This document discusses how a major online media group in China used a SoftLayer-based social analytics application to become the leading sports portal during the 2014 FIFA World Cup tournament. Key points:
- The media group deployed a social analytics solution on SoftLayer to analyze social media and other online data sources to develop new and changing content throughout the tournament.
- This helped them engage fans and provide timely analysis of trends, improving viewership of live shows by 163% and other metrics like page views and clickthrough rates.
- SoftLayer's scalability allowed the solution to quickly scale up resources as data volumes increased during peak events, enabling near-real-time analysis.
- This differentiated their online sports channel
Health care providers that want to offer games to their customers must do so without violating federal patient privacy regulations -- a requirement that can make it difficult to target games to the patients who will benefit most from them. Even companies that are not subject to those regulations are finding themselves under pressure to protect players' most personal data
A high-speed run through some of the most important and interesting patterns and advice that we've discovered about our games on Kongregate. This talk was given by Anthony Pecorella at Casual Connect Kyiv.
Health care providers that want to offer games to their customers must do so without violating federal patient privacy regulations -- a requirement that can make it difficult to target games to the patients who will benefit most from them. Even companies that are not subject to those regulations are finding themselves under pressure to protect players' most personal data
A high-speed run through some of the most important and interesting patterns and advice that we've discovered about our games on Kongregate. This talk was given by Anthony Pecorella at Casual Connect Kyiv.
Yengage Japanese Ad Agency Credential And Case StudiesJustin Endo
Yengage is a Japanese advertising agency that helps market foreign mobile games and Apps in Japan. Services include User Acquisition, Performance Marketing, PR, Creative Production, and Influencer Marketing. This is Yengage's agency credential and public case studies. Visit https://yengage.net for more information.
Way of Kindness: game mechanics applied to service design and engagement mark...Vincent Sider
It is about time to create meaning online and encourage people to act kindly to one another. The presentation, built on the shoulders of giants ( see reference) looks at how game mechanics can be applied to service design and engagement marketing to encourage and reward Kindness between people.
NB : I have used some third parties slides to create that presentation . Please kindly contact me for any issue: vsider2@hotmail.fr
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P GamesTamara (Tammy) Levy
Have players committed to spending money in free-to-play games before they even install the game? Are you wasting time trying to get more people to spend money in your game? What monetization metrics should you be focusing on improving instead? In this talk, Tammy uses several case studies from live Kongregate games to explore how and why some player behaviors are easier and more rewarding to change, while others have a nearly unbreakable ceiling.
TouchSpin Gaming is developing the world's most advanced multiplayer social slot games. These are the next step in social casino and make slot games as competitive as poker.
Expanding Peak Games across the pond – Growing in the USAdjust
In this presentation delivered during the adjust Mobile Spree Event by Erdem Inan (Peak Games) you will learn:
- Why Peak Games focused on the US
- Shaping a go-to-market strategy
- Identifying unique challenges in individual markets
- User Acquisition strategies in different regions
You can find the video to this talk here: https://www.adjust.com/overview/company/2016/08/31/erdem-inan-mobile-spree-talk/
You can find more adjust reports and case studies in our resources section: https://www.adjust.com/resources/
Case Study of social and mobile gaming leader Peak Games and how they power their advertising and creative strategy on Facebook. This is brought to you by Social.com, the ad technology platform of Salesforce.
GDC Talk: Lifetime Value: The long tail of Mid-Core gamesTamara (Tammy) Levy
Are you maximizing the life in lifetime value? Using genre-specific predictive models developed from the Kongregate portfolio, we demonstrate how and why post-D30 retention can be key to increase your revenue. Through case studies, you'll learn strategies to boost both early and late revenue, as well as game core loop modifications to drive better player investment in the long run.
Betty Adamou, President and Founder of Research Through Gaming teams up with Survey Analytics to show you why and how to incorporate gamification into your surveys and research efforts.
Betty presents "How to Design a Gamified Survey: 7 Things You Need to Do" and her portion of the presentation can be found on Prezi at: http://prezi.com/em-eiascrq5h/how-to-design-a-gamified-survey-7-things-you-need-to-do/
Following Betty's presentation, Survey Analytics Chief Growth Officer of Survey Analytics shows us some small tweaks we can make in our surveys to make them more engaging and interactive if we aren't ready to go all the way with gamification just yet.
The benefits of operating a free-to-play "game-as-a-service" are well known: elastic pricing, a direct relationship with your players, longer lifespan, and an opportunity to fine-tune after launch. But to fully realize these benefits, you need to plan your live operations strategy as carefully as you plan your game. This talk will show how you can build an effective LiveOps strategy using PlayFab.
Game On! Winning at the Business of SportsMarketingByIBM
Winning teams don’t appear by happy accident.
Under the influence of the right coach and strategy, the team coalesces into one harmonious organization, putting aside individual goals to march in step and win. After all, winning is what sports is all about. By default, the sports enterprise and the team must be equally committed to the same outcome if they are to survive and evolve in today’s fierce and ever-changing business environment.
Yengage Japanese Ad Agency Credential And Case StudiesJustin Endo
Yengage is a Japanese advertising agency that helps market foreign mobile games and Apps in Japan. Services include User Acquisition, Performance Marketing, PR, Creative Production, and Influencer Marketing. This is Yengage's agency credential and public case studies. Visit https://yengage.net for more information.
Way of Kindness: game mechanics applied to service design and engagement mark...Vincent Sider
It is about time to create meaning online and encourage people to act kindly to one another. The presentation, built on the shoulders of giants ( see reference) looks at how game mechanics can be applied to service design and engagement marketing to encourage and reward Kindness between people.
NB : I have used some third parties slides to create that presentation . Please kindly contact me for any issue: vsider2@hotmail.fr
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P GamesTamara (Tammy) Levy
Have players committed to spending money in free-to-play games before they even install the game? Are you wasting time trying to get more people to spend money in your game? What monetization metrics should you be focusing on improving instead? In this talk, Tammy uses several case studies from live Kongregate games to explore how and why some player behaviors are easier and more rewarding to change, while others have a nearly unbreakable ceiling.
TouchSpin Gaming is developing the world's most advanced multiplayer social slot games. These are the next step in social casino and make slot games as competitive as poker.
Expanding Peak Games across the pond – Growing in the USAdjust
In this presentation delivered during the adjust Mobile Spree Event by Erdem Inan (Peak Games) you will learn:
- Why Peak Games focused on the US
- Shaping a go-to-market strategy
- Identifying unique challenges in individual markets
- User Acquisition strategies in different regions
You can find the video to this talk here: https://www.adjust.com/overview/company/2016/08/31/erdem-inan-mobile-spree-talk/
You can find more adjust reports and case studies in our resources section: https://www.adjust.com/resources/
Case Study of social and mobile gaming leader Peak Games and how they power their advertising and creative strategy on Facebook. This is brought to you by Social.com, the ad technology platform of Salesforce.
GDC Talk: Lifetime Value: The long tail of Mid-Core gamesTamara (Tammy) Levy
Are you maximizing the life in lifetime value? Using genre-specific predictive models developed from the Kongregate portfolio, we demonstrate how and why post-D30 retention can be key to increase your revenue. Through case studies, you'll learn strategies to boost both early and late revenue, as well as game core loop modifications to drive better player investment in the long run.
Betty Adamou, President and Founder of Research Through Gaming teams up with Survey Analytics to show you why and how to incorporate gamification into your surveys and research efforts.
Betty presents "How to Design a Gamified Survey: 7 Things You Need to Do" and her portion of the presentation can be found on Prezi at: http://prezi.com/em-eiascrq5h/how-to-design-a-gamified-survey-7-things-you-need-to-do/
Following Betty's presentation, Survey Analytics Chief Growth Officer of Survey Analytics shows us some small tweaks we can make in our surveys to make them more engaging and interactive if we aren't ready to go all the way with gamification just yet.
The benefits of operating a free-to-play "game-as-a-service" are well known: elastic pricing, a direct relationship with your players, longer lifespan, and an opportunity to fine-tune after launch. But to fully realize these benefits, you need to plan your live operations strategy as carefully as you plan your game. This talk will show how you can build an effective LiveOps strategy using PlayFab.
Game On! Winning at the Business of SportsMarketingByIBM
Winning teams don’t appear by happy accident.
Under the influence of the right coach and strategy, the team coalesces into one harmonious organization, putting aside individual goals to march in step and win. After all, winning is what sports is all about. By default, the sports enterprise and the team must be equally committed to the same outcome if they are to survive and evolve in today’s fierce and ever-changing business environment.
Using predictions to improve profitability of digital gamesSonamine
Online and mobile game developers should use predictions to improve their bottom line. This whitepaper by Sonamine explains the key concepts and how to apply predictions in practice.
We'll give a better approach about game industry and its evolution. We'll see the different departments of a videogames studio, a publisher, a developer... We'll review lots of KPIs and metrics to introduce ourself betters to the industry terms
Check out my iOS development course on Udemy and get 97% discount with this link:
https://www.udemy.com/curso-de-desarrollo-de-apps-para-ios-9/?couponCode=SLIDE_SHARE
From Pixels to Profits_ How Fantasy Apps are Revolutionizing the Fan Experien...Keerthi Mindnotix
The rise of fantasy apps has completely transformed the way fans experience sports. This article, titled "From Pixels to Profits: How Fantasy Apps are Revolutionizing the Fan Experience", dives into this exciting world, exploring how fantasy apps have gone beyond the realm of mere games and are now creating a new level of engagement and opportunity for sports fans.
RAISE THE STAKES FROM THE STANDS
Bettor:UP Sports makes live sporting events more exciting! We developed the first patented, real-time social sports betting application that allows sports fans to feel the rush of the game by making live sports betting legal and fun. Wager virtual cash against family and friends on what your favorite player will do as they step to the plate or line of scrimmage, Talk trash on sports knowledge, become your own odds maker and dictate the outcome of the game as the live event unfolds.
Mobile Games - New frontier of the business to boost and monitoring your pote...Cristian Salaris
Bitbuu Games has thought of a solution that allows partners and itself to obtain revenues from in-app purchases and from advertising mediation in order to fully offset the costs incurred for the creation of the video game by Bitbuu Games and the advertising campaigns by the partner.
The system consists in the partner allocating an advertising budget to the game that will be used to quickly scale the ranking of the App Store through ``boost``, the latter will generate an ``Organic Uplift`` effect or a number of organic downloads as a result.
The allocation for an initial minimum number of downloads is in fact able to generate a high volume of organic traffic in the following weeks
Social game revenue potential, costs, and the keys to being successful in the...Mike Turner
An overview of what the social gaming market is, what revenue games are making in the space, what a social game costs, what the top developers are doing to be successful, and strategies for being successful in the space through proper social game design, good user acquisition strategies, a strong live operation + running you social game as a service, and a few other key tips.
Work at Play's Franchise Hub Model for GamesDavid Gratton
Work at Play's Franchise Hub Model for video games.
A Franchise Hub will:
1. Increase frequency of game play.
2. Entice gamers to spend more money.
3. Give you greater understanding of your gamer and their motivations.
4. Empower advocates for your game.
5. Encourage new gamers to try your game.
This model was developed by our team over many years working with some of the biggest brands in video games. We have used it with great success in guiding the concept, design, and development of franchise hubs and companion apps.
Work at Play's Franchise Hub Model for Video GamesWork at Play
Work at Play's Franchise Hub Model for video games.
A Franchise Hub will:
1. Increase frequency of game play.
2. Entice gamers to spend more money.
3. Give you greater understanding of your gamer and their motivations.
4. Empower advocates for your game.
5. Encourage new gamers to try your game.
This model was developed by our team over many years working with some of the biggest brands in video games. We have used it with great success in guiding the concept, design, and development of franchise hubs and companion apps.
Data & trends 2014 the digital games industry in review joost van dreunenMary Chan
Now, one year into the new console cycle, is a great moment to assess if and how the games market landscape has changed. The transition to digital has opened up new opportunities in the form of emerging markets, post-launch commercialization and licensing, But it has also created a lot of insecurity as game companies struggle with the rising cost of marketing and a growing influence of big publishers on the industry. In this presentation we’ll take a look at the current games industry landscape, identify major trends for the coming year and take a first run at deciphering the early signs of what lies ahead. As always, the audience will leave with a permanent +2 modifier on all Industry Intelligence rolls.
Intended audience & prerequisites: In this presentation we’ll take a look at the current games industry landscape, identify major trends for the coming year and take a first run at deciphering the early signs of what lies ahead.
Session takeaways: Attendees will receive a detailed overview of the current digital games market, key drivers and trends, and how this affects their business. The presentation contains extensive data and research on the games industry.
The Games Industry Analytics Forum returned for its third gathering of the year in San Francisco and its 10th meet-up, on Monday August 10th.
Featuring presentations and expert panel discussions, the GIAF is a unique opportunity for practitioners looking to generate insight and value from big data game analytics; one of the most important trends in games.
Talks at this GIAF:
Nurturing the player journey
Kady Srinivasan, Sr Director of Player Engagement - Mobile at Electronic Arts
Lean analytics
Will Perone, CTO at Wicked Fun
Analytics architecture at IMVU
Jon Watte, VP of Technology at IMVU
Using data to prove the value of haptics
Nick Thomas*, Head of Gaming at Immersion Corporation.
The event is free for game analytics practitioners. For more info on future GIAF events, visit www.deltadna.com/GIAF
*Slides from Immersion are not included in this slide deck at present
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
2. What if gaming behaviors could provide direction for new game designs?
• IBM® SPSS® Modeler
Developers have had to guess how player demographics such as age
and location would affect game play and how even slight changes
could increase or reduce defection. Detailed segmentation and
behavioral analysis are revealing how gamers play and what brings
them back for more.
Two social media game titles created by
Enish, a Japanese game developer, have
earned more than three million players by
bridging the virtual and real worlds, letting
players win real restaurant meals and
shopping discounts. To keep older titles
fresh and increase the success rates of
new titles, Enish needed more than
simple intuition to explain why gamers
play and which in-game offers are more
likely to generate revenue.
The Opportunity
Enish, Inc.
What Makes It Smarter
The most successful social media games create a community by providing ongoing
rewards to players, such as increased status or even real-world prizes. Enish is gaining
unprecedented insights into how to create community through sophisticated analysis of
demographics and in-game activities. By analyzing dedicated players’ behaviors,
game-development and marketing teams can quickly adjust game difficulty and offer
highly targeted incentives that keep players coming back to the game as well as
spending money. Enish analyzes demographic data from millions of users and
determines their unique game behaviors to create key performance indicators and
predict how players will respond to change. For example, if a statistically significant
number of players opt out of the game at a certain level, then developers can either
make the game easier or provide greater rewards that sustain play.
Real Business Results
• Reduces by 85 percent, from one week to less than one day, the time required to access
performance data
• Increases potential profitability with higher launch success rates and per-title revenue
• Helps reduce defection rates
Solution Components
Japanese game developer Enish uses detailed analysis of subscriber data and gaming behaviors to understand in-game actions and
create the games of the future, helping players bridge real and virtual worlds.
Media and Entertainment | Business Analytics | Japan
3. What if you could get online gamers to come back for more?
• IBM® SPSS® Modeler Server
• IBM Software Services – SPSS Services
The company now has a detailed understanding of its gamers’
profile and behavior, and uses the insights to support its
investments in current and future game development, retaining
valuable gamers and increasing in-game revenue.
Although this social game and digital
content developer in Japan had successful
mobile social games including one that
had more than two million downloads,
gamers continued to defect. Relying solely
on key performance indicators (KPIs), the
company was limited in identifying gamers’
behavior that could help it gain the insight
needed to get gamers to play longer or
keep coming back.
The Opportunity
A social game and digital content developer for mobile devices in Japan
What Makes It Smarter
Real Business Results
• Increases paid user rate of in-game offerings by 1 percent, resulting in a substantial
increase in sales revenue
• Anticipates a reduction in defection rates due to improved insight into gaming behaviors
and development of targeted offerings
• Boosts the future development of successful game content by providing insights into
gaming behavior
Solution Components
A social game and digital content developer analyzes its online gamers’ behavior to predict when and how to keep them in the
game—and longer, substantially increasing the company’s sales revenue.
Media and Entertainment | Smarter Media | Japan
When the key to generating revenue for online games is in-game offerings, keeping gamers loyal
is high priority. This social game and digital content developer in Japan gains unprecedented
insights into how gamers interact with its social role-playing games by employing a sophisticated
data-mining and predictive modeling solution. The solution continuously mines demographics
and gamer activities to predict those who are likely to defect and when. It can determine when
users are most likely to lose interest in a game or identify the point in the game at which an
intervention is required to prevent defection. The company can determine whether to offer
popular premium items at frequent intervals as gamers progress through the game, guide them
toward in-game advertisements such as its lifestyle website - which may have relevance in both
gaming and real-life realms - or whether a free offer is needed to retain gamer interest. With
better understanding of gamer usage and trends, the company now designs game events and
adjusts the gaming environment more strategically for retention and revenue.
4. What if you could use behavioral analysis to turn a casual gamer into a paying customer?
• IBM® SPSS® Modeler Server
The solution helps the company see exactly what
customers want and what convinces them to pay for its
games. The insights have been indispensable in growing
the company's user base and revenue.
This online game company in Japan built a
social networking platform for its games—an
ideal place to engage and connect its
customers. To make the platform successful,
the company needed to understand how
customers use the site. It built its own
analysis tools, but the homegrown solution
lacked the sophistication needed to guide
targeted marketing campaigns and improve
game development.
The Opportunity
An online game company in Japan
What Makes It Smarter
Games are fun distractions for users but serious business for the companies that develop
them. These companies must persuade customers that a game is worth paying for. This online
game developer adopted powerful statistical analysis capabilities for its social online game
platform to understand how customers play, what they like, what they are willing to buy and
how marketing can influence their behavior. By analyzing detailed in-game behavioral data and
the personal attributes of its customers, the company can predict the lifetime value of each
customer, segment customers accordingly and target them with focused marketing campaigns.
For example, when advertising new games, the company may focus on early adopters who
grow bored with games quickly—a strategy that helps retain power users while capitalizing on
their influence to popularize new games. With ongoing feedback on how the segments respond
to different campaigns and games, the statistical models become increasingly accurate over
time, allowing the company to refine its revenue-generating activities.
Real Business Results
• Expected to increase average revenue per customer by at least 10 percent every year
• Anticipated to increase the percentage of paying customers, resulting in higher revenue
• Increased the number of users while reducing customer acquisition and operating costs
Solution Components
An online game company uses sophisticated statistical analysis to segment customers based on how, when and what games they play,
enabling targeted marketing campaigns and new games to increase average customer revenue by 10 percent every year.
Media and Entertainment | Predictive Analytics | Japan
5. What if you could prevent social media gamers from defecting to the next big thing?
• IBM® SPSS® Modeler Server
Every game has a limited life span. By understanding the behavior of its
most dedicated players, the company can effectively extend the life of
the game and support its investments in current and future game
development. It no longer just guesses why players behave in certain
ways; now it knows for sure.
With more than one million subscribers to
its social media fantasy game, this game
developer definitely has a hit. The game
is free to play, but the company earns
revenue from a small percentage of loyal
subscribers who purchase in-game assets
and hints. Gamers are always seeking the
next thrill, and attrition is expected, so the
developer needed to better understand
how players interact with the game to
slow down the rate of defection and
increase the game’s profitability.
The Opportunity
A social media game developer in Tokyo
What Makes It Smarter
When only 2 percent of social media game players make up 90 percent of game revenue,
keeping those loyal customers is a priority. A social media game developer in Japan is
gaining unprecedented insights into how players interact with its fantasy role-playing game
through sophisticated analysis of demographics, device use and in-game activities. By
analyzing the behaviors of dedicated players, game development and marketing teams
can quickly adjust game difficulty and offer highly targeted incentives that keep players
coming back to the game—and spending money. For example, the solution discovered
that players were more likely to respond to a timed offering with a countdown expiration
than a generic offer, and that game defections occurred mostly during a two-month
summer holiday period. Adjustments to the game itself and tailored messages reduced the
defection rate.
Real Business Results
• Improved profit and loss by approximately JPY2 million
• Reduced the game defection rate by 2 percent
• Provided insights into gaming behavior to increase the likelihood of developing
successful games in the future
Solution Components
A game developer uses detailed analysis of its subscribers and their gaming behaviors to develop games that are fun for players and
profitable for the company.
Media | Business Intelligence and Social Media | Japan
6. SoftLayer technology provides automation, flexibility and enhanced support in
consumer-oriented gaming application space
Music Mastermind is an
entertainment and technology
company dedicated to
simplifying music creation.
Powered by the company's
patented SoundBetter
technology, its cloud-based
solution ZyaMusic allows
consumers to easily create and
share music from tablets and
smartphones. As they prepared
to launch their product, Music
Mastermind needed a more cost-
effective platform than AWS to
support potentially millions of
users worldwide.
• A global presence and
variable consumption to
support the worldwide rollout
of their product
• Estimated savings of
$45,000/month versus the
AWS solution
• An enterprise-class
infrastructure from IBM that
strengthens Music
Mastermind’s position with
potential investors
The Need:
Cloud in Action: Music Mastermind
IBM Softlayer | NA IOT | Media & Entertainment | Approved for Internal Use Only | Stage – Win/Becoming of a reference
The Benefits:The Solution:
• In 2011, Micro Strategies, an IBM
Premier Business Partner, architected a
hybrid cloud infrastructure consisting of
-IBM iDataplex with V7000U
storage in 2 co-lo data centers for
their private cloud to serve
approximately 25,000 users and -
a public cloud (AWS at the time)
for bursting workload to support
the more than 25,000 users.
• In late 2013, Micro Strategies migrated
Music Mastermind off AWS to SoftLayer
for the public cloud portion of their
solution.
• They are currently using a SoftLayer
bare metal server environment and
hourly CCI’s for testing.
• They expect to go into production in late
2013, which will result in significant
hardware needs and Monthly Recurring
Revenue.
In collaboration with:
You Tube Video
Link to Press Release
CRDB Link to Reference
Link to PDF
7. China-based major online media group becomes the leading sports portal during the 2014 FIFA
World Cup tournament with a SoftLayer-based social analytics application
• Propelled Tencent to create a
unique viewer experience and
help differentiate its online
sports channel from other
media platforms. ( esp. its’s
competitor Sina Sports
channel)
• Increased the viewership of live
talk shows by 163 percent with
timely, trending analysis
• Improved overall page views by
54 percent, clickthrough rates
for sports-related content by
134.5 percent and clickthrough
rates for data infographics by
61.2 percent
• Able to quickly scale the
solution in minutes instead of
hours or days as the volume of
data increased during the
tournament and to add more
computation nodes to analyze
that data.
Cloud in Action: Tencent Inc.
• Founded in November 1998,
Tencent, Inc. has grown into one of
China's largest and most popular
Internet portals and one of the
largest Internet communities in
China.
SoftLayer | China IMT | Industry–Media and Entertainment | Approved for External Use | Stage – Reference
Link to CRDB
In Collaboration With:
The Benefits:
The Need:
Tencent wanted to engage fans,
capture the chatter and provide the
most relevant, novel and up-to-date
content and the in-depth
commentary during the World Cup.
• Tencent needed a way to capture
and analyze all the social media
interaction, email posts and Internet
searches to develop new and
changing content to keep up with
fans’ sentiments and interests
throughout the tournament.
“IBM is advantageous in big data analytics,
and the SoftLayer public cloud platform
provides robust IT infrastructure for big
data analytics. We [created] a new model of
reporting sports news to bring the netizens a
new game-watching experience based on
near-real-time data analytics.” - Yongzhi
Wang, deputy editor-in-chief
The Client: The Solution:
• IBM deployed a social analytics
solution called Blue Pulse,
developed by IBM Research -
China, to operate on the SoftLayer
platform
• The Hong Kong datacenter based
virtual server solution analyzed
massive amounts of unstructured
data from the Tencent weibo and
other weibos (social media sites
similar to Twitter)
• Using a web services model and an
open application programming
interface (API) for SL deployment,
the ICloud Services team launched
the Blue Pulse application in just
two days.
8. Cloud in Action: DataHotel Co.,Ltd.
Tokyo-based cloud aggregator provides value add to their social
gaming clients by helping decisions around best cloud configurations
The Solution:
Three month SoftLayer trial of
bare metal single pane
environment so the client can test
latency, speed and other features
essential for gaming
The Need :
• Desire to be a global provider for
Japanese clients and expanding to
acquire international clients and
help their clients go international
with their games and social
applications.
• Searching for best-of-breed
solution to cloud: they are trying to
decide if they should use
SoftLayer or use their own DC
(build vs buy)
• Helping clients go international
with their low-latency required
applications (US & Singapore)
The Client :
• Ability to resell cloud locally
and internationally, and help
their clients reach foreign
markets.
• Resell more value added
services like BCRS and
Monitoring.
• As their clients go global,
have more apps and more
international business, so
DataHotel will be able to
scale up to host the
applications across the world.
• DataHotel is a subsidiary of LINE
Corporation, the top social
communication provider in
Japan,
• DataHotel’s client base are
social, gaming, web hosting
companies.
• DataHotel provides a managed
hosting services for the clients
and as their applications go
global, DataHotel will host those
applications across the world.
In Collaboration With:
Desired Benefits :
IBM SoftLayer| Japan IOT | Industry – Computer Services | Approved for External Use| Stage – External Reference
Video Link ( In Japanese)
CRDB Link to Client Reference