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GAME:IT
A Project-Based STEM course
About STEM Fuse
• Founded in 2009 by Carter Tatge after he
  recognized the need for increased STEM
  education in schools
• Partnered with award winning teachers to
  develop the GAME:IT curriculum
• Piloted course for two years in two different
  schools to ensure ease of teaching and
  confirm appeal to students
What is Game:IT?
•   Web-based game design course
•   Hands-On STEM focused curriculum
•   Project-based learning
•   Uses GameMaker, a free open-source software
•   Offers up to 16 weeks of material
•   Easy to teach; no programming experience
    necessary
How can GAME:IT be used?
•   Stand-alone elective course
•   CTE course
•   Supplement to a physics or math course
•   Business or marketing course
•   After-school club
•   Community education course
Curriculum Alignment?
GAME:IT ‘s learning objectives were designed to
align very closely with:

      • ISTE’s NETS for students
      • 21st Century Skills Technology Core
        Standards
      • Common Core State Standards
What students will learn?
1.   Technical skills related to game development, computer
     programming & graphic design
2.   Critical thinking
3.   Problem Solving
4.   Communication and collaboration as an individual and part of a
     team
5.   Using digital tools for research and learning
6.   Using engineering, physics & mathematical concepts critical to
     game development
7.   Explore post-secondary options and career opportunities
What is included?
• Teachers guide for each of the 4 units
• All worksheets, quizzes, tests, PowerPoints
  and presentations needed to teach the course
• Clear step-by-step instructions for each of the
  12 games
• No additional materials or programs to
  purchase; fully web-based
Unit 1 Snapshot - 1 week (5 class periods)
Includes a Teachers Guide with
recommendations for the content to be covered
each day. URLs to websites are provided and
all worksheets, PowerPoints, quizzes and
answer keys are included.
Unit 2 Snapshot - 1 week (5 class periods)
Like Unit 1, Unit 2 includes a day
by day recommendation along with
all needed materials
Unit 3 Snapshot - 4 - 11 weeks,   depending on time available
Unit 3 Snapshot
What games will they create?
How is Unit 4 laid out?
Unit 4: Design, market and present original game
        Timeline: 3 weeks

 Students will:
• Form game development teams
• Design an original game
• Document the game development process
• Create a marketing plan for your game
• Present your game and plan to the class
• PLAY YOUR GAME & HAVE SOME FUN!
How to purchase?
•   Subscription basis for entire school
       o   First time purchasers can buy now & use through June 30, 2013
       o   Annual Renewal after initial period


•   No limit on the number of students that can take the course
    during the subscription period

•   Low Cost - Only $499.00
       o   Purchase online via PayPal
       o   Request Invoice or Purchase Order
QUESTIONS?

      Call Kari at 320-241-4664
or e-mail at kari.tatge@stemfuse.com

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Learn more about GAME:IT

  • 2. About STEM Fuse • Founded in 2009 by Carter Tatge after he recognized the need for increased STEM education in schools • Partnered with award winning teachers to develop the GAME:IT curriculum • Piloted course for two years in two different schools to ensure ease of teaching and confirm appeal to students
  • 3. What is Game:IT? • Web-based game design course • Hands-On STEM focused curriculum • Project-based learning • Uses GameMaker, a free open-source software • Offers up to 16 weeks of material • Easy to teach; no programming experience necessary
  • 4. How can GAME:IT be used? • Stand-alone elective course • CTE course • Supplement to a physics or math course • Business or marketing course • After-school club • Community education course
  • 5. Curriculum Alignment? GAME:IT ‘s learning objectives were designed to align very closely with: • ISTE’s NETS for students • 21st Century Skills Technology Core Standards • Common Core State Standards
  • 6. What students will learn? 1. Technical skills related to game development, computer programming & graphic design 2. Critical thinking 3. Problem Solving 4. Communication and collaboration as an individual and part of a team 5. Using digital tools for research and learning 6. Using engineering, physics & mathematical concepts critical to game development 7. Explore post-secondary options and career opportunities
  • 7. What is included? • Teachers guide for each of the 4 units • All worksheets, quizzes, tests, PowerPoints and presentations needed to teach the course • Clear step-by-step instructions for each of the 12 games • No additional materials or programs to purchase; fully web-based
  • 8. Unit 1 Snapshot - 1 week (5 class periods) Includes a Teachers Guide with recommendations for the content to be covered each day. URLs to websites are provided and all worksheets, PowerPoints, quizzes and answer keys are included.
  • 9. Unit 2 Snapshot - 1 week (5 class periods) Like Unit 1, Unit 2 includes a day by day recommendation along with all needed materials
  • 10. Unit 3 Snapshot - 4 - 11 weeks, depending on time available
  • 12. What games will they create?
  • 13. How is Unit 4 laid out? Unit 4: Design, market and present original game Timeline: 3 weeks Students will: • Form game development teams • Design an original game • Document the game development process • Create a marketing plan for your game • Present your game and plan to the class • PLAY YOUR GAME & HAVE SOME FUN!
  • 14. How to purchase? • Subscription basis for entire school o First time purchasers can buy now & use through June 30, 2013 o Annual Renewal after initial period • No limit on the number of students that can take the course during the subscription period • Low Cost - Only $499.00 o Purchase online via PayPal o Request Invoice or Purchase Order
  • 15. QUESTIONS? Call Kari at 320-241-4664 or e-mail at kari.tatge@stemfuse.com