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@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 1
By Matumit Sombunjaroen V1.0 2017/08/03
Historica Fantasia Dev Blog
Chapter9:
Odin Inspector Experiment
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 2
Asset Store
We will be testing this on some existing Codes
before going Heavy on new Programming
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 3
Features
To Notes
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 4
BoxGroup
Using $String Macro
We can add short description
to the BoxGroup Title
--------------------------------------------------
Functions beneath Group
Will be provided as Editor Button!
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 5
TabGroup - HideLable
Using [HideLabel]
Only Variables Can be show
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 6
FoldoutGroup
Likely to use this a lot
Expanded: true
Will expand this by Default After compiled
Expanded: false
Will collapse it
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 7
Asset List
Automatically Populate
Objects of the same Type to List
Can use Path to narrow down Search
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 8
Inline Editor
This will give
Full Inspector view
of the object upon expanded
//Usually,
you’d have to go
and select individual Objects
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 9
Color Palette
Create Color Palette in preferences
If the Name cant be found,
It’s possible to directly create a new one.
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 10
List
It can be
Re-order!!!
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 11
InlineButton
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 12
Header & Indent & HideLabel & Label
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 13
Display as String
This will be useful
when trying to find the exact RGB value
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 14
MinMax
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 15
OnValueChanged DispOrder DropdownList
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 16
Required ShowInInspector Structs
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 17
Camera
Controls
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 18
Camera Control
Camera will move toward CamTarget Transform
CamRoot will move toward
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 19
Float with Variable Limits – Distance, Height
OnValueChanged is a Callback and did not make an immediate Change
Because we need to call ClampValue immediately,
it cannot be use for this case
Min Max Slider does not contain it’s own value
When the value was changed, VIA Inspector, Clamping did not get called
And because it cannot use assigned Variables,
Range Value are very hard to Edit.
For this case, we created a Custom Property Drawer instead
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 20
Transforms
FoldoutGroup is used here because these are
parts that do not require changes during Gameplay
By adding Required()
Warning Info came up when the Object is not assigned
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 21
Playtime Variables
BoxGroup is used on variables that will
change often during Gameplay
Grouping them together make them easier to find
Angle is actually the eulerAngle.y value of CamRoot
It is more convenient to control it here,
So we used Getter and Setter on it.
LabelText is used to define Display name for variables
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 22
Setted Finalized Variables
Input Modifiers have no need to be change once finalized
So we moved it to FoldOutGroups
Then, nested each Category with BoxGroup
to make them easier to identify
By using “Group1/Group2” string,
We can order the nesting order of each variable
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 23
Changes
Collapsed
Fully
Expanded
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 24
Others
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 25
Squad Manager
Instead of having to search and click on individual Objects,
InlineEditor displays Internal Data directly
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 26
Squad Grid
Odin Inspector CANNOT arrange an array Horizontally
In exchange for having to use this really hideous non-List,
We managed to create the Inspector that we need.
Fortunately, the number of Rows and Columns are fixed,
So, it will work fine in this case.
Use Button to Set Unit Position
Use DisableIf to turn off Set Unit Position Button
With this, we can see where the Unit is easier

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