WHAT IS
MATUMIT SOMBUNJAROEN
V1.0
2015/11/30
Generalization?
BEFORE I GO ON TO EXPLAIN
This Slide will focus
more on Game Design
But it is a concept that is used
by pretty much on every aspects,
So,
I will do an explanation on that first
WHAT IS GENERALIZATION?
It is a process where a person would assume that all entities in a group
would share a same characteristic, due to limited exposures to samples.
Thai Foods
Well known
Spicy Thai Food
I’m not
spicy
I’m a
sweet
All Thai Foods
are spicy
THE PROBLEM, (TRUE STORY)
We are going for ASEAN market!
We’re culturally
closer to Indian
We’re culturally
closer to Chinese
Generalization caused
misunderstanding of Target Group
As such, processes that require
understanding of the Targets to function
will result in failure
Marketing, Customer Services, etc
IN A MORE EXTREME CASE (AGAIN, TRUE STORY)
The Result?, Everyone just hated each other
Thai Women
Prostitute
Foreigners
Sex TouristI heard Thailand
is full of Prostitutes
We are not
Prostitutes!
We are just normal
tourists, Seriously
Foreigners just came
here to get Women
MORE OVER,
Let’s go to
Game Design now
A COMMON OCCURRENCE
I’m going to make
A JRPG
Oh, you are going to
make a
turn based RPG!
…..No….
Huh? I but you said it’s
going to be a JRPG
Lots of [JRPG] are Turn-Based
Certain User only saw JRPG
That are also Turn-Based
Therefore
All JRPG are Turn-Based
<= Logic Errors +
Misunderstanding on a subject
THE PROBLEM – ON MARKETING
I’m going to make
A game for
Western Market
Many hits have
Middle Age Male Protagonist
Generalization
“All Westerners like
Macho Middle Age Man”
(MMAM)
Simply put in a MMAM in the hope that it will sell
The Thing is:
Users didn’t like those Game simply because
the Protagonist is a MMAM
<= Reception is Mediocre
THE PROBLEM – ON GAME DESIGN
I’m going to make
A Puzzle RPG Made
Generalized
List of What make
[Puzzle RPG]Do Research Samples
On [Puzzle RPG]
Started Thinking
It’s a Puzzle RPG,
Therefore it must have these
The Result:
End up doing everything
other games already have
<= No innovation + No selling points
THE PROBLEM – ON ADVERTISING
User make
Generalized
Expectations
based on Personal
Experiences
It’s going to be
[ ] right!
Actual Game: If the End Result is
different from Expectations
It will generate minus reception
**I pre-ordered the Game though**
What the
hell is this?
MORE OVER,
So,
How to fix this problem
It’s simple really
DON’T GENERALIZED!!!
BE SPECIFIC ON WHO YOUR TARGET IS
Westerner
CalifornianMen in 30s
Strategy Game
SciFi Near
Future
Main Target
BE SPECIFIC ON WHAT YOU ARE MAKING
Simply saying, “Tactical Strategy”
Explained nothing about a Game
Command a squad from
Tactical Map
Control Individual Units and
Shoot at Enemy
INNOVATE!!!
A Game with only Generalized features,
Is nothing more than a Generic Clone
Finally,
a Final Word
Seriously,
Cloning Famous other Games,
Don’t make it Popular!!!

What is Generalization

  • 1.
  • 2.
    BEFORE I GOON TO EXPLAIN This Slide will focus more on Game Design But it is a concept that is used by pretty much on every aspects, So, I will do an explanation on that first
  • 3.
    WHAT IS GENERALIZATION? Itis a process where a person would assume that all entities in a group would share a same characteristic, due to limited exposures to samples. Thai Foods Well known Spicy Thai Food I’m not spicy I’m a sweet All Thai Foods are spicy
  • 4.
    THE PROBLEM, (TRUESTORY) We are going for ASEAN market! We’re culturally closer to Indian We’re culturally closer to Chinese Generalization caused misunderstanding of Target Group As such, processes that require understanding of the Targets to function will result in failure Marketing, Customer Services, etc
  • 5.
    IN A MOREEXTREME CASE (AGAIN, TRUE STORY) The Result?, Everyone just hated each other Thai Women Prostitute Foreigners Sex TouristI heard Thailand is full of Prostitutes We are not Prostitutes! We are just normal tourists, Seriously Foreigners just came here to get Women
  • 6.
    MORE OVER, Let’s goto Game Design now
  • 7.
    A COMMON OCCURRENCE I’mgoing to make A JRPG Oh, you are going to make a turn based RPG! …..No…. Huh? I but you said it’s going to be a JRPG Lots of [JRPG] are Turn-Based Certain User only saw JRPG That are also Turn-Based Therefore All JRPG are Turn-Based <= Logic Errors + Misunderstanding on a subject
  • 8.
    THE PROBLEM –ON MARKETING I’m going to make A game for Western Market Many hits have Middle Age Male Protagonist Generalization “All Westerners like Macho Middle Age Man” (MMAM) Simply put in a MMAM in the hope that it will sell The Thing is: Users didn’t like those Game simply because the Protagonist is a MMAM <= Reception is Mediocre
  • 9.
    THE PROBLEM –ON GAME DESIGN I’m going to make A Puzzle RPG Made Generalized List of What make [Puzzle RPG]Do Research Samples On [Puzzle RPG] Started Thinking It’s a Puzzle RPG, Therefore it must have these The Result: End up doing everything other games already have <= No innovation + No selling points
  • 10.
    THE PROBLEM –ON ADVERTISING User make Generalized Expectations based on Personal Experiences It’s going to be [ ] right! Actual Game: If the End Result is different from Expectations It will generate minus reception **I pre-ordered the Game though** What the hell is this?
  • 11.
    MORE OVER, So, How tofix this problem
  • 12.
  • 13.
    BE SPECIFIC ONWHO YOUR TARGET IS Westerner CalifornianMen in 30s Strategy Game SciFi Near Future Main Target
  • 14.
    BE SPECIFIC ONWHAT YOU ARE MAKING Simply saying, “Tactical Strategy” Explained nothing about a Game Command a squad from Tactical Map Control Individual Units and Shoot at Enemy
  • 15.
    INNOVATE!!! A Game withonly Generalized features, Is nothing more than a Generic Clone
  • 16.
  • 17.
    Seriously, Cloning Famous otherGames, Don’t make it Popular!!!