2. About STEM Fuse
• Founded in 2009 by Carter Tatge after he
recognized the need for increased STEM
education in schools
• Partnered with award winning teachers to
develop the GAME:IT curriculum
• Piloted course for two years in two different
schools to ensure ease of teaching and
confirm appeal to students
3. What is Game:IT?
• Web-based game design course
• Hands-On STEM focused curriculum
• Project-based learning
• Uses GameMaker, a free open-source software
• Offers up to 16 weeks of material
• Easy to teach; no programming experience
necessary
4. How can GAME:IT be used?
• Stand-alone elective course
• CTE course
• Supplement to a physics or math course
• Business or marketing course
• After-school club
• Community education course
5. Curriculum Alignment?
GAME:IT ‘s learning objectives were designed to
align very closely with:
• ISTE’s NETS for students
• 21st Century Skills Technology Core
Standards
• Common Core State Standards
6. What students will learn?
1. Technical skills related to game development, computer
programming & graphic design
2. Critical thinking
3. Problem Solving
4. Communication and collaboration as an individual and part of a
team
5. Using digital tools for research and learning
6. Using engineering, physics & mathematical concepts critical to
game development
7. Explore post-secondary options and career opportunities
7. What is included?
• Teachers guide for each of the 4 units
• All worksheets, quizzes, tests, PowerPoints
and presentations needed to teach the course
• Clear step-by-step instructions for each of the
12 games
• No additional materials or programs to
purchase; fully web-based
8. Unit 1 Snapshot - 1 week (5 class periods)
Includes a Teachers Guide with
recommendations for the content to be covered
each day. URLs to websites are provided and
all worksheets, PowerPoints, quizzes and
answer keys are included.
9. Unit 2 Snapshot - 1 week (5 class periods)
Like Unit 1, Unit 2 includes a day
by day recommendation along with
all needed materials
13. How is Unit 4 laid out?
Unit 4: Design, market and present original game
Timeline: 3 weeks
Students will:
• Form game development teams
• Design an original game
• Document the game development process
• Create a marketing plan for your game
• Present your game and plan to the class
• PLAY YOUR GAME & HAVE SOME FUN!
14. How to purchase?
• Subscription basis for entire school
o First time purchasers can buy now & use through June 30, 2013
o Annual Renewal after initial period
• No limit on the number of students that can take the course
during the subscription period
• Low Cost - Only $499.00
o Purchase online via PayPal
o Request Invoice or Purchase Order
15. QUESTIONS?
Call Kari at 320-241-4664
or e-mail at kari.tatge@stemfuse.com