2. DIGITAL TECHNOLOGIES IN ADULT EDUCATION
CHECK-IN
• How was Week 5?
• What questions do you
have about Gamification,
Games-Based Learning, or
Assignment 4?
4. DIGITAL TECHNOLOGIES IN ADULT EDUCATION
BREAKOUT ACTIVITY
Instructions:
• Choose a team captain to launch the
activity and:
o Share your screen in the breakout room
o Enter your team’s responses to each
question
• Work with your teammates to select the
answers
https://goo.gl/forms/ycYJdZWzkkl4I3bp1
6. DIGITAL TECHNOLOGIES IN ADULT EDUCATION
DISCUSSION
Your school / organization has asked you to chair a team to look at
integrating gamification or games-based learning in your program’s
curriculum.
• What concerns are your colleagues likely to express?
• What barriers are you likely to face?
• How would you propose to address those concerns and barriers? How would you
increase the likelihood of adoption of this EdTech strategy?
• What would you recommend your school / organization and colleagues avoid
doing?
• What applications would you recommend to “get the ball rolling” with
gamification or games-based learning?
Discuss with your breakout group (time permitting). Share your thoughts be creating a
collaborative wiki, or using the discussion forums or your weekly blog/vLog reflections.
7. DIGITAL TECHNOLOGIES IN ADULT EDUCATION
TO DO
• Assignment 3 feedback should be completed by the end of the weekend.
• Begin working on Assignment 4 (Lesson Plan and Poster).
• Post your thoughts on Gamification, Games-Based Learning, and the Week 6
readings, using the discussion forum / blog / vLog posts / Twitter…
10. DIGITAL TECHNOLOGIES IN ADULT EDUCATION
CHECK-IN
• How was Week 5?
• What questions do you
have about Gamification,
Games-Based Learning, or
Assignment 4?
12. DIGITAL TECHNOLOGIES IN ADULT EDUCATION
BREAKOUT ACTIVITY
Instructions:
• Choose a team captain to launch the
activity and:
o Share your screen in the breakout room
o Enter your team’s responses to each
question
• Work with your teammates to select the
answers
https://goo.gl/forms/9eEZh9qCyBB41oWz2
14. DIGITAL TECHNOLOGIES IN ADULT EDUCATION
TO DO
• Assignment 3 feedback should be completed by the end of the weekend.
• Begin working on Assignment 4 (Lesson Plan and Poster).
• Post your thoughts on Gamification, Games-Based Learning, and the Week 6
readings, using the discussion forum / blog / vLog posts / Twitter…
15. DIGITAL TECHNOLOGIES IN ADULT EDUCATION
DISCUSSION
Your school / organization has asked you to chair a team to look at
integrating gamification or games-based learning in your program’s
curriculum.
• What concerns are your colleagues likely to express?
• What barriers are you likely to face?
• How would you propose to address those concerns and barriers? How would you
increase the likelihood of adoption of this EdTech strategy?
• What would you recommend your school / organization and colleagues avoid
doing?
• What applications would you recommend to “get the ball rolling” with
gamification or games-based learning?
Discuss with your breakout group (time permitting). Share your thoughts be creating a
collaborative wiki, or using the discussion forums or your weekly blog/vLog reflections.