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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

Gears of War 3

Provide detailed descriptions from chosen examples that establish…
Setting

Mood

Game genre

Narrative

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements

Setting in the game is the same as the rest of the game in a post-apocalyptic world
infested by an alien race referred to as locust. The setting in this cut-scene like the
rest of the game is dark and lonely as you discover more backstory and how people
have decayed to what they are today. This cut-scene shows companionship and how
people are affected just in its audio.
The mood in the cut-scene is dark and lonely just like the setting for the game. Just
through a change in the voice of a character you can hear a character change their
mood and break emotionally.
The games genre is a shooter so it is expected to not have a deep storyline but it is
episodic so it follows a story. There is a sense of loss in the cut-scene as you hear a
truck horn far away and the characters look confused then it gets louder as the
viewer sees the sudden realism as to what is happening.

1:20 – There is a sound queue to fit the music
with someone being crushed.
1:33 – The dialogue is raised in volume above the
music for the first time in the cut-scene you can
hear how broken the character is.
1:41-2:00 – This is where you hear the character
break in his voice and emotionally.

Somebody sacrifices themselves and the audio mainly the music track helps to grab
emotion from the player/viewer.

0:09-0:14 – We see the truck come into shot and
can hear it get louder.
0:25 – We can hear the music begin as we realise
what is happening and just the audio can help
with this.
0:14 – Music begins

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Ig1 task 2 analysis work sheet 1 gow 3

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Gears of War 3 Provide detailed descriptions from chosen examples that establish… Setting Mood Game genre Narrative Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting in the game is the same as the rest of the game in a post-apocalyptic world infested by an alien race referred to as locust. The setting in this cut-scene like the rest of the game is dark and lonely as you discover more backstory and how people have decayed to what they are today. This cut-scene shows companionship and how people are affected just in its audio. The mood in the cut-scene is dark and lonely just like the setting for the game. Just through a change in the voice of a character you can hear a character change their mood and break emotionally. The games genre is a shooter so it is expected to not have a deep storyline but it is episodic so it follows a story. There is a sense of loss in the cut-scene as you hear a truck horn far away and the characters look confused then it gets louder as the viewer sees the sudden realism as to what is happening. 1:20 – There is a sound queue to fit the music with someone being crushed. 1:33 – The dialogue is raised in volume above the music for the first time in the cut-scene you can hear how broken the character is. 1:41-2:00 – This is where you hear the character break in his voice and emotionally. Somebody sacrifices themselves and the audio mainly the music track helps to grab emotion from the player/viewer. 0:09-0:14 – We see the truck come into shot and can hear it get louder. 0:25 – We can hear the music begin as we realise what is happening and just the audio can help with this. 0:14 – Music begins