With a new Virtual Learning Environments taxonomy in the MERLOT.org learning objects database, The Center for Learning in Virtual Environments
(CLIVE) is leading teams of designers, teachers, and researchers on expeditions into the virtual wilderness to discover great examples of 3D learning, document what they find, and put it into the searchable database for the SLED community and others to find and discuss the emerging evidence for what works in 3D teaching and learning.
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CLIVE SLCC 2010
1. Learners and Tigers and Prims: Oh My!
Going on Virtual Safaris with CLIVE
Second Life Community Convention 2010
Jonathon Richter, Ed.D. Ann Steckel
SL: Wainbrave Bernal SL: Olivia Hotshot
2. in 2007
SaLamander was supported by
A “proof of concept” grant from
To create a searchable database of educational builds in Second Life
10. Learner Engagement
in Second Life
Experiential
• Role Playing
Diagnostic
• Problem-solving
Demonstration
• Collaborative
Constructive
• Skill Building
16. MERLOT Virtual Learning Environments Taskforce
Cathy Anderson – South Dakota Board of Regents
Cris Guenter – California State University - Chico
Jon Dorbolo - Oregon State University
Indresh Chauhan - SifyCorp
Irene Knokh – University of Michigan Health System
Jeremy Kemp – San Diego State University
Lisa Dawley – Boise State University
Ann Steckel - California State University - Chico
Jonathon Richter – University of Oregon
18. Virtual Environments MERLOT Taxonomy (Subcategories)
Gaming Environments
Mobile Environments
MultiUser Games
Single player Games
Social Network Games
19. Virtual Environments MERLOT Taxonomy (Subcategory)
Learner Engagement Strategies
Building skills
Collaboration
Construction
Demonstration
Diagnostic
Gaming
Learning Community
Problem Solving
Recreated Experiences
Role Play
20.
21.
22. Register as a member at MERLOT.org and add Virtual Learning Experiences
to the database for Content-Expert Peer Review
24. ... and games, sims, and other immersive learning experiences in the CLIVE database
Qualify for CLIVE Virtual Safaris!
Active Worlds 2008
25. CLIVE Virtual Safaris
investigative activities conducted
by educators, instructional designers, and other learning specialists
who set out to explore specific virtual world locations by analyzing
simulations, games, and other virtual environments
for content, learning potential and ease of use.
26.
27. Virtual Safari Headquarters on CLIVE Island in Second Life
a) Find out about the Safaris (overview, requirements, benefits, etc.)
b) Sign up for future Safaris
c) Train to lead Safaris
d) Post-Safari collaborative presentation creation
e) Host events for unveiling new presentations
f) Display showcases for the best of -- by theme, discipline, etc.
28.
29. The CLIVE Virtual Safari Process
1. Introduction and Overview
2. Registration
3. Preparation
4. Safari Guide Training
5. Gather to Embark on your Expedition
6. Background Briefing
7. Meet the Guide and/or Owner
8. Readiness Check
9. Explore the Virtual Learning Wilderness
10. Display and (re)Assembly of Post – Safari Documents
11. Present your “official” CLIVE Virtual Safari
12. Showcase the Best of Show
30. By documenting the rich contexts
of these virtual learning places
and affixing
useful metadata to their expert-vetted presentation,
the CLIVE MERLOT virtual learning environments
database will provide useful summaries of these diverse learning materials.
31. And we will, in this, have a capacity
to compare and contrast the kinds of learning
going on within these different immersive places
- providing a service for educators to understand
and make informed decisions and choices.
32. CLIVE Virtual Safaris Expedition Staging Area above CLIVE Island in Second Life
Tools & Techniques Safari Team
For “Inworld” Safaris Conference
Area
Tools
&
Techniques
For
“outworld”
CLIVE Safari
Safaris
Teams
Project Sandbox
33. CLIVE Showcase of evidence-base in Virtual Learning Environments
Assessments
Augmented Reality
Blended or Mixed Reality
Design
Disciplinary Content
Gaming Environments
Learner Engagement Strategies
Designing
Facilitating
Research
Virtual Environment Tool Sets
34. CLIVE by the dashboard lights... building the evidence base
Designer's Circle
Researcher's Square
Calendar of Safaris and CLIVE Showcase Events
CLIVE outposts on other virtual learning platforms
Continued development of MERLOT and other partner services
* Toolbars, Heads-up-Displays, Teaching tools
* Immersive Grape Camp
* Teaching Commons Development
35. Invitation to join us
* Add (your) virtual learning materials to the MERLOT database
* Join the CLIVE listserv at clive.merlot.org
* In Second Life: join the “CLIVE Virtual Safaris” group, free! To receive notices,
Updates, and invitations to participate in future Virtual Safaris!
* If you or your organization is interested in becoming a CLIVE partner
or supporter, please contact jrichter(at)uoregon.edu