SlideShare a Scribd company logo
1 of 2
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

StarCraft II Heart of the Swarm Cinematic Trailer - http://www.youtube.com/watch?v=MVbeoSPqRs4

Provide detailed descriptions from chosen examples that establish…

Setting

Mood

Game genre

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements

At the beginning of the clip, we get very little sense of where exactly we are or
where the scenes are happening. We only hear a pilot speaking through a radio and
then his jet flying past. At 0:56 we can hear a large slam into something, possibly
ground and therefore can assume possibly that this can be another Sci Fi which
involved planet invasions. At 01:09 we can also hear large roars and a crash which
might suggest that we are in a sci fi setting and therefore humans might be having a
war with some other species that are possibly bug like (because of the roar).Then in
the middle of the clip at about 1:23 we can hear something mechanical slamming
against the ground and therefore make us think that we are on a solid ground
possibly, then we can hear shooting and explosions and therefore that is a further
proof of the setting we are currently possibly in. At 02:00 we can hear a very large
explosion which further supports the idea of a massive war taking place and a planet
being invaded by alien hordes.
The mood is mostly set by some of the dialogue as well as the music. At the
beginning, when we hear the radio and the jet passing by, we can sense that
something is wrong and that people are on alert. The further support from music
expands on that later on. The dialogue such as: ‘Armies will be shattered’ also
greatly impacts the mood and how we as a viewer view it. We can hear the danger
speaking and we can also hear some explosions in the background, possibly
defenders trying to fend off the aggressors. Since about 45 seconds into the clip, a
very constant yet dramatic, serious and powerful music keeps on playing to
emphasise the attack on the planet possibly. It also sets up a mood for a viewer to
feel in a way that something is wrong, that something is being invaded etc.
The game genre can be established to be a Sci Fi very easily for various reasons, the
first one is when the dialogue starts speaking about ‘The Swarm’ and about ‘Worlds
burning and armies shattering’. The additional sound assets such as the engines of
the jets sounding very highly advanced and powerful also help albeit do not give

I think they could have used an edited sound of a
vacuum cleaner to make the sound of a jet, i.e.
record it as a directional sound and then edit its
depth. Other pounding and hitting effects could
have been done on simple surfaces that are easy
to capture sounds from, for example a walking
board, metal bars etc. Explosions and gunshots
could be taken from a private sound library for a
license.

The dialogue was simply spoken by voice actors
and recorded within a studio. The music was
generated and mixed also in a studio probably
with the help of professional software and
recording equipment.

The dialogue was recorded with a script in a
professional studio with a professional equipment
and then recorded in a program for higher quality
and additional effects.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Narrative

away the game genre straight away, they much rather hint it. Other aspect that
defies this trailer as a trailer for a Sci Fi game is of course the fact that there is
another race than humans – ‘The Swarm’.
The Dialogue is very simplistic albeit it has its ‘own’ depth, i.e. it speaks in simple
sentences but with complex matters in mind.

The dialogue was simply read out from a script

More Related Content

What's hot

Halo 4 Cutscene Analysis
Halo 4 Cutscene AnalysisHalo 4 Cutscene Analysis
Halo 4 Cutscene AnalysisNathan_West
 
Dead island analysis
Dead island analysisDead island analysis
Dead island analysisJakeyhyatt123
 
IG1 task sheet cut scene analysis
IG1 task sheet cut scene analysisIG1 task sheet cut scene analysis
IG1 task sheet cut scene analysisElliotBlack
 
Modern warfare 2
Modern warfare 2Modern warfare 2
Modern warfare 2terry96
 
Ig1 task 2 far cry 3
Ig1 task 2 far cry 3Ig1 task 2 far cry 3
Ig1 task 2 far cry 3crimzon36
 
Ig1 task 2 analysis work sheet halo reach ending
Ig1 task 2 analysis work sheet halo reach endingIg1 task 2 analysis work sheet halo reach ending
Ig1 task 2 analysis work sheet halo reach endinghalo4robo
 
Ig1 task 2 analysis work sheet (4)
Ig1 task 2 analysis work sheet (4)Ig1 task 2 analysis work sheet (4)
Ig1 task 2 analysis work sheet (4)cameronbailey1996
 
Ig1 task 2 halo 4
Ig1 task 2 halo 4Ig1 task 2 halo 4
Ig1 task 2 halo 4crimzon36
 
Task 2 work number 3
Task 2 work number 3Task 2 work number 3
Task 2 work number 3warburton9191
 
Ig1 task 2 analysis work sheet 3
Ig1 task 2 analysis work sheet 3Ig1 task 2 analysis work sheet 3
Ig1 task 2 analysis work sheet 3CallumDrakeCPFC
 
Battleffield 3
Battleffield 3Battleffield 3
Battleffield 3wdhanuka
 
Ig1 task 2 analysis work sheet onimusha 3
Ig1 task 2 analysis work sheet onimusha 3Ig1 task 2 analysis work sheet onimusha 3
Ig1 task 2 analysis work sheet onimusha 3ElliotBlack
 
Ig1 task 2 analysis work sheet bulletstorm
Ig1 task 2 analysis work sheet bulletstormIg1 task 2 analysis work sheet bulletstorm
Ig1 task 2 analysis work sheet bulletstormKenyon101
 

What's hot (20)

Battlefield
BattlefieldBattlefield
Battlefield
 
Halo 4 analysis
Halo 4 analysisHalo 4 analysis
Halo 4 analysis
 
Halo 4 Cutscene Analysis
Halo 4 Cutscene AnalysisHalo 4 Cutscene Analysis
Halo 4 Cutscene Analysis
 
Dead island analysis
Dead island analysisDead island analysis
Dead island analysis
 
IG1 task sheet cut scene analysis
IG1 task sheet cut scene analysisIG1 task sheet cut scene analysis
IG1 task sheet cut scene analysis
 
Modern warfare 2
Modern warfare 2Modern warfare 2
Modern warfare 2
 
Ig1 task 2 far cry 3
Ig1 task 2 far cry 3Ig1 task 2 far cry 3
Ig1 task 2 far cry 3
 
Ig1 task 2 analysis work sheet halo reach ending
Ig1 task 2 analysis work sheet halo reach endingIg1 task 2 analysis work sheet halo reach ending
Ig1 task 2 analysis work sheet halo reach ending
 
Ig1 task 2 analysis worksheet
Ig1 task 2 analysis worksheetIg1 task 2 analysis worksheet
Ig1 task 2 analysis worksheet
 
Ig1 task 2 analysis work sheet (4)
Ig1 task 2 analysis work sheet (4)Ig1 task 2 analysis work sheet (4)
Ig1 task 2 analysis work sheet (4)
 
Ig1 task 2 halo 4
Ig1 task 2 halo 4Ig1 task 2 halo 4
Ig1 task 2 halo 4
 
Task 2 work number 3
Task 2 work number 3Task 2 work number 3
Task 2 work number 3
 
Dead rising
Dead risingDead rising
Dead rising
 
Gears of war
Gears of warGears of war
Gears of war
 
IG1 Analysis Work Sheet 3
IG1 Analysis Work Sheet 3IG1 Analysis Work Sheet 3
IG1 Analysis Work Sheet 3
 
Ig1 task 2 analysis work sheet 3
Ig1 task 2 analysis work sheet 3Ig1 task 2 analysis work sheet 3
Ig1 task 2 analysis work sheet 3
 
Battleffield 3
Battleffield 3Battleffield 3
Battleffield 3
 
Unit 73 Task 2
Unit 73 Task 2 Unit 73 Task 2
Unit 73 Task 2
 
Ig1 task 2 analysis work sheet onimusha 3
Ig1 task 2 analysis work sheet onimusha 3Ig1 task 2 analysis work sheet onimusha 3
Ig1 task 2 analysis work sheet onimusha 3
 
Ig1 task 2 analysis work sheet bulletstorm
Ig1 task 2 analysis work sheet bulletstormIg1 task 2 analysis work sheet bulletstorm
Ig1 task 2 analysis work sheet bulletstorm
 

Viewers also liked

What to Expect in the Year Ahead - Presentation: Mike PeQueen, HighTower Advi...
What to Expect in the Year Ahead - Presentation: Mike PeQueen, HighTower Advi...What to Expect in the Year Ahead - Presentation: Mike PeQueen, HighTower Advi...
What to Expect in the Year Ahead - Presentation: Mike PeQueen, HighTower Advi...Investments Network marcus evans
 
SERVANT LEADERSHIP - Guest Lecture Presentation by Samuel A. Bakutana at MUBS...
SERVANT LEADERSHIP - Guest Lecture Presentation by Samuel A. Bakutana at MUBS...SERVANT LEADERSHIP - Guest Lecture Presentation by Samuel A. Bakutana at MUBS...
SERVANT LEADERSHIP - Guest Lecture Presentation by Samuel A. Bakutana at MUBS...Samuel A. Bakutana
 
Операційна система
Операційна системаОпераційна система
Операційна системаchiz123
 

Viewers also liked (8)

Supporting SMEs
Supporting SMEsSupporting SMEs
Supporting SMEs
 
What to Expect in the Year Ahead - Presentation: Mike PeQueen, HighTower Advi...
What to Expect in the Year Ahead - Presentation: Mike PeQueen, HighTower Advi...What to Expect in the Year Ahead - Presentation: Mike PeQueen, HighTower Advi...
What to Expect in the Year Ahead - Presentation: Mike PeQueen, HighTower Advi...
 
SERVANT LEADERSHIP - Guest Lecture Presentation by Samuel A. Bakutana at MUBS...
SERVANT LEADERSHIP - Guest Lecture Presentation by Samuel A. Bakutana at MUBS...SERVANT LEADERSHIP - Guest Lecture Presentation by Samuel A. Bakutana at MUBS...
SERVANT LEADERSHIP - Guest Lecture Presentation by Samuel A. Bakutana at MUBS...
 
NEAIC Core Measures
NEAIC Core MeasuresNEAIC Core Measures
NEAIC Core Measures
 
Операційна система
Операційна системаОпераційна система
Операційна система
 
la etica
la eticala etica
la etica
 
IG1 Analysis Work Sheet 6
IG1 Analysis Work Sheet 6IG1 Analysis Work Sheet 6
IG1 Analysis Work Sheet 6
 
IG1 Analysis Work Sheet 4
IG1 Analysis Work Sheet 4IG1 Analysis Work Sheet 4
IG1 Analysis Work Sheet 4
 

Similar to IG1 Analysis Work Sheet 5

Task 2 analysis modern warfare 3
Task 2 analysis modern warfare 3Task 2 analysis modern warfare 3
Task 2 analysis modern warfare 3Mike Hughes
 
Killzone shadow fall
Killzone shadow fallKillzone shadow fall
Killzone shadow fallwallinplanet
 
Gears of war sound analysis
Gears of war sound analysisGears of war sound analysis
Gears of war sound analysisLewis Brierley
 
Ig1 task 2 analysis work sheet Titanfall
Ig1 task 2 analysis work sheet TitanfallIg1 task 2 analysis work sheet Titanfall
Ig1 task 2 analysis work sheet Titanfallcopelandadam
 
Ig1 task 2 analysis work sheet
Ig1 task 2 analysis work sheet Ig1 task 2 analysis work sheet
Ig1 task 2 analysis work sheet Christopher Lucas
 
Task 2 analysis dead space 3
Task 2 analysis dead space 3Task 2 analysis dead space 3
Task 2 analysis dead space 3Mike Hughes
 
Sound design in computer games analysis work sheet dark space 3
Sound design in computer games analysis work sheet   dark space 3Sound design in computer games analysis work sheet   dark space 3
Sound design in computer games analysis work sheet dark space 3PaulinaKucharska
 
Dead space the review/thing by liam the king
Dead space the review/thing by liam the kingDead space the review/thing by liam the king
Dead space the review/thing by liam the kingItsLiamOven
 
Task 2 work number 6
Task 2 work number 6Task 2 work number 6
Task 2 work number 6warburton9191
 
Call of duty world at war
Call of duty world at warCall of duty world at war
Call of duty world at warterry96
 
Call of duty world at war
Call of duty world at warCall of duty world at war
Call of duty world at warterry96
 
Ig1 task 2 analysis work sheet (1)
Ig1 task 2 analysis work sheet (1)Ig1 task 2 analysis work sheet (1)
Ig1 task 2 analysis work sheet (1)JamieShepherd
 
Ig1 task 2 analysis work sheet (1)
Ig1 task 2 analysis work sheet (1)Ig1 task 2 analysis work sheet (1)
Ig1 task 2 analysis work sheet (1)JamieShepherd
 
Ig1 task 2 analysis work sheet skyrim
Ig1 task 2 analysis work sheet skyrimIg1 task 2 analysis work sheet skyrim
Ig1 task 2 analysis work sheet skyrimhalo4robo
 
Metal gear solid sound analysis
Metal gear solid sound analysisMetal gear solid sound analysis
Metal gear solid sound analysisLewis Brierley
 

Similar to IG1 Analysis Work Sheet 5 (20)

Halo 2 analysis
Halo 2 analysisHalo 2 analysis
Halo 2 analysis
 
Task 2 analysis modern warfare 3
Task 2 analysis modern warfare 3Task 2 analysis modern warfare 3
Task 2 analysis modern warfare 3
 
Halo 3
Halo 3Halo 3
Halo 3
 
Killzone shadow fall
Killzone shadow fallKillzone shadow fall
Killzone shadow fall
 
Gears of war sound analysis
Gears of war sound analysisGears of war sound analysis
Gears of war sound analysis
 
Ig1 task 2 analysis work sheet Titanfall
Ig1 task 2 analysis work sheet TitanfallIg1 task 2 analysis work sheet Titanfall
Ig1 task 2 analysis work sheet Titanfall
 
Ig1 task 2 analysis work sheet
Ig1 task 2 analysis work sheet Ig1 task 2 analysis work sheet
Ig1 task 2 analysis work sheet
 
Task 2 analysis dead space 3
Task 2 analysis dead space 3Task 2 analysis dead space 3
Task 2 analysis dead space 3
 
Sound design in computer games analysis work sheet dark space 3
Sound design in computer games analysis work sheet   dark space 3Sound design in computer games analysis work sheet   dark space 3
Sound design in computer games analysis work sheet dark space 3
 
Dead space the review/thing by liam the king
Dead space the review/thing by liam the kingDead space the review/thing by liam the king
Dead space the review/thing by liam the king
 
Task 2 work number 6
Task 2 work number 6Task 2 work number 6
Task 2 work number 6
 
Dead space 3
Dead space 3Dead space 3
Dead space 3
 
Call of duty world at war
Call of duty world at warCall of duty world at war
Call of duty world at war
 
Call of duty world at war
Call of duty world at warCall of duty world at war
Call of duty world at war
 
Ig1 task 2 analysis work sheet (1)
Ig1 task 2 analysis work sheet (1)Ig1 task 2 analysis work sheet (1)
Ig1 task 2 analysis work sheet (1)
 
Ig1 task 2 analysis work sheet (1)
Ig1 task 2 analysis work sheet (1)Ig1 task 2 analysis work sheet (1)
Ig1 task 2 analysis work sheet (1)
 
Rainbow six seige
Rainbow six seigeRainbow six seige
Rainbow six seige
 
Ig1 task 2 analysis work sheet skyrim
Ig1 task 2 analysis work sheet skyrimIg1 task 2 analysis work sheet skyrim
Ig1 task 2 analysis work sheet skyrim
 
Bioshock
BioshockBioshock
Bioshock
 
Metal gear solid sound analysis
Metal gear solid sound analysisMetal gear solid sound analysis
Metal gear solid sound analysis
 

More from MagicalPotato9000

More from MagicalPotato9000 (20)

Production Log for Art
Production Log for ArtProduction Log for Art
Production Log for Art
 
Progress Update
Progress UpdateProgress Update
Progress Update
 
Production Log for HA12 - Marionette
Production Log for HA12 - MarionetteProduction Log for HA12 - Marionette
Production Log for HA12 - Marionette
 
HA12 Marionette Brief
HA12 Marionette BriefHA12 Marionette Brief
HA12 Marionette Brief
 
HA12 - Marionette Brief
HA12 - Marionette BriefHA12 - Marionette Brief
HA12 - Marionette Brief
 
Pitch Game Presentation
Pitch Game PresentationPitch Game Presentation
Pitch Game Presentation
 
Progress Log - Cosmic Constructor
Progress Log - Cosmic ConstructorProgress Log - Cosmic Constructor
Progress Log - Cosmic Constructor
 
Risk Assessment (Project: Cosmic Constructor)
Risk Assessment (Project: Cosmic Constructor)Risk Assessment (Project: Cosmic Constructor)
Risk Assessment (Project: Cosmic Constructor)
 
Production Log - Cosmic Constructor
Production Log - Cosmic ConstructorProduction Log - Cosmic Constructor
Production Log - Cosmic Constructor
 
3D Game Engine Workflow
3D Game Engine Workflow3D Game Engine Workflow
3D Game Engine Workflow
 
Assignment brief
Assignment briefAssignment brief
Assignment brief
 
HA11 Unit 68 Assignment Brief
HA11 Unit 68 Assignment BriefHA11 Unit 68 Assignment Brief
HA11 Unit 68 Assignment Brief
 
Workflow for my Task 2
Workflow for my Task 2Workflow for my Task 2
Workflow for my Task 2
 
IG JE Game Engines Y2 Assignment Brief
IG JE Game Engines Y2 Assignment BriefIG JE Game Engines Y2 Assignment Brief
IG JE Game Engines Y2 Assignment Brief
 
Survey Presentation
Survey PresentationSurvey Presentation
Survey Presentation
 
Game Engine Terminology
Game Engine TerminologyGame Engine Terminology
Game Engine Terminology
 
A3 Task 1 - Set Up Log
A3 Task 1 - Set Up LogA3 Task 1 - Set Up Log
A3 Task 1 - Set Up Log
 
A3 Task 3 - Presentation
A3 Task 3 - PresentationA3 Task 3 - Presentation
A3 Task 3 - Presentation
 
A3 Task 3 - Questionnaire
A3 Task 3 - QuestionnaireA3 Task 3 - Questionnaire
A3 Task 3 - Questionnaire
 
HA5 Task 6 - Production Log
HA5 Task 6 - Production LogHA5 Task 6 - Production Log
HA5 Task 6 - Production Log
 

IG1 Analysis Work Sheet 5

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title StarCraft II Heart of the Swarm Cinematic Trailer - http://www.youtube.com/watch?v=MVbeoSPqRs4 Provide detailed descriptions from chosen examples that establish… Setting Mood Game genre Clearly state what production technique(s) you think have been used to create specific soundtrack elements At the beginning of the clip, we get very little sense of where exactly we are or where the scenes are happening. We only hear a pilot speaking through a radio and then his jet flying past. At 0:56 we can hear a large slam into something, possibly ground and therefore can assume possibly that this can be another Sci Fi which involved planet invasions. At 01:09 we can also hear large roars and a crash which might suggest that we are in a sci fi setting and therefore humans might be having a war with some other species that are possibly bug like (because of the roar).Then in the middle of the clip at about 1:23 we can hear something mechanical slamming against the ground and therefore make us think that we are on a solid ground possibly, then we can hear shooting and explosions and therefore that is a further proof of the setting we are currently possibly in. At 02:00 we can hear a very large explosion which further supports the idea of a massive war taking place and a planet being invaded by alien hordes. The mood is mostly set by some of the dialogue as well as the music. At the beginning, when we hear the radio and the jet passing by, we can sense that something is wrong and that people are on alert. The further support from music expands on that later on. The dialogue such as: ‘Armies will be shattered’ also greatly impacts the mood and how we as a viewer view it. We can hear the danger speaking and we can also hear some explosions in the background, possibly defenders trying to fend off the aggressors. Since about 45 seconds into the clip, a very constant yet dramatic, serious and powerful music keeps on playing to emphasise the attack on the planet possibly. It also sets up a mood for a viewer to feel in a way that something is wrong, that something is being invaded etc. The game genre can be established to be a Sci Fi very easily for various reasons, the first one is when the dialogue starts speaking about ‘The Swarm’ and about ‘Worlds burning and armies shattering’. The additional sound assets such as the engines of the jets sounding very highly advanced and powerful also help albeit do not give I think they could have used an edited sound of a vacuum cleaner to make the sound of a jet, i.e. record it as a directional sound and then edit its depth. Other pounding and hitting effects could have been done on simple surfaces that are easy to capture sounds from, for example a walking board, metal bars etc. Explosions and gunshots could be taken from a private sound library for a license. The dialogue was simply spoken by voice actors and recorded within a studio. The music was generated and mixed also in a studio probably with the help of professional software and recording equipment. The dialogue was recorded with a script in a professional studio with a professional equipment and then recorded in a program for higher quality and additional effects.
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Narrative away the game genre straight away, they much rather hint it. Other aspect that defies this trailer as a trailer for a Sci Fi game is of course the fact that there is another race than humans – ‘The Swarm’. The Dialogue is very simplistic albeit it has its ‘own’ depth, i.e. it speaks in simple sentences but with complex matters in mind. The dialogue was simply read out from a script