
Diversity	
   Uniformity	
  
Curiosity	
   Compliance	
  
Crea1vity	
   Standardized	
  	
  
The	
  Challenge	
  
Sir	
  Ken	
  Robinson,	
  TED	
  Talk	
  “Do	
  Schools	
  Kill	
  Crea1vity?”	
  	
  
Human	
  nature	
   School	
  culture	
  
Diversity	
   Uniformity	
  
Curiosity	
   Compliance	
  
Crea1vity	
   Standardized	
  	
  
The	
  Challenge	
  
Sir	
  Ken	
  Robinson,	
  TED	
  Talk	
  “Do	
  Schools	
  Kill	
  Crea1vity?”	
  	
  
Human	
  nature	
   School	
  culture	
  
Diversity	
   Uniformity	
  
Curiosity	
   Compliance	
  
Crea1vity	
   Standardized	
  	
  
The	
  Challenge	
  
Sir	
  Ken	
  Robinson,	
  TED	
  Talk	
  “Do	
  Schools	
  Kill	
  Crea1vity?”	
  	
  
Question
Observe
Network
Incubate
Ideate
Experiment
We	
  act	
  our	
  way	
  into	
  
new	
  ways	
  of	
  thinking	
  
	
  
	
  	
  	
   	
   	
  	
  	
   	
   	
  	
  	
   	
   	
  	
  	
   	
   	
  	
  	
   	
   	
  	
  	
   	
   	
  	
  	
   	
   	
  	
  	
   	
   	
  	
  	
   	
  -­‐	
  Unknown	
  	
  	
  
	
  	
  
	
  
Experien1al	
  Ac1vi1es	
  
Problem	
  Based	
  Learning	
  
Right	
  Brain	
  Myth	
  	
  
Lone	
  Genius	
  Myth	
  	
  
Insight	
  Myth	
  
Knowledge	
  	
  
Pre-­‐/Post-­‐Survey	
  Results,	
  EDUC	
  620	
  Fundamentals	
  of	
  Crea1vity	
  
Problem	
  Solving	
  Confidence	
  
Crea1ve	
  Self-­‐Efficacy	
  	
  
Help	
  Others	
  Be	
  More	
  Crea1ve	
  	
  
Efficacy	
  	
  
Pre-­‐/Post-­‐Survey	
  Results,	
  EDUC	
  620	
  Fundamentals	
  of	
  Crea1vity	
  
Ques1oning	
   Reflec1on	
   Observa1on	
  
Experimen1ng	
   Idea1on	
   Networking	
  
Prac1ces	
  	
  
Pre-­‐/Post-­‐Survey	
  Results,	
  EDUC	
  620	
  Fundamentals	
  of	
  Crea1vity	
  
Design	
  Thinking	
  
hXp://borschtwithanna.blogspot.com/2014/07/reflec1ons-­‐on-­‐design-­‐thinking-­‐ins1tute.html	
  
Game	
  Based	
  Learning	
  
Game	
  Design	
  	
  
Game	
  Design	
  
Programming	
  
hXp://www.storypirates.com/	
  
“Struggling students began to use writing as a means
to express their thoughts and feelings for perhaps the
first time in their lives. They began to write because they
wanted to, not just because they had to do so.”
– Dennis Hagen-Smith, 5th grade Teacher, Toluca Lake Elementary
•  Opportunity	
  to	
  create	
  
•  Par1cipatory	
  learning	
  
•  Student	
  centered	
  	
  
•  Authen1c	
  problem	
  
solving	
  
•  Access	
  to	
  new	
  
exper1se	
  	
  
Maker	
  Movement	
  
hXp://cainesarcade.com	
  
Filback - Teaching Creativity & Innovation
Filback - Teaching Creativity & Innovation
Filback - Teaching Creativity & Innovation
Filback - Teaching Creativity & Innovation
Filback - Teaching Creativity & Innovation
Filback - Teaching Creativity & Innovation
Filback - Teaching Creativity & Innovation
Filback - Teaching Creativity & Innovation
Filback - Teaching Creativity & Innovation
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Filback - Teaching Creativity & Innovation

  • 1. Teaching  Crea,vity     and  Innova,on       Robert A. Filback, Ph.D. Associate Professor of Clinical Education Co-Chair, Global Executive Doctorate in Education filback@usc.edu Rio de Jinero, Sao Paulo | Febrary 22-26, 2016
  • 2. We must tackle the “wicked problems” of the 21st century Dr. Michael Quick, USC Provost
  • 6. Other  Innova1on  Hubs  at  USC   •  Spark  SC  –  Student  Innova1on   •  Center  for  Technology  Commercializa1on   •  Blackstone  Launchpad   •  Annenberg  Innova1on  Lab   •  Center  for  Innova1on  in  Pediatrics   •  Iovine  and  Young  Academy   •  Center  for  Global  Innova1on  
  • 7. Figure  1 Creative Public Leadership: How School System Leaders Can Create the Conditions for System-wide Innovation By Joe Hallgarten, Valerie Hannon, Tom Beresford Royal Society of Arts Innovation Unit
  • 8.
  • 9. Local  Challenges  in  Brazil   •  Inclusion     •  Family  engagement     •  Holis1c  learning   •  Absences   •  Bullying     •  Mo1va1on   •  Adop1ng  innova1on   •  Sparking  curiosity   •  Teacher  professionalism   •  Public  school  financing   •  Assessing  teacher   performance   •  IT  in  the  classroom     •  Second  language  learners   •  Meaningful  learning   •  College  readiness  
  • 10.                       Creative Public Leadership: How School System Leaders Can Create the Conditions for System-wide Innovation By Joe Hallgarten, Valerie Hannon, Tom Beresford Royal Society of Arts Innovation Unit
  • 11. •  Leadership •  Risk •  Scale •  Speed •  Innovation Rossier  School  of  Educa1on    
  • 12. Survey  of  Online  Graduate  Programs  
  • 15. •  Launched in 2012 •  Conceptual and experiential learning •  Third version •  12 faculty •  20+ sections/year •  Approx. 300 students/year •  Student feedback •  Pre- and Post-Surveys Crea1vity  Course  
  • 16.
  • 17. Images  of  book  covers  
  • 18. Creativity? A kind of capacity to think up something new that people find significant Charles Lumsden, Sociobiologist, 1999, p. 153
  • 19.
  • 20.
  • 22. What  We  Know  from  Research   (Sawyer,  2012)   • Crea1vity  is  not  about  gene1cs   • Yes,  personality  maXers   • Yes,  some  have  excep1onal  abili1es   • But  the  main  story  is  nurture   (environment)  over  nature   • Skills  and  behaviors  can  be  acquired   • We  can  learn  to  be  more  crea1ve    
  • 23.
  • 24. What  We  Know  from  Research     (Sawyer,  2012)   • Insights  are  not  mysterious   • Result  from  prior  knowledge/experience   • Lots  of  liXle  insights  over  1me  lead  to   “aha”  moments   • Wai1ng  for  inspira1on  doesn’t  work   • Comes  through  work,  prac1ce,  learning  
  • 26. New   Adopted  Useful   “Innova1on”?  
  • 27.
  • 28. Example  –  READ  Bhutan   Crea,ve   Innova,on   original   useful     The  genera1on  of  an   idea  judged  to  be   original  and  useful  by  a   knowledgeable  group   implemented   successfully     The  successful   implementa1on  of  a   crea1ve  idea  in  an   organiza1onal  system   Thinley  Choden  
  • 29. Example  –  READ  Bhutan   Crea,ve   Innova,on   original   useful     The  genera1on  of  an   idea  judged  to  be   original  and  useful  by  a   knowledgeable  group   implemented   successfully     The  successful   implementa1on  of  a   crea1ve  idea  in  an   organiza1onal  system   Thinley  Choden  
  • 30. Example  –  READ  Bhutan   Crea,ve   Innova,on   original   useful     The  genera1on  of  an   idea  judged  to  be   original  and  useful  by  a   knowledgeable  group   implemented   successfully     The  successful   implementa1on  of  a   crea1ve  idea  in  an   organiza1onal  system   Thinley  Choden  
  • 32.
  • 33. Crow  Vending  Machine   Crea,ve   Innova,on   original   useful     The  genera1on  of  an   idea  judged  to  be   original  and  useful  by  a   knowledgeable  group   not  adopted     in  the  crow  world     The  successful   implementa1on  of  a   crea1ve  idea  in  an   organiza1onal  system   “interes1ng  and  crea1ve…   unlikely  ever  to  work.”   Dr.  Kevin  McGowan   Cornell  Ornithology  Lab    
  • 34. Crow  Vending  Machine   Crea,ve   Innova,on   original   useful     The  genera1on  of  an   idea  judged  to  be   original  and  useful  by  a   knowledgeable  group   not  adopted     in  the  crow  world     The  successful   implementa1on  of  a   crea1ve  idea  in  an   organiza1onal  system  
  • 35. “crea1ve”       “unlikely  ever  to  work”     Dr.  Kevin  McGowan   Cornell  Ornithology  Lab    
  • 38. Crosswalk of Creative Problem Solving Processes Found in Research and Practice Innovators DNA Dyer et al 2011 Sawyer 2012 CPS Isaksen, Dorval, Tretfinger 2000 IDEAL Bransford & Stein 1984 Sternberg 2006 Possibility Thinking Burnard, Craft, Grainger 2006 UK QCA 2005 Synectics Gordon 1961 Mumford’s Group Scott 2004 IDEO Kelley 2001 Question Question Find the problem Frame problems Identify problems, define goals Redefine problems Pose questions Question and challenge Problem finding Observe Observe Acquire the knowledge Explore data Learn Know the domain Groundwork Info gathering Gather related information Look Immersion Immersion Observation Network Network Construct opportunities Explore possible strategies Keep options open Concept search Incubate Incubation Take time off Play Envisage what might be Ideate Divergent Generate ideas Generate ideas Generate ideas Be imaginative Explore ideas Divergent exploration Idea generation Brainstorming Associative Associate Combine ideas Cross fertilize ideas Make connections and see relationships Conceptual combinations Convergent Select the best ideas Develop solutions Judge ideas Reflect critically on ideas Selection Idea evaluation Experiment Experiment Externalize ideas Build acceptance Act and anticipate outcomes Sell the idea, persevere Self determination Articulation of solution, development and transformation, implementation Implementation, planning and action monitoring Rapid prototyping, refining, implementation Filback, 2016 - adapted from Sawyer, R. (2012). Explaining creativity: The science of human innovation (2 nd ed.). London: Oxford University Press, p. 89.
  • 40. Two  types  of  ques1ons  Descrip,ve   Disrup,ve   Understand  the   problem  beXer  and   get  informa1on  you   need.     •  WHAT…   •  WHO…   •  WHERE…   •  WHEN…   Challenge  current   thinking  and   assump1ons  about   the  problem.     •  WHY…   •  WHAT  IF…   •  WHY  NOT…   •  HOW  MIGHT…         Dyer,  Gregersen,  Christensen,  The  Innovator’s  DNA    
  • 41. Observing   •  Increased  awareness  of  the  world  around  you   •  Slowing  down  and  no1cing     •  Gather  insights  about  people  and  processes   •  Collect  data  about  underlying  causes   •  Generate  ideas    
  • 42. Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and synthesize new things. - Steve Jobs “Crea1vity  is  connec1ng  things”  
  • 44. Shidhulai  Swanirvar  Sangstha   Mohammed  Rezwan  
  • 47. Shidhulai   Swanirvar   Sangstha     “Self-­‐ reliance”   Mohammed  Rezwan  
  • 48. Shidhulai  Swanirvar  Sangstha   Mohammed  Rezwan  
  • 49. Shidhulai  Swanirvar  Sangstha   Mohammed  Rezwan  
  • 50. Shidhulai  Swanirvar  Sangstha   Mohammed  Rezwan  
  • 51. Of  the  following,  which  do  you  think  are  the   primary  determinants  of  chemistry  in  a   professional  rela1onship,  according  to  social   science  research?   1.  Intelligence   2.  AXrac1veness  and  charisma     3.  Similarity   4.  Physical  proximity   5.  High  status   From  Ibarra,  Act  Like  a  Leader,  Think  Like  a  Leader  
  • 52. Of  the  following,  which  do  you  think  are  the   primary  determinants  of  chemistry  in  a   professional  rela1onship,  according  to  social   science  research?   1.  Intelligence   2.  AXrac1veness  and  charisma     3.  Similarity   4.  Physical  proximity   5.  High  status   From  Ibarra,  Act  Like  a  Leader,  Think  Like  a  Leader  
  • 53.
  • 54. Personal   Opera,onal   Strategic   Idea   Purpose   Develop   personally   and   professionally   Get  things   done   efficiently     Define  future   direc1ons  and   help  org  pivot   Maintain   idea  bank   and   s1mulate   new  thinking     Who   Based  on   interests  and   career   priori1es   Prescribed   by  the  task   and   organiza1on   structure   Select  based   on  needs  and   direc1on   People  from   wide-­‐ranging   and  very   disparate   fields   Types  of  Networking   From  Ibarra,  Act  Like  a  Leader,  Think  Like  a  Leader  
  • 55. Idea1on:  Associa1ve  Thinking     Coffee  Shop   Space  Sta1on   Climbing  Expedi1on    
  • 56.
  • 57. Idea1on:  Incuba1on   “Looking  in”  or   “down1me”  1ed  to:   •  Abstract  thinking   •  Divergent  thinking   •  Dis1lling  experiences   •  Making  meaning   •  Organizing   memories   •  Making  crea1ve   connec1ons     Immordino-­‐Yang,  Rest  is  Not  Idleness    
  • 60. Human  nature   School  culture   Diversity   Uniformity   Curiosity   Compliance   Crea1vity   Standardized     The  Challenge   Sir  Ken  Robinson,  TED  Talk  “Do  Schools  Kill  Crea1vity?”    
  • 61. Human  nature   School  culture   Diversity   Uniformity   Curiosity   Compliance   Crea1vity   Standardized     The  Challenge   Sir  Ken  Robinson,  TED  Talk  “Do  Schools  Kill  Crea1vity?”    
  • 62. Human  nature   School  culture   Diversity   Uniformity   Curiosity   Compliance   Crea1vity   Standardized     The  Challenge   Sir  Ken  Robinson,  TED  Talk  “Do  Schools  Kill  Crea1vity?”    
  • 64. We  act  our  way  into   new  ways  of  thinking                                                                            -­‐  Unknown            
  • 67. Right  Brain  Myth     Lone  Genius  Myth     Insight  Myth   Knowledge     Pre-­‐/Post-­‐Survey  Results,  EDUC  620  Fundamentals  of  Crea1vity  
  • 68. Problem  Solving  Confidence   Crea1ve  Self-­‐Efficacy     Help  Others  Be  More  Crea1ve     Efficacy     Pre-­‐/Post-­‐Survey  Results,  EDUC  620  Fundamentals  of  Crea1vity  
  • 69. Ques1oning   Reflec1on   Observa1on   Experimen1ng   Idea1on   Networking   Prac1ces     Pre-­‐/Post-­‐Survey  Results,  EDUC  620  Fundamentals  of  Crea1vity  
  • 71.
  • 75.
  • 77.
  • 79.
  • 80.
  • 81. “Struggling students began to use writing as a means to express their thoughts and feelings for perhaps the first time in their lives. They began to write because they wanted to, not just because they had to do so.” – Dennis Hagen-Smith, 5th grade Teacher, Toluca Lake Elementary
  • 82.
  • 83. •  Opportunity  to  create   •  Par1cipatory  learning   •  Student  centered     •  Authen1c  problem   solving   •  Access  to  new   exper1se     Maker  Movement  
  • 84.
  • 85.