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ST Built in Boot loader
1. ST built-in Boot Loader
Applicable to STM32L1XX
Due to the technical limitations that will be detailed below,
Meprolight has decided not to use ST built in boot loader
Hence this presentation does not contain sensitive information
2. Agenda
• MCU Architerture 3 slides
• ST Built in Bootloader 3 slides
• Implementation Flowchart 1 slide
• Merging the code 3 slides
• External application 2 Slides
• Validation 1 Slide
4. ARM Cortex-M Start up Sequence
• Electronically
– Fetch Stack Pointer from address 0x00
– Fetch Program Counter from address 0x04
• Software
– Execute assembly function Reset_Handler
(initialize vector table and call the followings)
– Execute c function SystemInit
Initializes clocks and VTOR
– Execute assembly function __iar_data_init3Initialize Initializes
variables
– Call function main
User program
But address 0x00 does not exist in Flash !
It is mapped to other address (0x08000000 in normal execution)
6. System Memory
• Written in ROM within the Flash
• Has two functions:
– Firmware update
– Execute code from bank 2
(When nBFB2 = 0 at startup)
7. nBFB2 bit
• nBFB2 = 1 at startup Normal Execution
• nBFB2 = 0 at startup
– Address 0x00 is mapped electronically
to System memory
– System memory Jumps to bank 2
• Undocumented important Takeaways:
– When running from bank 2 (nBFB2 = 0),
an attempt to update firmware from system memory
will FAIL, because it will result in jumping back to bank 2
– Unlike STM32L0XXX and STM32L4XXX,
nBFB2 does not result in bank swap
8. Bootloader limitations
ST bootloader has limited address range allowed to be written
(all of bank 1 and ½ of bank 2)
Thus,
If the application requires more than ½ the space of a bank,
only one version of the application may be updated.
Since the firmware update may only be conducted when
nBFB2 = 1, the code that initiates the firmware update must
reside in bank 1.
Due to the above limitations, it has been decided to use
custom boot loader, and therefore this presentation is
released for the public not to repeat our mistakes
9. Memory banks in STM32L1XX
Two Banks
All of Bank 1 and Half of Bank 2 are accessible
by ST ROM Bootloader
Factory Code @ Bank1
(start address 0x08000000)
Updated Code @ Bank2
(start address 0x08040000)
Updated Reticles & Menus @ bank 1
(start address 0x08008000)
Factory Reticles & Menus @ bank2
(start address 0x08048000)
10. Wrtieto EEPROM:
Go_to_BL_Flag=1
Yes
Wake up
from Reset
Go_to_BL_Flag=0
Remap 0x00 to BLflash
Set stackpointer to BLStack
Jump to BL
Yes
Software
Reset
nBFB2 ==1 ?
Field Upgrade
Request ?
Normal code
Run from bank 2
No
Communication
with BL
Established ?
Establish
communication
with BL
Error message
(in application)
Reset (Opt. Byte)
No Writecodeto Bank2
And / Or Datato Bank1
Read To ValidateOK?
Set nBFB2 =0
(Initiatesreset)
Yes
No
Yes
Go_to_BL_Flag==1 ?
No
Remap 0x00
to Flash 2
Remap 0x00 to Flash1No
Set nBFB2 =1
Coderun from bank 1
Field Upgrade
Request ?
No
Yes
Yes
12. BL.C
#include "BL.h"
void GoToBootLoader(void)
{
//Initializing the arguments for HAL functions
FLASH_AdvOBProgramInitTypeDef OBbank1;
OBbank1.BootConfig = OB_BOOT_BANK1;
OBbank1.OptionType = OPTIONBYTE_BOOTCONFIG;
// Write to EEPROM that BootLoader should be executed
HAL_FLASHEx_DATAEEPROM_Unlock();
HAL_FLASHEx_DATAEEPROM_Program(FLASH_TYPEPROGRAMDATA_WORD,
EEPROM_Address_Mode_Of_Execution,
ShouldExecuteBootLoader);
//Change to (or stay at) bank1 and reset the device
HAL_FLASH_OB_Unlock();
HAL_FLASHEx_AdvOBProgram(&OBbank1);
HAL_FLASH_Unlock();
HAL_FLASH_OB_Launch();
}
13. void SystemInit (void)
// Define our function pointer
void (__code*SysMemBootJump)(void);
// Set system memory address.
volatile uint32_t addr = BootLoaderMemoryLocation;
if(…) // MCU was Set to be boot from bank 1
if ( // Jump to boot loader request is registered
// Reset our trigger
HAL_FLASHEx_DATAEEPROM_Erase(FLASH_TYPEPROGRAM_WORD, EEPROM_Address_Mode_Of_Execution);
//Set jump memory location for system memory
SysMemBootJump = (void (*)(void)) (*((uint32_t *)(addr + 4 )));
//Remap system memory to address 0x0000 0000 in address space
__HAL_SYSCFG_REMAPMEMORY_SYSTEMFLASH();
SCB->VTOR = 0; // BootLoaderMemoryLocation; Since 0 is mapped to system memory
__set_MSP(*(uint32_t *)addr);
// Point the PC to the System Memory reset vector
SysMemBootJump();
}
else{ // Running Code from bank 1
SCB->VTOR = FLASH_BASE | VECT_TAB_OFFSET; /* Vector Table Relocation in Internal FLASH.*/
}
}
else // run from bank2
{
SCB->VTOR = FLASH_BANK2_BASE | VECT_TAB_OFFSET;
}
14. Requirement from external application
Input
The input to the external (smarthphone) is a binary file of size
X bytes,
where 0x38000 < X < 0x40000 changes from one update to
the other.
Goal
The binary file is to be copied into flash, where the first byte is
copied to address UpdateCodeStartAddress and the last
address is to be copied to UpdateCodeStartAddress + X, where
UpdateCodeStartAddress = 0x08008000.
After the file is copied (and verified that it is copied correctly),
the gun sight should be booted from bank 2 of the DM code.
The rest of the document is only a recommendation
15. Added value in brief
The following observation are not explicitly found in
ST Official documentation:
– When running from bank 2 (nBFB2 = 0),
an attempt to update firmware from system memory
will FAIL, because it will result in jumping back to bank 2
– Unlike STM32L0XXX and STM32L4XXX,
nBFB2 does not result in bank swap