SlideShare a Scribd company logo
1 of 2
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

StarCraft II Wings of Liberty cinematic – Arcturus Betrayal - http://www.youtube.com/watch?v=g1XQTOW2tmA

Provide detailed descriptions from chosen examples that establish…

Setting

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements

Throughout the clip, we get a very good idea of the setting overall and where we
are. The first clues we get as to the setting is at about 00:13 to 00:17 where we can
hear very faint gunshot noises suggesting they are far away, giving us the scale of
the background, then we hear very loud and distinct noise of someone walking on a
metal surface and hear some kind of device. All of this can suggest that we are
somewhere in a suburb area and that there is some kind of fighting going on, when
we venture forth into the clip. At 0:24 the female character says: ‘This is Kerrigan,
we neutralised the Protoss but there is a wave of Zerg advancing on this position,
we need immediate evac.’ This sentence introduced us to many new things that can
explain the setting to us. First off, we find out that the name of the female character
is Kerrigan, and that she is possibly a soldier which commands a squad/army which
just neutralised Protoss (perhaps another race) and now needs evacuation because
of some zergs advancing, this tells us that the war has been going on for a long time
now and it is about to come to a close. It also tells us who is fighting who etc. The
last thing it tells us is that the action is happening not only down on the planet (I am
assuming this because of all the ambient wind, echo effects we could hear) but it is
also happening somewhere above the planet possibly. Going further into the clip
can yield additional results. Starting from about 0:31 to 0:44 there is an important
thing happening, I.e. a male voice saying: ‘Belay that order, we’re moving out’ in the
background you can hear a very classical music playing, also, by his tone, we can tell
that he is a very important figure to the faction that he is representing, then,
another voice, but this time very frantic says: ‘What?! You’re not just gonna leave
them?!’ And therefore we can see that the ‘important’ character is somewhat
betraying the other 2. Finally, we get the confirmation on the Sci-Fi setting by the
male character saying: ‘All ships prepare to move from Tarsonis at my mark’ which
tells us that we are above orbit of a planet called Tarsonis. The clip then starts
playing the sound of bullets flying past, gunshots etc. to suggest that we’re back on

The basic sound of stepping on a metal plate
could be easily reproduced by stepping on a metal
flooring, or a bin etc. and then possibly edited out
in the studio to make it higher quality. Gunshots
sounds could have been taken from developers
sound bank or recorded directly on something like
a shooting gallery. The script could have been
easily voice acted and edited out. Other things
like the wild beast noises could have been
recorded using a sound from an animal that is a
hunter and then editing it to make it sound more
‘alien’ and scary.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Mood

Game genre

Narrative

the surface with the female character, Kerrigan, again. The setting therefore gets
very clearly explained, that it is dealing with Sci-Fi, War and Betrayal.
The mood is set by several different things. The cinematic keeps throwing us
between the very nervous and constantly ‘on the edge’ planet surface and the very
calm and ‘classy’ environment above the orbit. Additional mood is provided by other
things, such as at 0:20 the sudden electrifying music signifies Kerrigan suddenly
appearing, then at 01:06 the build-up of the very dramatic music signifies something
happening to Kerrigans surprising and her reacting to it – i.e. shooting it. As we can
hear the gunshots and then a click that could signify the gun to be out of ammo.
Then at 1:55 we are presented with a high pitch to signify tension, after that
immediately we get the music that is very dramatic sounding and then after that
one we get a very melodramatic music, perhaps signifying something like Kerrigan
being overwhelmed and therefore giving up. The mood therefore is very good and
keeps throwing the listener off balance and thus allowing for greater immersion.
The game genre is very possibly either a Sci Fi shooter or a Sci Fi Real Time Strategy.
There are a lot of evidence which suggests that which I have reviewed earlier in the
Setting section but to briefly sum it up, we get a lot of narrative that tells us about a
planet, ships, orbiting etc. and thus it leads us to Sci Fi, we also get strange races
called Protoss and Zerg which again, suggests Sci Fi, but the fact that we hear both a
lot of gunshots but also a lot of commands which could be associated with a Real
Time Strategy makes it unclear whether it is a Shooter or an RTS.
The narrative throughout the clip is exchanged between 3 main characters, 1
female, Kerrigan. And 2 males, one Arcturus and the other one Jim.The narrative is
very tense and deep as it makes the main plot for this cinematic and possibly
something important that will continue within the game later on. This therefore
shows us that the narrative within this particular cinematic is very important and
can have a massive impact on the story and how it goes.

The mood is mostly set by the music and
therefore it required a good team and program to
make the music.

The same methods would be used that I spoke
about in the Setting

Character would probably just read their scripts
out in a manner that was intended and then their
voice would be mixed and edited to make it
higher quality and to add additional effects.

More Related Content

What's hot

Ig1 task 2 analysis work sheet 7
Ig1 task 2 analysis work sheet 7Ig1 task 2 analysis work sheet 7
Ig1 task 2 analysis work sheet 7hajohnson90
 
Storyboards 1.2
Storyboards 1.2Storyboards 1.2
Storyboards 1.2silvaj07
 
Batman arkham origins
Batman arkham originsBatman arkham origins
Batman arkham originsMrrrjones
 
Analysis #1 world of warcraft
Analysis #1 world of warcraftAnalysis #1 world of warcraft
Analysis #1 world of warcraftThomas_Giblin_16
 
Ig1 task 2 analysis work sheet resident evil
Ig1 task 2 analysis work sheet resident evilIg1 task 2 analysis work sheet resident evil
Ig1 task 2 analysis work sheet resident evilbenloynd
 
Fire Emblem: Awakening (cut scene 6: Two Falchions)
Fire Emblem: Awakening (cut scene 6: Two Falchions)Fire Emblem: Awakening (cut scene 6: Two Falchions)
Fire Emblem: Awakening (cut scene 6: Two Falchions)crookedpug
 
Borderlands 2 cutscene analaysis
Borderlands 2 cutscene analaysisBorderlands 2 cutscene analaysis
Borderlands 2 cutscene analaysisGladeatorkid
 
Ig1 task 2 analysis work sheet Hitman Absolution
Ig1 task 2 analysis work sheet Hitman AbsolutionIg1 task 2 analysis work sheet Hitman Absolution
Ig1 task 2 analysis work sheet Hitman Absolutioncopelandadam
 
Visual essay on film in Sub-Genre
Visual essay on film in Sub-GenreVisual essay on film in Sub-Genre
Visual essay on film in Sub-Genresam_warner
 
Batman arkham origins
Batman arkham originsBatman arkham origins
Batman arkham originsMrrrjones
 
Upload 34422342
Upload 34422342 Upload 34422342
Upload 34422342 Shaz Riches
 
Ig1 task 2 analysis work sheet halo reach ending
Ig1 task 2 analysis work sheet halo reach endingIg1 task 2 analysis work sheet halo reach ending
Ig1 task 2 analysis work sheet halo reach endinghalo4robo
 
Ig1 task 2 analysis work sheet doom 4
Ig1 task 2 analysis work sheet doom 4Ig1 task 2 analysis work sheet doom 4
Ig1 task 2 analysis work sheet doom 4Kenyon101
 
Annotating Stills from the Saw trailer.
Annotating Stills from the Saw trailer.Annotating Stills from the Saw trailer.
Annotating Stills from the Saw trailer.gwebster1
 
Ig1 task 2 analysis work sheet fire emblem
Ig1 task 2 analysis work sheet fire emblemIg1 task 2 analysis work sheet fire emblem
Ig1 task 2 analysis work sheet fire emblemAdambailey-eccles
 
Operation Repudiation
Operation RepudiationOperation Repudiation
Operation RepudiationChris Sain
 
3. conventions of slasher and 3 film trailer analysis
3. conventions of slasher and 3 film trailer analysis3. conventions of slasher and 3 film trailer analysis
3. conventions of slasher and 3 film trailer analysisShanice1
 
The last of us 2 sound desighn
The last of us 2 sound desighnThe last of us 2 sound desighn
The last of us 2 sound desighnThomasDowson123
 

What's hot (20)

Ig1 task 2 analysis work sheet 7
Ig1 task 2 analysis work sheet 7Ig1 task 2 analysis work sheet 7
Ig1 task 2 analysis work sheet 7
 
Storyboards 1.2
Storyboards 1.2Storyboards 1.2
Storyboards 1.2
 
Batman arkham origins
Batman arkham originsBatman arkham origins
Batman arkham origins
 
Analysis #1 world of warcraft
Analysis #1 world of warcraftAnalysis #1 world of warcraft
Analysis #1 world of warcraft
 
Ig1 task 2 analysis work sheet resident evil
Ig1 task 2 analysis work sheet resident evilIg1 task 2 analysis work sheet resident evil
Ig1 task 2 analysis work sheet resident evil
 
Battlefield
BattlefieldBattlefield
Battlefield
 
Fire Emblem: Awakening (cut scene 6: Two Falchions)
Fire Emblem: Awakening (cut scene 6: Two Falchions)Fire Emblem: Awakening (cut scene 6: Two Falchions)
Fire Emblem: Awakening (cut scene 6: Two Falchions)
 
Borderlands 2 cutscene analaysis
Borderlands 2 cutscene analaysisBorderlands 2 cutscene analaysis
Borderlands 2 cutscene analaysis
 
Watch dogs
Watch dogsWatch dogs
Watch dogs
 
Ig1 task 2 analysis work sheet Hitman Absolution
Ig1 task 2 analysis work sheet Hitman AbsolutionIg1 task 2 analysis work sheet Hitman Absolution
Ig1 task 2 analysis work sheet Hitman Absolution
 
Visual essay on film in Sub-Genre
Visual essay on film in Sub-GenreVisual essay on film in Sub-Genre
Visual essay on film in Sub-Genre
 
Batman arkham origins
Batman arkham originsBatman arkham origins
Batman arkham origins
 
Upload 34422342
Upload 34422342 Upload 34422342
Upload 34422342
 
Ig1 task 2 analysis work sheet halo reach ending
Ig1 task 2 analysis work sheet halo reach endingIg1 task 2 analysis work sheet halo reach ending
Ig1 task 2 analysis work sheet halo reach ending
 
Ig1 task 2 analysis work sheet doom 4
Ig1 task 2 analysis work sheet doom 4Ig1 task 2 analysis work sheet doom 4
Ig1 task 2 analysis work sheet doom 4
 
Annotating Stills from the Saw trailer.
Annotating Stills from the Saw trailer.Annotating Stills from the Saw trailer.
Annotating Stills from the Saw trailer.
 
Ig1 task 2 analysis work sheet fire emblem
Ig1 task 2 analysis work sheet fire emblemIg1 task 2 analysis work sheet fire emblem
Ig1 task 2 analysis work sheet fire emblem
 
Operation Repudiation
Operation RepudiationOperation Repudiation
Operation Repudiation
 
3. conventions of slasher and 3 film trailer analysis
3. conventions of slasher and 3 film trailer analysis3. conventions of slasher and 3 film trailer analysis
3. conventions of slasher and 3 film trailer analysis
 
The last of us 2 sound desighn
The last of us 2 sound desighnThe last of us 2 sound desighn
The last of us 2 sound desighn
 

Viewers also liked

What to Expect in the Year Ahead - Presentation: Mike PeQueen, HighTower Advi...
What to Expect in the Year Ahead - Presentation: Mike PeQueen, HighTower Advi...What to Expect in the Year Ahead - Presentation: Mike PeQueen, HighTower Advi...
What to Expect in the Year Ahead - Presentation: Mike PeQueen, HighTower Advi...Investments Network marcus evans
 
SERVANT LEADERSHIP - Guest Lecture Presentation by Samuel A. Bakutana at MUBS...
SERVANT LEADERSHIP - Guest Lecture Presentation by Samuel A. Bakutana at MUBS...SERVANT LEADERSHIP - Guest Lecture Presentation by Samuel A. Bakutana at MUBS...
SERVANT LEADERSHIP - Guest Lecture Presentation by Samuel A. Bakutana at MUBS...Samuel A. Bakutana
 
Операційна система
Операційна системаОпераційна система
Операційна системаchiz123
 

Viewers also liked (8)

Supporting SMEs
Supporting SMEsSupporting SMEs
Supporting SMEs
 
What to Expect in the Year Ahead - Presentation: Mike PeQueen, HighTower Advi...
What to Expect in the Year Ahead - Presentation: Mike PeQueen, HighTower Advi...What to Expect in the Year Ahead - Presentation: Mike PeQueen, HighTower Advi...
What to Expect in the Year Ahead - Presentation: Mike PeQueen, HighTower Advi...
 
SERVANT LEADERSHIP - Guest Lecture Presentation by Samuel A. Bakutana at MUBS...
SERVANT LEADERSHIP - Guest Lecture Presentation by Samuel A. Bakutana at MUBS...SERVANT LEADERSHIP - Guest Lecture Presentation by Samuel A. Bakutana at MUBS...
SERVANT LEADERSHIP - Guest Lecture Presentation by Samuel A. Bakutana at MUBS...
 
NEAIC Core Measures
NEAIC Core MeasuresNEAIC Core Measures
NEAIC Core Measures
 
Операційна система
Операційна системаОпераційна система
Операційна система
 
la etica
la eticala etica
la etica
 
IG1 Analysis Work Sheet 4
IG1 Analysis Work Sheet 4IG1 Analysis Work Sheet 4
IG1 Analysis Work Sheet 4
 
IG1 Analysis Work Sheet 6
IG1 Analysis Work Sheet 6IG1 Analysis Work Sheet 6
IG1 Analysis Work Sheet 6
 

Similar to IG1 Analysis Work Sheet 3

IG1 Task 2 Analysis Work Sheet 1
IG1 Task 2 Analysis Work Sheet 1        IG1 Task 2 Analysis Work Sheet 1
IG1 Task 2 Analysis Work Sheet 1 MagicalPotato9000
 
The last of us analysis
The last of us analysisThe last of us analysis
The last of us analysisJakeyhyatt123
 
Ig1 task 2 borderlands2
Ig1 task 2 borderlands2Ig1 task 2 borderlands2
Ig1 task 2 borderlands2rosstapher
 
Ig1 task 2 analysis work sheet ryse sone of rome
Ig1 task 2 analysis work sheet ryse sone of romeIg1 task 2 analysis work sheet ryse sone of rome
Ig1 task 2 analysis work sheet ryse sone of romeKenyon101
 
Rhythm thief and the emperor's treasure cutscene analysis
Rhythm thief and the emperor's treasure cutscene analysisRhythm thief and the emperor's treasure cutscene analysis
Rhythm thief and the emperor's treasure cutscene analysisamybrockbank
 
Sound design in computer games analysis work sheet dark space 3
Sound design in computer games analysis work sheet   dark space 3Sound design in computer games analysis work sheet   dark space 3
Sound design in computer games analysis work sheet dark space 3PaulinaKucharska
 
Assassincreedblackflag
Assassincreedblackflag Assassincreedblackflag
Assassincreedblackflag thomasmcd6
 
Ig1 task 2 analysis work sheet 1 gow 3
Ig1 task 2 analysis work sheet  1 gow 3Ig1 task 2 analysis work sheet  1 gow 3
Ig1 task 2 analysis work sheet 1 gow 3DamionVize
 
Game of thrones title sequence
Game of thrones title sequenceGame of thrones title sequence
Game of thrones title sequencechloe bacon
 
Ig1 task 2 analysis work sheet 967
Ig1 task 2 analysis work sheet 967Ig1 task 2 analysis work sheet 967
Ig1 task 2 analysis work sheet 967CallumDrakeCPFC
 
Killzone shadow fall
Killzone shadow fallKillzone shadow fall
Killzone shadow fallwallinplanet
 
Dead island analysis
Dead island analysisDead island analysis
Dead island analysisJakeyhyatt123
 
Ig1 task 2 analysis work sheet bulletstorm
Ig1 task 2 analysis work sheet bulletstormIg1 task 2 analysis work sheet bulletstorm
Ig1 task 2 analysis work sheet bulletstormKenyon101
 
Teaser trailer analysis
Teaser trailer analysisTeaser trailer analysis
Teaser trailer analysisAlice Kelly
 
Ig1 task 2 analysis work sheet
Ig1 task 2 analysis work sheet Ig1 task 2 analysis work sheet
Ig1 task 2 analysis work sheet sharyar786
 
Ig1 task 2 analysis work sheet skyrim
Ig1 task 2 analysis work sheet skyrimIg1 task 2 analysis work sheet skyrim
Ig1 task 2 analysis work sheet skyrimhalo4robo
 

Similar to IG1 Analysis Work Sheet 3 (20)

IG1 Analysis Work Sheet 1
IG1 Analysis Work Sheet 1IG1 Analysis Work Sheet 1
IG1 Analysis Work Sheet 1
 
IG1 Task 2 Analysis Work Sheet 1
IG1 Task 2 Analysis Work Sheet 1        IG1 Task 2 Analysis Work Sheet 1
IG1 Task 2 Analysis Work Sheet 1
 
The last of us analysis
The last of us analysisThe last of us analysis
The last of us analysis
 
Ig1 task 2 borderlands2
Ig1 task 2 borderlands2Ig1 task 2 borderlands2
Ig1 task 2 borderlands2
 
Ig1 task 2 analysis work sheet ryse sone of rome
Ig1 task 2 analysis work sheet ryse sone of romeIg1 task 2 analysis work sheet ryse sone of rome
Ig1 task 2 analysis work sheet ryse sone of rome
 
Rhythm thief and the emperor's treasure cutscene analysis
Rhythm thief and the emperor's treasure cutscene analysisRhythm thief and the emperor's treasure cutscene analysis
Rhythm thief and the emperor's treasure cutscene analysis
 
Destiny Sound Analysis
Destiny Sound AnalysisDestiny Sound Analysis
Destiny Sound Analysis
 
F3 ar
F3 arF3 ar
F3 ar
 
Sound design in computer games analysis work sheet dark space 3
Sound design in computer games analysis work sheet   dark space 3Sound design in computer games analysis work sheet   dark space 3
Sound design in computer games analysis work sheet dark space 3
 
Assassincreedblackflag
Assassincreedblackflag Assassincreedblackflag
Assassincreedblackflag
 
Ig1 task 2 analysis work sheet 1 gow 3
Ig1 task 2 analysis work sheet  1 gow 3Ig1 task 2 analysis work sheet  1 gow 3
Ig1 task 2 analysis work sheet 1 gow 3
 
Game of thrones title sequence
Game of thrones title sequenceGame of thrones title sequence
Game of thrones title sequence
 
Ig1 task 2 analysis work sheet 967
Ig1 task 2 analysis work sheet 967Ig1 task 2 analysis work sheet 967
Ig1 task 2 analysis work sheet 967
 
Killzone shadow fall
Killzone shadow fallKillzone shadow fall
Killzone shadow fall
 
Dead island analysis
Dead island analysisDead island analysis
Dead island analysis
 
Ig1 task 2 analysis work sheet bulletstorm
Ig1 task 2 analysis work sheet bulletstormIg1 task 2 analysis work sheet bulletstorm
Ig1 task 2 analysis work sheet bulletstorm
 
Halo 2 analysis
Halo 2 analysisHalo 2 analysis
Halo 2 analysis
 
Teaser trailer analysis
Teaser trailer analysisTeaser trailer analysis
Teaser trailer analysis
 
Ig1 task 2 analysis work sheet
Ig1 task 2 analysis work sheet Ig1 task 2 analysis work sheet
Ig1 task 2 analysis work sheet
 
Ig1 task 2 analysis work sheet skyrim
Ig1 task 2 analysis work sheet skyrimIg1 task 2 analysis work sheet skyrim
Ig1 task 2 analysis work sheet skyrim
 

More from MagicalPotato9000

More from MagicalPotato9000 (20)

Production Log for Art
Production Log for ArtProduction Log for Art
Production Log for Art
 
Progress Update
Progress UpdateProgress Update
Progress Update
 
Production Log for HA12 - Marionette
Production Log for HA12 - MarionetteProduction Log for HA12 - Marionette
Production Log for HA12 - Marionette
 
HA12 Marionette Brief
HA12 Marionette BriefHA12 Marionette Brief
HA12 Marionette Brief
 
HA12 - Marionette Brief
HA12 - Marionette BriefHA12 - Marionette Brief
HA12 - Marionette Brief
 
Pitch Game Presentation
Pitch Game PresentationPitch Game Presentation
Pitch Game Presentation
 
Progress Log - Cosmic Constructor
Progress Log - Cosmic ConstructorProgress Log - Cosmic Constructor
Progress Log - Cosmic Constructor
 
Risk Assessment (Project: Cosmic Constructor)
Risk Assessment (Project: Cosmic Constructor)Risk Assessment (Project: Cosmic Constructor)
Risk Assessment (Project: Cosmic Constructor)
 
Production Log - Cosmic Constructor
Production Log - Cosmic ConstructorProduction Log - Cosmic Constructor
Production Log - Cosmic Constructor
 
3D Game Engine Workflow
3D Game Engine Workflow3D Game Engine Workflow
3D Game Engine Workflow
 
Assignment brief
Assignment briefAssignment brief
Assignment brief
 
HA11 Unit 68 Assignment Brief
HA11 Unit 68 Assignment BriefHA11 Unit 68 Assignment Brief
HA11 Unit 68 Assignment Brief
 
Workflow for my Task 2
Workflow for my Task 2Workflow for my Task 2
Workflow for my Task 2
 
IG JE Game Engines Y2 Assignment Brief
IG JE Game Engines Y2 Assignment BriefIG JE Game Engines Y2 Assignment Brief
IG JE Game Engines Y2 Assignment Brief
 
Survey Presentation
Survey PresentationSurvey Presentation
Survey Presentation
 
Game Engine Terminology
Game Engine TerminologyGame Engine Terminology
Game Engine Terminology
 
A3 Task 1 - Set Up Log
A3 Task 1 - Set Up LogA3 Task 1 - Set Up Log
A3 Task 1 - Set Up Log
 
A3 Task 3 - Presentation
A3 Task 3 - PresentationA3 Task 3 - Presentation
A3 Task 3 - Presentation
 
A3 Task 3 - Questionnaire
A3 Task 3 - QuestionnaireA3 Task 3 - Questionnaire
A3 Task 3 - Questionnaire
 
HA5 Task 6 - Production Log
HA5 Task 6 - Production LogHA5 Task 6 - Production Log
HA5 Task 6 - Production Log
 

IG1 Analysis Work Sheet 3

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title StarCraft II Wings of Liberty cinematic – Arcturus Betrayal - http://www.youtube.com/watch?v=g1XQTOW2tmA Provide detailed descriptions from chosen examples that establish… Setting Clearly state what production technique(s) you think have been used to create specific soundtrack elements Throughout the clip, we get a very good idea of the setting overall and where we are. The first clues we get as to the setting is at about 00:13 to 00:17 where we can hear very faint gunshot noises suggesting they are far away, giving us the scale of the background, then we hear very loud and distinct noise of someone walking on a metal surface and hear some kind of device. All of this can suggest that we are somewhere in a suburb area and that there is some kind of fighting going on, when we venture forth into the clip. At 0:24 the female character says: ‘This is Kerrigan, we neutralised the Protoss but there is a wave of Zerg advancing on this position, we need immediate evac.’ This sentence introduced us to many new things that can explain the setting to us. First off, we find out that the name of the female character is Kerrigan, and that she is possibly a soldier which commands a squad/army which just neutralised Protoss (perhaps another race) and now needs evacuation because of some zergs advancing, this tells us that the war has been going on for a long time now and it is about to come to a close. It also tells us who is fighting who etc. The last thing it tells us is that the action is happening not only down on the planet (I am assuming this because of all the ambient wind, echo effects we could hear) but it is also happening somewhere above the planet possibly. Going further into the clip can yield additional results. Starting from about 0:31 to 0:44 there is an important thing happening, I.e. a male voice saying: ‘Belay that order, we’re moving out’ in the background you can hear a very classical music playing, also, by his tone, we can tell that he is a very important figure to the faction that he is representing, then, another voice, but this time very frantic says: ‘What?! You’re not just gonna leave them?!’ And therefore we can see that the ‘important’ character is somewhat betraying the other 2. Finally, we get the confirmation on the Sci-Fi setting by the male character saying: ‘All ships prepare to move from Tarsonis at my mark’ which tells us that we are above orbit of a planet called Tarsonis. The clip then starts playing the sound of bullets flying past, gunshots etc. to suggest that we’re back on The basic sound of stepping on a metal plate could be easily reproduced by stepping on a metal flooring, or a bin etc. and then possibly edited out in the studio to make it higher quality. Gunshots sounds could have been taken from developers sound bank or recorded directly on something like a shooting gallery. The script could have been easily voice acted and edited out. Other things like the wild beast noises could have been recorded using a sound from an animal that is a hunter and then editing it to make it sound more ‘alien’ and scary.
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Mood Game genre Narrative the surface with the female character, Kerrigan, again. The setting therefore gets very clearly explained, that it is dealing with Sci-Fi, War and Betrayal. The mood is set by several different things. The cinematic keeps throwing us between the very nervous and constantly ‘on the edge’ planet surface and the very calm and ‘classy’ environment above the orbit. Additional mood is provided by other things, such as at 0:20 the sudden electrifying music signifies Kerrigan suddenly appearing, then at 01:06 the build-up of the very dramatic music signifies something happening to Kerrigans surprising and her reacting to it – i.e. shooting it. As we can hear the gunshots and then a click that could signify the gun to be out of ammo. Then at 1:55 we are presented with a high pitch to signify tension, after that immediately we get the music that is very dramatic sounding and then after that one we get a very melodramatic music, perhaps signifying something like Kerrigan being overwhelmed and therefore giving up. The mood therefore is very good and keeps throwing the listener off balance and thus allowing for greater immersion. The game genre is very possibly either a Sci Fi shooter or a Sci Fi Real Time Strategy. There are a lot of evidence which suggests that which I have reviewed earlier in the Setting section but to briefly sum it up, we get a lot of narrative that tells us about a planet, ships, orbiting etc. and thus it leads us to Sci Fi, we also get strange races called Protoss and Zerg which again, suggests Sci Fi, but the fact that we hear both a lot of gunshots but also a lot of commands which could be associated with a Real Time Strategy makes it unclear whether it is a Shooter or an RTS. The narrative throughout the clip is exchanged between 3 main characters, 1 female, Kerrigan. And 2 males, one Arcturus and the other one Jim.The narrative is very tense and deep as it makes the main plot for this cinematic and possibly something important that will continue within the game later on. This therefore shows us that the narrative within this particular cinematic is very important and can have a massive impact on the story and how it goes. The mood is mostly set by the music and therefore it required a good team and program to make the music. The same methods would be used that I spoke about in the Setting Character would probably just read their scripts out in a manner that was intended and then their voice would be mixed and edited to make it higher quality and to add additional effects.