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Singing the Body Electric
The Role of Embodiment and Identity in
 Creating and Performing Telepresence

           Dr. Mark Childs
          Dr. Aase Knudsen
        DIVERSE 2012, July 5th
TELEPRESENCE OR “BEING THERE”
Howard Licthmann, Telepresence Options, May 16, 2011
                        http://www.telepresenceoptions.com/2011/05/_today_we_b
                        egin_publishing/
What is telepresence?
Childs, M. (2010) A conceptual framework for
                            mediated environments, Educational Research
                            52, 2, June 2010, 197–213
A more comprehensive view
Personalisation and adaptation
Personalisation and adaptation
Expansion of SciEthics Interactive
• West Chester University, PA
    – Kwazulu Natal, SA
    – Center for Distance Learning, SUNY Empire State
      College, NY
    – National University, CA, USA
•   HP Catalyst Program
•   More partners and more preparation
•   Extend to an Avatar Driving Licence
•   Standardised across programmes
(Sort of) standardised programme
Basic                  Intermediate             Advanced social          Advanced builder
Creating an account    Editing appearance of    Managing groups          Uploading
Logging into virtual   avatars                  Group IMs                materials
world
Joining class group

Walking and sitting    Search function          Visiting various         Creating buildings
down                                            communities and          structures
                                                describing that
                                                community in a blog
                                                post

Flying, acquiring flight Inventory management Experiment with            Tweaking the
feather                                       avatar, be a different     preferences
                                              sex, ethnicity, species.   settings
                                              Be pregnant, tiny,
                                              robot.
                                              Reflect on experience.
A PERFORMANCE
Presence workshop Lillehammer 2011
• Took place at Didaktikk og Teknologi
  conference, Lillehammer University College,
  Norway, 7th to 8th February, 2011
• Consisted of examples of telepresence
  activities then performance between Aase
  (physical world) and Gann (Mark’s avatar) in
  virtual worlds operated from laptop in room.
• Avatar is Coral Sea Dryke by Kazuhiro Aridian
Physical world set-up
Effective for following reasons
• Fulfilled many of the Lichtmann criteria
• Interaction convincing due to apparent line of
  sight and action/response
Also
• Avatar chosen was that enabled non-verbal
  communication
• Familiar enough to be part of extended body
  schema even with second person view
• Emotional element
Enabling presence in VWs
• Extended body schema leads to sense of embodiment,
  presence and immersion.
• Developing identity leads to social presence and
  stronger interactions with people.
• Transparency of mediated technology enhances these
  for performer and audience.
• Embodied cognition depends upon the above factors
  being well developed; a sense of situation as opposed
  to location.
• Can change bodies, this changes relationships
• Applies to the physical world too.
Cycle of engagement (Caspi and Blau 2008; 339)

                                 High
                              copresence



            Acquire                               Sensitive to
           presence                                 others’
             skills                                presence




                 Motivated
                                           Experience
                 to project
                                           community
                    self
Translating to physical world
• Body identity dichotomy explored through
  “identity tourism” in virtual worlds.
• Modification also possible in physical world.
• Aligning actual self with perceived self
  enhances presence.
• Gender reassignment, tattooing, dying hair ..
  All exist on this continuum.
• Bring that experience into the physical.
Embodiment and presence
Bodies designed, executed and acting as locus for
  cognition, interaction, situation in both worlds




 Avatar by Kazuhiro Aridian   Ratava by Christine Marie Rødahl
Embodiment and presence
Bodies designed, executed and acting as locus for
  cognition, interaction, situation in both worlds
Summary
• Mistake to think of telepresence as a
  technological effect, it is about sensation,
  experience and perception.
• Embodiment and identity also need to be
  taken into account in physical and virtual.
• Maximising telepresence also requires
  maximising emotional too.
• Embodiment and identity enhances the
  experience of immersion and telepresence.
Contact
• mark.childs@coventry.ac.uk
• SL/OS: Gann McGann

• aase.knudsen@hil.no
• SL/OS: Aase Himmel

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Singing the body electric

  • 1. Singing the Body Electric The Role of Embodiment and Identity in Creating and Performing Telepresence Dr. Mark Childs Dr. Aase Knudsen DIVERSE 2012, July 5th
  • 3. Howard Licthmann, Telepresence Options, May 16, 2011 http://www.telepresenceoptions.com/2011/05/_today_we_b egin_publishing/ What is telepresence?
  • 4. Childs, M. (2010) A conceptual framework for mediated environments, Educational Research 52, 2, June 2010, 197–213 A more comprehensive view
  • 7. Expansion of SciEthics Interactive • West Chester University, PA – Kwazulu Natal, SA – Center for Distance Learning, SUNY Empire State College, NY – National University, CA, USA • HP Catalyst Program • More partners and more preparation • Extend to an Avatar Driving Licence • Standardised across programmes
  • 8.
  • 9. (Sort of) standardised programme Basic Intermediate Advanced social Advanced builder Creating an account Editing appearance of Managing groups Uploading Logging into virtual avatars Group IMs materials world Joining class group Walking and sitting Search function Visiting various Creating buildings down communities and structures describing that community in a blog post Flying, acquiring flight Inventory management Experiment with Tweaking the feather avatar, be a different preferences sex, ethnicity, species. settings Be pregnant, tiny, robot. Reflect on experience.
  • 11. Presence workshop Lillehammer 2011 • Took place at Didaktikk og Teknologi conference, Lillehammer University College, Norway, 7th to 8th February, 2011 • Consisted of examples of telepresence activities then performance between Aase (physical world) and Gann (Mark’s avatar) in virtual worlds operated from laptop in room. • Avatar is Coral Sea Dryke by Kazuhiro Aridian
  • 12.
  • 14. Effective for following reasons • Fulfilled many of the Lichtmann criteria • Interaction convincing due to apparent line of sight and action/response Also • Avatar chosen was that enabled non-verbal communication • Familiar enough to be part of extended body schema even with second person view • Emotional element
  • 15. Enabling presence in VWs • Extended body schema leads to sense of embodiment, presence and immersion. • Developing identity leads to social presence and stronger interactions with people. • Transparency of mediated technology enhances these for performer and audience. • Embodied cognition depends upon the above factors being well developed; a sense of situation as opposed to location. • Can change bodies, this changes relationships • Applies to the physical world too.
  • 16. Cycle of engagement (Caspi and Blau 2008; 339) High copresence Acquire Sensitive to presence others’ skills presence Motivated Experience to project community self
  • 17. Translating to physical world • Body identity dichotomy explored through “identity tourism” in virtual worlds. • Modification also possible in physical world. • Aligning actual self with perceived self enhances presence. • Gender reassignment, tattooing, dying hair .. All exist on this continuum. • Bring that experience into the physical.
  • 18. Embodiment and presence Bodies designed, executed and acting as locus for cognition, interaction, situation in both worlds Avatar by Kazuhiro Aridian Ratava by Christine Marie Rødahl
  • 19. Embodiment and presence Bodies designed, executed and acting as locus for cognition, interaction, situation in both worlds
  • 20. Summary • Mistake to think of telepresence as a technological effect, it is about sensation, experience and perception. • Embodiment and identity also need to be taken into account in physical and virtual. • Maximising telepresence also requires maximising emotional too. • Embodiment and identity enhances the experience of immersion and telepresence.
  • 21. Contact • mark.childs@coventry.ac.uk • SL/OS: Gann McGann • aase.knudsen@hil.no • SL/OS: Aase Himmel

Editor's Notes

  1. This is a very limited view of what telepresence is. Telepresence isn’t just the technical aspect. It involves creating a sense and an experience in the minds of the participants
  2. This is an attempt to identify the range of factors that influence presence. Tools are one, but so are the way that interactions are constructed, and identity is key too.
  3. In this exercise, students are given the task of changing their avatars to adapt to the environment. They discuss what their bodies would need to be like and then change them accordingly.
  4. This also gives them control over their bodies. They individuate them, which increases their sense of connection to their avatar and also their sense of agency within the space.
  5. An example of the role that developing an identity and body inworld can play given by this workshop
  6. Switch to video if possible of different actions made by dryke
  7. Aase watches Gann, Mark observes Aase and Gann, but audience perceive two-way interaction.
  8. Both technologically passes as a telepresence activity, also though experience, perception and sensation were vital.
  9. So this is what the experience of telepresence shows us. Situated and located is a reference to Merleau-Ponty
  10. Alternatively, motivated to project self, leads to development of identity, body image, picking up on others presence, experiencing a connection to others and communication. So for the learner experience to be as effective as possible, this aspect needs to be given support too
  11. Telepresence happens in the head not in the machine.