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1 of 16
digitaltechnologies
in adult education
Group A
(6-7:20 pm ET)
Agenda:
• Check-In
• eBadge Winner – Best Creative Intro
• Break-Out Activity – The Game of Games
• To Do List
DIGITAL TECHNOLOGIES IN ADULT EDUCATION
CHECK-IN
• How was Week 5?
• What questions do you
have about Gamification,
Games-Based Learning, or
Assignment 4?
DIGITAL TECHNOLOGIES IN ADULT EDUCATION
eBADGE WINNER
Farheen Zaidi Jennifer Allore
DIGITAL TECHNOLOGIES IN ADULT EDUCATION
BREAKOUT ACTIVITY
Instructions:
• Choose a team captain to launch the
activity and:
o Share your screen in the breakout room
o Enter your team’s responses to each
question
• Work with your teammates to select the
answers
https://goo.gl/forms/ycYJdZWzkkl4I3bp1
DIGITAL TECHNOLOGIES IN ADULT EDUCATION
BREAKOUT ACTIVITY
Collect eBadges:
DIGITAL TECHNOLOGIES IN ADULT EDUCATION
DISCUSSION
Your school / organization has asked you to chair a team to look at
integrating gamification or games-based learning in your program’s
curriculum.
• What concerns are your colleagues likely to express?
• What barriers are you likely to face?
• How would you propose to address those concerns and barriers? How would you
increase the likelihood of adoption of this EdTech strategy?
• What would you recommend your school / organization and colleagues avoid
doing?
• What applications would you recommend to “get the ball rolling” with
gamification or games-based learning?
Discuss with your breakout group (time permitting). Share your thoughts be creating a
collaborative wiki, or using the discussion forums or your weekly blog/vLog reflections.
DIGITAL TECHNOLOGIES IN ADULT EDUCATION
TO DO
• Assignment 3 feedback should be completed by the end of the weekend.
• Begin working on Assignment 4 (Lesson Plan and Poster).
• Post your thoughts on Gamification, Games-Based Learning, and the Week 6
readings, using the discussion forum / blog / vLog posts / Twitter…
Break Time!
…back to start the session with Group B at 7:40 pm ET…
digitaltechnologies
in adult education
Group B
(7:40-9 pm ET)
Agenda:
• Check-In
• eBadge Winner – Best Creative Intro
• Break-Out Activity – The Game of Games
• To Do List
DIGITAL TECHNOLOGIES IN ADULT EDUCATION
CHECK-IN
• How was Week 5?
• What questions do you
have about Gamification,
Games-Based Learning, or
Assignment 4?
DIGITAL TECHNOLOGIES IN ADULT EDUCATION
eBADGE WINNER
Farheen Zaidi Jennifer Allore
DIGITAL TECHNOLOGIES IN ADULT EDUCATION
BREAKOUT ACTIVITY
Instructions:
• Choose a team captain to launch the
activity and:
o Share your screen in the breakout room
o Enter your team’s responses to each
question
• Work with your teammates to select the
answers
https://goo.gl/forms/9eEZh9qCyBB41oWz2
DIGITAL TECHNOLOGIES IN ADULT EDUCATION
BREAKOUT ACTIVITY
Collect eBadges:
DIGITAL TECHNOLOGIES IN ADULT EDUCATION
TO DO
• Assignment 3 feedback should be completed by the end of the weekend.
• Begin working on Assignment 4 (Lesson Plan and Poster).
• Post your thoughts on Gamification, Games-Based Learning, and the Week 6
readings, using the discussion forum / blog / vLog posts / Twitter…
DIGITAL TECHNOLOGIES IN ADULT EDUCATION
DISCUSSION
Your school / organization has asked you to chair a team to look at
integrating gamification or games-based learning in your program’s
curriculum.
• What concerns are your colleagues likely to express?
• What barriers are you likely to face?
• How would you propose to address those concerns and barriers? How would you
increase the likelihood of adoption of this EdTech strategy?
• What would you recommend your school / organization and colleagues avoid
doing?
• What applications would you recommend to “get the ball rolling” with
gamification or games-based learning?
Discuss with your breakout group (time permitting). Share your thoughts be creating a
collaborative wiki, or using the discussion forums or your weekly blog/vLog reflections.
Break Time!
…back to start the session with Group B at 7:40 pm ET…

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EDUC 5405 G - Week 6

  • 1. digitaltechnologies in adult education Group A (6-7:20 pm ET) Agenda: • Check-In • eBadge Winner – Best Creative Intro • Break-Out Activity – The Game of Games • To Do List
  • 2. DIGITAL TECHNOLOGIES IN ADULT EDUCATION CHECK-IN • How was Week 5? • What questions do you have about Gamification, Games-Based Learning, or Assignment 4?
  • 3. DIGITAL TECHNOLOGIES IN ADULT EDUCATION eBADGE WINNER Farheen Zaidi Jennifer Allore
  • 4. DIGITAL TECHNOLOGIES IN ADULT EDUCATION BREAKOUT ACTIVITY Instructions: • Choose a team captain to launch the activity and: o Share your screen in the breakout room o Enter your team’s responses to each question • Work with your teammates to select the answers https://goo.gl/forms/ycYJdZWzkkl4I3bp1
  • 5. DIGITAL TECHNOLOGIES IN ADULT EDUCATION BREAKOUT ACTIVITY Collect eBadges:
  • 6. DIGITAL TECHNOLOGIES IN ADULT EDUCATION DISCUSSION Your school / organization has asked you to chair a team to look at integrating gamification or games-based learning in your program’s curriculum. • What concerns are your colleagues likely to express? • What barriers are you likely to face? • How would you propose to address those concerns and barriers? How would you increase the likelihood of adoption of this EdTech strategy? • What would you recommend your school / organization and colleagues avoid doing? • What applications would you recommend to “get the ball rolling” with gamification or games-based learning? Discuss with your breakout group (time permitting). Share your thoughts be creating a collaborative wiki, or using the discussion forums or your weekly blog/vLog reflections.
  • 7. DIGITAL TECHNOLOGIES IN ADULT EDUCATION TO DO • Assignment 3 feedback should be completed by the end of the weekend. • Begin working on Assignment 4 (Lesson Plan and Poster). • Post your thoughts on Gamification, Games-Based Learning, and the Week 6 readings, using the discussion forum / blog / vLog posts / Twitter…
  • 8. Break Time! …back to start the session with Group B at 7:40 pm ET…
  • 9. digitaltechnologies in adult education Group B (7:40-9 pm ET) Agenda: • Check-In • eBadge Winner – Best Creative Intro • Break-Out Activity – The Game of Games • To Do List
  • 10. DIGITAL TECHNOLOGIES IN ADULT EDUCATION CHECK-IN • How was Week 5? • What questions do you have about Gamification, Games-Based Learning, or Assignment 4?
  • 11. DIGITAL TECHNOLOGIES IN ADULT EDUCATION eBADGE WINNER Farheen Zaidi Jennifer Allore
  • 12. DIGITAL TECHNOLOGIES IN ADULT EDUCATION BREAKOUT ACTIVITY Instructions: • Choose a team captain to launch the activity and: o Share your screen in the breakout room o Enter your team’s responses to each question • Work with your teammates to select the answers https://goo.gl/forms/9eEZh9qCyBB41oWz2
  • 13. DIGITAL TECHNOLOGIES IN ADULT EDUCATION BREAKOUT ACTIVITY Collect eBadges:
  • 14. DIGITAL TECHNOLOGIES IN ADULT EDUCATION TO DO • Assignment 3 feedback should be completed by the end of the weekend. • Begin working on Assignment 4 (Lesson Plan and Poster). • Post your thoughts on Gamification, Games-Based Learning, and the Week 6 readings, using the discussion forum / blog / vLog posts / Twitter…
  • 15. DIGITAL TECHNOLOGIES IN ADULT EDUCATION DISCUSSION Your school / organization has asked you to chair a team to look at integrating gamification or games-based learning in your program’s curriculum. • What concerns are your colleagues likely to express? • What barriers are you likely to face? • How would you propose to address those concerns and barriers? How would you increase the likelihood of adoption of this EdTech strategy? • What would you recommend your school / organization and colleagues avoid doing? • What applications would you recommend to “get the ball rolling” with gamification or games-based learning? Discuss with your breakout group (time permitting). Share your thoughts be creating a collaborative wiki, or using the discussion forums or your weekly blog/vLog reflections.
  • 16. Break Time! …back to start the session with Group B at 7:40 pm ET…