Talking to the hand


Published on

Published in: Design, Technology
  • Be the first to comment

  • Be the first to like this

Talking to the hand

  1. 1. HAPPY TEACHER’S DAY <br />
  2. 2. Talking to the hand<br />The interactive potential of shape<br />Behavior in objects and tangible interface<br />
  3. 3. 1.What is absent from the experience of the virtual in comparison with that of the physical?<br />2.Can Shape-Changing bring to interactions with the virtual some of those missing qualities.?<br />Oren Horev<br /><br />Talking to The Hand<br />masters program in the Interaction Design Institute Ivrea<br />Dangling String<br />
  4. 4. Dynamic structures<br />Shape Memory Material<br />SMA SMP SME<br />SMA<br />SMP<br />
  5. 5. Inflatable structures<br />Bubbletecture<br />Expo 70 exhibition in Osaka,1960<br />
  6. 6. Inflatable structures<br />Blow-Up <br />Architecture for Throwing Parties Anywhere<br />Pursumg for mobile life style<br />
  7. 7. Inflatable structures<br />paraSITE<br />Temporary shelter By Michael Rakowitz’s for the homeless<br />
  8. 8. Inflatable structures<br />Is it fashion or is it furniture?<br />By designer Hussein Chalayan<br />
  9. 9. Different form of<br />performance<br />
  10. 10. Inflatable structures<br />Abu Nafcha(Puffer fish) & Facial expression<br />A form of communication rather then an optimization of performance. A nature language….<br />
  11. 11. Additional function?<br />OUTPUT<br />INPUT<br />Shape-changing Process<br />Intriguing behavior?<br />(ACTION)<br />(RECEPTION)<br />
  12. 12. Cognitive Psychology<br />Virtual world<br />Experience of a <br />physical dimension <br />Sensory Perception Cognition<br />Smelling<br />Hearing<br />Touch<br />Receptor<br />memory<br />processor<br />Effector<br />Affordance<br />Moving<br />Speaking<br />Texture &Shape…<br />Physical <br />world<br />J.J. Gibson<br />Environment<br />
  13. 13. Cognitive Psychology<br />Experience of a <br />physical dimension <br />Interface<br />OUTPUT<br />INPUT<br />Shape-changing Process<br />Virtual world<br />Physical <br />world<br />
  14. 14. I am my body<br />Peripheral awareness<br />Our actions taken in the form of movement or our<br />interaction with the physical world are a process of<br />the body as a whole ‘familiarizing’ with the environment.<br />The work on peripheral awareness in the context of technology while in Xerox PARC<br />-By Maurice Merleau-Ponty<br /> -By Mark Weiser &John Seely Brown<br />Noise of the engine.<br />Road<br />Radio<br />Passenger<br />Center of attention<br />Peripheral awareness<br />
  15. 15. How the Body Shapes the Mind<br />Tangible Knowledge<br />‘Haptic Visuality : Touching with the Eyes’<br />Gesture is not only physicallyto the focus of communication<br />(someone or something) in the form of hand movements,<br />but also interactively iterate the movements as part of the<br />communication and use them to support our thinking. <br />In the physical environment the way things look corresponds with what we expect to feel when we touch them.<br />-ShaunGallagher<br />
  16. 16. Frame work<br />1.<br />2.<br />3.<br />Affordance<br />Habituality<br />Periphery<br />interactions with overlapping<br />inputs<br />describe the interactive qualities of an object,<br />communicate.<br />bring into interactions with virtual<br />environments and digital devices a peripheral dimension,<br />to produce a ‘natural’ experience.<br />
  17. 17.
  18. 18. What acts better as the agent of communication?<br />1.<br />2.<br />3.<br />Feature vs. Body<br />Texture vs. Structure<br />Gesture vs. Posture<br />Transforming overall geometry or occurrences on the surface?<br />Moving organs or shifting an entire body?<br />Animation or still?<br />
  19. 19. Exterior<br />Interior<br />Morphing Cube<br />1.Volume status<br />2.Activity status<br />3.Synchronization status<br />volume<br />Breathing<br />Up-proportional<br />
  20. 20. Bubble<br />Twist<br />
  21. 21. Final Demos<br />The InSync twisting, turning hard drive<br /><br />
  22. 22. Tactile Experience<br />1.Single basic shapes.<br />2.Compositions of various basic shapes with similar sizes<br />3.Compositions of various basic shapes with varying sizes<br />
  23. 23. 1.People <br />2.Content<br />3.Events<br /><br />The Tacto-phone<br />
  24. 24. InfoTerrain web interface<br />The exchange between the user and the interface would enhance the user ‘habituality’ of with the virtual environment<br />
  25. 25.
  26. 26.
  27. 27. Bodily Experience<br />
  28. 28.<br />Morphing mouse<br />
  29. 29. Summery<br />1.<br />2.<br />3.<br />Periphery<br />Affordance<br />Habituality<br />^<br />^<br />Morphing Cube<br />^<br />Tactile Experience<br />^<br />Bodily Experience<br />
  30. 30.
  31. 31. 8 Summery<br />three external ideas,<br />affordance, habituality and ‘the periphery’,<br />
  32. 32.
  33. 33. ‘Calm technology’<br />-By Weiser and Seely<br />Bit stream<br />twirling<br />Center of attention<br />Peripheral awareness<br />