@OtakuEatMama V1.0 2016/09/03 1
Review by Matumit Sombunjaroen
@OtakuEatMama 2
I was given the Game as a gift from a
certain K-San, who worked on
Development of the Game.
As such, I decided to show gratitude,
by giving an in-depth review.
Origin of the Matter
@OtakuEatMama 3
IT WILL BE BIASED – Based on my personal Experiences
The opinions here will be personally mine, and will neither
reflect nor represent what other people could think about
the Game.
Also, this review is done in English,
because I have Thai audiences who cannot read Japanese,
and Japanese audiences who cannot read Thai.
How the review work
@OtakuEatMama 4
Scoring System
+100
-100
Good Game! Bad Game!
Base score will start at 0,
Each Category will add a score to it.
Score of 0 is Average on this Scale
@OtakuEatMama 5
By the time of the review
I’ve played for around 14hrs
@OtakuEatMama 6
Personal Experiences
on the Franchise and Genre
@OtakuEatMama 7
Franchise
The only Game in the Franchise that I
have played before is Starlight Stage.
As such, my impression of the Game will
be slightly fresh, with no knowledge of
previous Game and Characters in the main
series
Also, I quit playing Starlight Stage because
the frickin Gacha refused to give me SSR
Arnya
@OtakuEatMama 8
Genre
I have experiences playing several Rhythm
Games for more than a Decade.
Most of the time,
I can clear on Hard settings,
but barely able to do so on the Pro level
Lack of musical talent run in the family,
so I’ll blame this on my DNA though
@OtakuEatMama 9
Idol Contents
I never like Idol stuffs,
Felt indifferent during the rise of AKB48,
Doesn’t watch Idol Anime that much
However, I watched Love Live Sunshine,
Because Riko is the BEST Girl!!!
….. Never watched the 1st Anime,
And know nothing about µ's.
@OtakuEatMama 10
Character Review
@OtakuEatMama 11
Character Selection
At the Start of the Game,
You can choose 3 Characters to form 1st Unit
Once you Level-Up, more Girls will be added.
Each Character are introduced with this Profile Card,
which I find to be Creative, and the handwriting is
different for each girl, showing their personalities.
However,
You don’t get to talk and know the girl until after you
permanently selected one. It’s really a hit or miss.
An introduction Scene before selection could really
improve this
+50
-100
@OtakuEatMama 12
The Girls I didn’t chose the 1st round
Don’t like Chibikko that much
@OtakuEatMama 13
The Girls I didn’t chose the 1st round
At a glance,
Seems too noisy
@OtakuEatMama 14
The Girls I didn’t chose the 1st round
Not really My Type
@OtakuEatMama 15
1st Unit
So, I chose a Boku-Girl
And 2 Girls with the Largest Bust-Size
HOWEVER!
Despite having the largest
Bosom in the Game, visually
I cant feel any differences!!!
+50
-200
@OtakuEatMama 16
Boku-Girl Introduction Scene
@OtakuEatMama 17
The Glasses Girl
+50
I found her to be likable
after getting to know her
more though
@OtakuEatMama 18
Total Score For this Section
+50
-100
+50
-200
+50
@OtakuEatMama 19
Also,
The Twins remained 13,
when they already have 4 In-Game Birthdays
and should be at the same age as Mizuki-Nana (17)
@OtakuEatMama 20
Rhythm Game
@OtakuEatMama 21
The Screen
Only one key
will enter detection zone
At any single time
Square, Triangle, Circle
Came from 3 Sides
Corresponding to the
GamePad
Relatively easy to play
compared to other
Rhythm Games
@OtakuEatMama 22
Impression
Unlike some other games,
where you had to drag your
eyes around the screen
This game has your eye focus in
only one place,
I really like this, because it allow
me to see the performance
better, even when focusing on
the Buttons
This, coupled with relatively
easy Gameplay,
Really make me enjoy the
performance
@OtakuEatMama 23
Visual
Until Blue Reflection got release,
Amongst Games with NPR Graphics,
I dare say that Aimas Platinum is amongst the
most Visually Stunning Game in existence
The 3D is Absolutely Beautiful
Motions are top notch and believable
The Choreography and Cinematic Direction is
amongst the best I’ve ever seen in any
Medium
@OtakuEatMama 24
Solo Duet Trio Quartet and the Voices
For each Stages, you can use 1-5 Characters.
Depending on the number of Characters,
The Performances will change.
Also, the Singing Voice will change depending on
who is in the Stage.
A Power+ compare to other Games in the Genre
This added Variations and the Replay Value is
totally Over-whelming.
@OtakuEatMama 25
Combo Bonus
+200
This is a common problem that I hate about
Rhythm Game.
Because they uses Combo Staggering Algorithm
on Base Score,
Depending on where you make that single Miss,
The Score will fluctuate really badly
However, Aimas Platinum ditched this,
Anything beside Miss will connect the Combo,
And the Combo Score is merely a Bonus that do
not make a Major Score Loss on just a few Misses
Both got 1Miss,
But B got higher Score
Because Combo Count is Higher
A
B
@OtakuEatMama 26
Theatre Mode and Replay
+300
There is a Theatre Mode,
Where You can use everything that you have
unlocked to Setup and simply watch the
Performance
You can Control the Camera,
Save it,
And Share it with other Players.
Despite not being a Game Changer,
I consider it to be a reasonably nice addition
@OtakuEatMama 27
The Bad Stuff, Status and not so Good UI
One thing that I really, REALLY, hated. Is that
The Character’s Status have more dominant effect on
the Score than Player Skill.
In quite a Few Games,
Despite getting Full Combo, I couldn’t clear the Stage,
because the Character’s Status is not High Enough
Also, the Effect showing the Hit Result is quite hard to
see when playing. It’s quite hard to realize when a miss
was made.
-20
@OtakuEatMama 28
The Songs
Unfortunately,
I will give the Songs Score of 0 for the time being
The reason is not on the Songs themselves,
But it’s due to the Management Section that
ruined it.
I will explain this later
Please be reminded that the Score of 0 is
Average for the Scoring System use
@OtakuEatMama 29
Total Score For this Section
+200+300 -20
@OtakuEatMama 30
Management
Feature
@OtakuEatMama 31
Let me say before hand that
I WILL GIVE LOAD OF
HORRIBLE SCORES FOR THIS
However, please be reminded that
this is also because I am not
the Game’s Main Target Audience.
Before I talk further
@OtakuEatMama 32
Me as a Player:
Wanted to Quickly Finish the Game
Wanted to see and Enjoy the Story to the fullest
Who’s the Game Designed for:
Playing for as long as possible
Casually Enjoy playing more Rhythm Game
What’s the issue?
@OtakuEatMama 33
The Story did not give Narrative Moments to the Songs
For each Stages,
Player can freely Switch the Song and Characters.
This is really good as a Rhythm Game.
HOWEVER,
The Story did not provide any situational condition
to any specific Songs,
And Narrative-wise, none of the Characters are
specifically associated to any of the song at all.
The Songs are neither Situational nor have any
specific Narrative Meaning
As a result,
Even though I played the Game for 10Hrs+,
I cannot remember any of them out of my head.
@OtakuEatMama 34
What I mean by Situation and Character Association
For example,
Macross Frontier Final EP’s Lion Duet,
And
Re:Zero EP18’s Rem Song
Etc,
Are Songs that were play under a Specific
Narrative Situation,
and give Spotlight to the Characters.
It make both the Songs and Characters
associated truly Memorable.
@OtakuEatMama 35
Another Comparison
As a Rhythm Game,
Even though I regard Aimas Platinum as a way
more Superior Game than P4D,
The Songs in P4D are Narrative Situational, and
have Specific Characters associated with them.
As such, I have a better experience and memory
of the Game.
Not to mention that Kanji Head Banging was
awesome, and Nanako-Chan was cute as hell
@OtakuEatMama 36
Small Events
At the Start and End of each Week (1Turn)
There are small Events,
Which show the Character getting along.
Some are specific to certain Characters,
But most are generic and get randomly replace by different
Characters.
Even though they’re nice presentations,
Unfortunately, after playing for around 3Hrs, the same Events
kept appearing again and again, and it became quite a chore &
REALLY TEDIOUS.
THERE IS NO OPTION TO AUTOMATICALLY SKIP THESE,
AND THE LOADING TIME REALLY KILLED THE PACING
When I wanted to do is to play the Next Stage
@OtakuEatMama 37
Major Events
Good Pacing for me
What the Game Provided
At Rank Up Stages, etc,
There are events that are specific to each Character.
There is nothing wrong with the Events themselves,
But the problem was that in order to see the Event,
I had to took time grinding to LVLUP,
And by the time that I got to play the next Event, I already
forgot what the last one was about.
-300
@OtakuEatMama 38
Really Bad Flow Design
Mission Selection
Going out Mini-Event
Prepare for Performance
Play Performance
Select Song, Select Member, Select Clothing
Select Song, Select Member, Select Clothing
CANNOT SELECT MEMBERS
WHO DID NOT COME ALONG
Selected Member going to work,
Leaving Non-Selected Member behind
-200
This is not much of a hassle once I got use to it,
But the redundancy is Tiring when you played the Game for quite awhile
My Suggestion: Take away the Prepare Performance Scene,
and have everything done once in Mission Select Scene.
@OtakuEatMama 39
Character Relationship
Because most of the Events I saw are Generic
and can be replaced by anyone,
And Major Events that also show Character’s
relationship are far and few in-between,
Despite playing for more than 10 Hrs,
Beside knowing that they are getting along well,
I still don’t understand the relationship
of each Characters,
and how they think about or treat one another.
-300
@OtakuEatMama 40
No Consequences for failure
The Game is structured in 12-Turns per 1 Loop,
There are Mini-Games that help collecting EXP and Money,
And they are quite Creative and fun to play.
However, Since there is really no Time Specific Constrain or
Consequences for Failure.
After Playing for awhile, I had to repeat the Chore again & again.
As such, what I actually felt is not really management, but just
Grinding for EXP and Money, so that I can see the next Event.
11Turn
1 Turn
Key Stage
1Season
4 Seasons Total
InfiniteLoop
-400
+300
@OtakuEatMama 41
DLC
THE WORST THING OF ALL,
THE SLOW PACING WAS TO
PUSH PLAYER TO PAY FOR DLC MONEY
The Only reason I did not give this -5000
Is because I got the Game as a Gift.
I would have been happy
to pay for DLC songs,
if the Pacing is not this bad
@OtakuEatMama 42
Seriously,
Had this been a F2P Game, then there is no problem with it.
Whoever designed the Monetization,
should realize that Full Prize Console Game are Not Mobile F2P Game,
And they should learned this by now when JoJoASB got Flamed
@OtakuEatMama 43
Total Score For this Section
-300
-300
-400
+300
-200
@OtakuEatMama 44
Summary
@OtakuEatMama 45
Total Score
This would have been a Legendary Class Great Game
has the Management Section not ruined it
@OtakuEatMama 46
Suggestion
Fix Game Pacing and
add Characters & Songs Specific Events,
So that the Player can Fully enjoy the Experience
Rather than have the Player feel
they’re playing Long and Tedious Mediocre Game
@OtakuEatMama 47
Also,
Seriously!
DON’T RELEASE 2 MAJOR GAMES
IN THE SAME MONTH!!!
Even if I am a fan of both Series,
I would only have time and money to
buy and play only one of them!
@OtakuEatMama 48
Finally,
At the very least,
The Game successfully managed to get me
interest in these figures
@OtakuEatMama 49
Contact,
I’ll leave my current job at 30th Sep 2016
If you want to contact me for work,
please mail to,
zenneth@zodiac-alliance.com
If you want to Donate, please go to
https://www.paypal.me/MatumitFSombunjaroen

Idol Master Platinum Stars アイマス プラチナスターズ Game Review

  • 1.
    @OtakuEatMama V1.0 2016/09/031 Review by Matumit Sombunjaroen
  • 2.
    @OtakuEatMama 2 I wasgiven the Game as a gift from a certain K-San, who worked on Development of the Game. As such, I decided to show gratitude, by giving an in-depth review. Origin of the Matter
  • 3.
    @OtakuEatMama 3 IT WILLBE BIASED – Based on my personal Experiences The opinions here will be personally mine, and will neither reflect nor represent what other people could think about the Game. Also, this review is done in English, because I have Thai audiences who cannot read Japanese, and Japanese audiences who cannot read Thai. How the review work
  • 4.
    @OtakuEatMama 4 Scoring System +100 -100 GoodGame! Bad Game! Base score will start at 0, Each Category will add a score to it. Score of 0 is Average on this Scale
  • 5.
    @OtakuEatMama 5 By thetime of the review I’ve played for around 14hrs
  • 6.
  • 7.
    @OtakuEatMama 7 Franchise The onlyGame in the Franchise that I have played before is Starlight Stage. As such, my impression of the Game will be slightly fresh, with no knowledge of previous Game and Characters in the main series Also, I quit playing Starlight Stage because the frickin Gacha refused to give me SSR Arnya
  • 8.
    @OtakuEatMama 8 Genre I haveexperiences playing several Rhythm Games for more than a Decade. Most of the time, I can clear on Hard settings, but barely able to do so on the Pro level Lack of musical talent run in the family, so I’ll blame this on my DNA though
  • 9.
    @OtakuEatMama 9 Idol Contents Inever like Idol stuffs, Felt indifferent during the rise of AKB48, Doesn’t watch Idol Anime that much However, I watched Love Live Sunshine, Because Riko is the BEST Girl!!! ….. Never watched the 1st Anime, And know nothing about µ's.
  • 10.
  • 11.
    @OtakuEatMama 11 Character Selection Atthe Start of the Game, You can choose 3 Characters to form 1st Unit Once you Level-Up, more Girls will be added. Each Character are introduced with this Profile Card, which I find to be Creative, and the handwriting is different for each girl, showing their personalities. However, You don’t get to talk and know the girl until after you permanently selected one. It’s really a hit or miss. An introduction Scene before selection could really improve this +50 -100
  • 12.
    @OtakuEatMama 12 The GirlsI didn’t chose the 1st round Don’t like Chibikko that much
  • 13.
    @OtakuEatMama 13 The GirlsI didn’t chose the 1st round At a glance, Seems too noisy
  • 14.
    @OtakuEatMama 14 The GirlsI didn’t chose the 1st round Not really My Type
  • 15.
    @OtakuEatMama 15 1st Unit So,I chose a Boku-Girl And 2 Girls with the Largest Bust-Size HOWEVER! Despite having the largest Bosom in the Game, visually I cant feel any differences!!! +50 -200
  • 16.
  • 17.
    @OtakuEatMama 17 The GlassesGirl +50 I found her to be likable after getting to know her more though
  • 18.
    @OtakuEatMama 18 Total ScoreFor this Section +50 -100 +50 -200 +50
  • 19.
    @OtakuEatMama 19 Also, The Twinsremained 13, when they already have 4 In-Game Birthdays and should be at the same age as Mizuki-Nana (17)
  • 20.
  • 21.
    @OtakuEatMama 21 The Screen Onlyone key will enter detection zone At any single time Square, Triangle, Circle Came from 3 Sides Corresponding to the GamePad Relatively easy to play compared to other Rhythm Games
  • 22.
    @OtakuEatMama 22 Impression Unlike someother games, where you had to drag your eyes around the screen This game has your eye focus in only one place, I really like this, because it allow me to see the performance better, even when focusing on the Buttons This, coupled with relatively easy Gameplay, Really make me enjoy the performance
  • 23.
    @OtakuEatMama 23 Visual Until BlueReflection got release, Amongst Games with NPR Graphics, I dare say that Aimas Platinum is amongst the most Visually Stunning Game in existence The 3D is Absolutely Beautiful Motions are top notch and believable The Choreography and Cinematic Direction is amongst the best I’ve ever seen in any Medium
  • 24.
    @OtakuEatMama 24 Solo DuetTrio Quartet and the Voices For each Stages, you can use 1-5 Characters. Depending on the number of Characters, The Performances will change. Also, the Singing Voice will change depending on who is in the Stage. A Power+ compare to other Games in the Genre This added Variations and the Replay Value is totally Over-whelming.
  • 25.
    @OtakuEatMama 25 Combo Bonus +200 Thisis a common problem that I hate about Rhythm Game. Because they uses Combo Staggering Algorithm on Base Score, Depending on where you make that single Miss, The Score will fluctuate really badly However, Aimas Platinum ditched this, Anything beside Miss will connect the Combo, And the Combo Score is merely a Bonus that do not make a Major Score Loss on just a few Misses Both got 1Miss, But B got higher Score Because Combo Count is Higher A B
  • 26.
    @OtakuEatMama 26 Theatre Modeand Replay +300 There is a Theatre Mode, Where You can use everything that you have unlocked to Setup and simply watch the Performance You can Control the Camera, Save it, And Share it with other Players. Despite not being a Game Changer, I consider it to be a reasonably nice addition
  • 27.
    @OtakuEatMama 27 The BadStuff, Status and not so Good UI One thing that I really, REALLY, hated. Is that The Character’s Status have more dominant effect on the Score than Player Skill. In quite a Few Games, Despite getting Full Combo, I couldn’t clear the Stage, because the Character’s Status is not High Enough Also, the Effect showing the Hit Result is quite hard to see when playing. It’s quite hard to realize when a miss was made. -20
  • 28.
    @OtakuEatMama 28 The Songs Unfortunately, Iwill give the Songs Score of 0 for the time being The reason is not on the Songs themselves, But it’s due to the Management Section that ruined it. I will explain this later Please be reminded that the Score of 0 is Average for the Scoring System use
  • 29.
    @OtakuEatMama 29 Total ScoreFor this Section +200+300 -20
  • 30.
  • 31.
    @OtakuEatMama 31 Let mesay before hand that I WILL GIVE LOAD OF HORRIBLE SCORES FOR THIS However, please be reminded that this is also because I am not the Game’s Main Target Audience. Before I talk further
  • 32.
    @OtakuEatMama 32 Me asa Player: Wanted to Quickly Finish the Game Wanted to see and Enjoy the Story to the fullest Who’s the Game Designed for: Playing for as long as possible Casually Enjoy playing more Rhythm Game What’s the issue?
  • 33.
    @OtakuEatMama 33 The Storydid not give Narrative Moments to the Songs For each Stages, Player can freely Switch the Song and Characters. This is really good as a Rhythm Game. HOWEVER, The Story did not provide any situational condition to any specific Songs, And Narrative-wise, none of the Characters are specifically associated to any of the song at all. The Songs are neither Situational nor have any specific Narrative Meaning As a result, Even though I played the Game for 10Hrs+, I cannot remember any of them out of my head.
  • 34.
    @OtakuEatMama 34 What Imean by Situation and Character Association For example, Macross Frontier Final EP’s Lion Duet, And Re:Zero EP18’s Rem Song Etc, Are Songs that were play under a Specific Narrative Situation, and give Spotlight to the Characters. It make both the Songs and Characters associated truly Memorable.
  • 35.
    @OtakuEatMama 35 Another Comparison Asa Rhythm Game, Even though I regard Aimas Platinum as a way more Superior Game than P4D, The Songs in P4D are Narrative Situational, and have Specific Characters associated with them. As such, I have a better experience and memory of the Game. Not to mention that Kanji Head Banging was awesome, and Nanako-Chan was cute as hell
  • 36.
    @OtakuEatMama 36 Small Events Atthe Start and End of each Week (1Turn) There are small Events, Which show the Character getting along. Some are specific to certain Characters, But most are generic and get randomly replace by different Characters. Even though they’re nice presentations, Unfortunately, after playing for around 3Hrs, the same Events kept appearing again and again, and it became quite a chore & REALLY TEDIOUS. THERE IS NO OPTION TO AUTOMATICALLY SKIP THESE, AND THE LOADING TIME REALLY KILLED THE PACING When I wanted to do is to play the Next Stage
  • 37.
    @OtakuEatMama 37 Major Events GoodPacing for me What the Game Provided At Rank Up Stages, etc, There are events that are specific to each Character. There is nothing wrong with the Events themselves, But the problem was that in order to see the Event, I had to took time grinding to LVLUP, And by the time that I got to play the next Event, I already forgot what the last one was about. -300
  • 38.
    @OtakuEatMama 38 Really BadFlow Design Mission Selection Going out Mini-Event Prepare for Performance Play Performance Select Song, Select Member, Select Clothing Select Song, Select Member, Select Clothing CANNOT SELECT MEMBERS WHO DID NOT COME ALONG Selected Member going to work, Leaving Non-Selected Member behind -200 This is not much of a hassle once I got use to it, But the redundancy is Tiring when you played the Game for quite awhile My Suggestion: Take away the Prepare Performance Scene, and have everything done once in Mission Select Scene.
  • 39.
    @OtakuEatMama 39 Character Relationship Becausemost of the Events I saw are Generic and can be replaced by anyone, And Major Events that also show Character’s relationship are far and few in-between, Despite playing for more than 10 Hrs, Beside knowing that they are getting along well, I still don’t understand the relationship of each Characters, and how they think about or treat one another. -300
  • 40.
    @OtakuEatMama 40 No Consequencesfor failure The Game is structured in 12-Turns per 1 Loop, There are Mini-Games that help collecting EXP and Money, And they are quite Creative and fun to play. However, Since there is really no Time Specific Constrain or Consequences for Failure. After Playing for awhile, I had to repeat the Chore again & again. As such, what I actually felt is not really management, but just Grinding for EXP and Money, so that I can see the next Event. 11Turn 1 Turn Key Stage 1Season 4 Seasons Total InfiniteLoop -400 +300
  • 41.
    @OtakuEatMama 41 DLC THE WORSTTHING OF ALL, THE SLOW PACING WAS TO PUSH PLAYER TO PAY FOR DLC MONEY The Only reason I did not give this -5000 Is because I got the Game as a Gift. I would have been happy to pay for DLC songs, if the Pacing is not this bad
  • 42.
    @OtakuEatMama 42 Seriously, Had thisbeen a F2P Game, then there is no problem with it. Whoever designed the Monetization, should realize that Full Prize Console Game are Not Mobile F2P Game, And they should learned this by now when JoJoASB got Flamed
  • 43.
    @OtakuEatMama 43 Total ScoreFor this Section -300 -300 -400 +300 -200
  • 44.
  • 45.
    @OtakuEatMama 45 Total Score Thiswould have been a Legendary Class Great Game has the Management Section not ruined it
  • 46.
    @OtakuEatMama 46 Suggestion Fix GamePacing and add Characters & Songs Specific Events, So that the Player can Fully enjoy the Experience Rather than have the Player feel they’re playing Long and Tedious Mediocre Game
  • 47.
    @OtakuEatMama 47 Also, Seriously! DON’T RELEASE2 MAJOR GAMES IN THE SAME MONTH!!! Even if I am a fan of both Series, I would only have time and money to buy and play only one of them!
  • 48.
    @OtakuEatMama 48 Finally, At thevery least, The Game successfully managed to get me interest in these figures
  • 49.
    @OtakuEatMama 49 Contact, I’ll leavemy current job at 30th Sep 2016 If you want to contact me for work, please mail to, zenneth@zodiac-alliance.com If you want to Donate, please go to https://www.paypal.me/MatumitFSombunjaroen