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COURSE SYLLABUS

PSYCHOLOGY OF PLAY—ONLINE
COURSE INFORMATION
Catalog Course Code: DEP 1013
Three-Letter Course Abbreviation: PYP-O

COURSE DESCRIPTION
In the Psychology of Play Course, students explore how
the field of psychology values the concept of play as a
mechanism that allows a person to apply game strategies
to accomplish life goals. Students will be introduced to how
the action of play shapes the brain, develops critical-thinking
skills, and strengthens the ability to collaborate with others in
social and professional settings. By exploring the key works
of historical and current researchers and theorists, students
will learn about the value of play and how to apply techniques
of play in developing cognitive strategies to complete creative, professional, and social tasks. Students will utilize a
psychological perspective of play to examine how this relates
to their life, education, and chosen creative field.

COURSE MATERIALS
yy Computer
yy Internet access
yy Other resources will be provided

COURSE OBJECTIVES
Students will accomplish these course objectives by completing the milestones specified:
yy Identify what constitutes play and describe how play differs from other behaviors
yy Define play, creativity, and innovation to understand
how the concepts differ
yy Evaluate the various types of play to recognize their
value
yy Interpret the role of play in brain development
yy Explore play from psychological and evolutionary
perspectives
yy Assess scientific findings by conducting personal exploration on research topics
yy Examine the ways that positive psychology theories impact development
yy Identify positive psychology concepts
yy Understand the connection between positive psychology concepts and play and development
yy Determine the role of play in creative and critical thinking
yy Explain the role of play in society
yy Apply class concepts to help solve a challenge
yy Recognize boundaries when play distracts from productivity
yy Explore the dark side of play
yy Compare and contrast the helpful and harmful elements of play

yy Examine interpersonal relationships as they relate to play
yy Discuss the nature of competition
yy Interpret the way these concepts are related to group
work and collaboration
yy Reflect on play and how it can impact lifelong learning
yy Construct a comprehensive plan to apply play material

COURSE OUTCOMES
By the end of this course, students will be able to:
yy Articulate the value of play
yy Explain how play shapes the brain
yy Describe the ways that play impacts personal and professional goal achievement
yy Apply creative and critical thinking through play
yy Construct a plan for the valued potential use of play in
various settings

DEGREE CONNECTION
Psychology of Play allows students to explore elements of
play within each degree program. Students will begin to
evaluate what drew them to their respective degrees through
the lens of play. The benefits and necessity of play in both
personal and professional development will be explored as
well as the potential challenges that must be addressed. Students will learn to use play to motivate themselves to achieve
success in their respective degree programs by building upon
Psychology of Play—Online    Degree Connection

critical-thinking and interpersonal relationship skills and using research to support their development as professionals.
The concepts and research addressed in this course offer
additional psychological perspectives and insights to supplement the technical and conceptual skills built into the core
curriculum.

INDUSTRY CONNECTION
Psychology of Play is a course designed to challenge students to examine the connection between play and their
respective industries. In order to present their best self to
their industry, students must understand how play helps
to shape the brain, increases productivity at work, and enhances interpersonal relationships. Students are encouraged
to visualize their future paths within their industries and use
this to guide their development, both personally and professionally. Psychology of Play aims to validate the importance
of play in a way that then allows students entering the entertainment industries to be able to reinforce the value of play
in their respective professions. Successful completion of this
course will ensure that students are prepared to create a
lifelong play plan with greater self-awareness and increased
social competence.

RESEARCH COMPONENT
Students will conduct research through self-assessment, Full
Sail Library resources, and observation. Participating in selfassessments will allow students to reflect on themselves
and evaluate personal play tendencies, deepening their
level of self-awareness. Conducting research using Library
resources will help students narrow their focus to scholarly,
credible sources. Lastly, engaging in observational analysis will allow students to apply concepts from a real-world
perspective.

ADDITIONAL RESOURCES
yy www.thehappinessinstitute.org
yy www.instituteofplay.org
yy http://www.aspenideas.org/session/neuroscience
-play-what-play-does-you-and-your-brain-and-what
-happens-you-if-you-dont-play

TOPICS COVERED
yy Introduction to Play
yy Play Personalities
yy Brain and Development
yy Positive Psychology
yy Motivation
yy Critical Thinking
yy Value of Play in Society
yy Interpersonal Relationships
yy Lifelong Play

LEARNING ACTIVITIES
Reading Assignments
Weekly reading will be assigned to provide students with
a solid foundation of psychological principles and theory. In
order to be successful in this course, students will need to
apply the theories learned from the readings to their projects.
Psychology of Play—Online    Learning Activities

Discussions
Each week, students will be given video prompts and/or thoughtfully
constructed questions to push them to consider how weekly course
concepts are relevant to their industry. Students will write an initial
post and a meaningful response post to one or more of their peers.
They will be required to write their initial post by Wednesday of each
week to allow ample time for their peers to review and respond
to the post. The reply must directly address another classmate’s
post and should offer clear and specific feedback about the post(s).
Merely stating agreement or disagreement is not sufficient.

Projects/Assignments
Students will complete four creative assignments throughout the
month that will directly apply the material learned in the specified
weeks. Weekly assignments may involve applying personal examples
to content, finding examples from society to apply content to, and/or
applying provided examples to content. Specific instructions will be
provided on FSO.

Learning Checks
Students will complete four weekly learning checks that are designed to give students insight into the basic knowledge acquired to
date. Items covered may relate to knowledge and comprehension
(facts, interpretation of information, and problem solving) or analysis
(understanding relationships between pieces of information).

Live Interactive Sessions
Live interactive sessions will provide students with an opportunity
to participate in a video-enabled live presentation with their peers
and the instructor. Students will experience live teaching of course
concepts as they interact with classmates in structured activities and
apply the material to their respective industries.

GRADE WEIGHTS
Weekly Discussions (4 at 7% each)

28%

Weekly Learning Checks (4 at 5% each)

20%

Week 1—Training Level: Library Research

2%

Week 1—Assignment

10%

Week 2—Assignment

10%

Week 3—Assignment

10%

Week 4—Assignment

10%

Professionalism (GPS)

10%

Total

100%

STRATEGIES FOR SUCCESSFUL
LEARNING
yy Time management is the biggest challenge for students in this
course. Look through all the activities for the week as early as
possible and plan your time accordingly. Some activities require
quite a bit of preparation and involve multiple steps for successful completion.
yy Networking is critical to your success in this course. Your classmates are some of the best resources you have available to you
in this program. They’re experiencing the same classes as you
and juggling a similar list of other life commitments. Get to know
them. Read their profiles. Correspond with them on discussion boards. Send an email if you’re interested in learning more
about a classmate’s professional experiences. By doing some
networking now, you will enrich your experience in the online
program and magnify your job opportunities after completion of
the program.
Psychology of Play—Online    Strategies for Successful Learning

yy For many of you, your computer may be another subject you
need to take time learning. To address any technical issues you
may have, please contact FSO Support.
yy Read the fine print. Many of your assignments will have instructions for you to follow and a grading rubric for your work.
To get the most out of an assignment, it is important that you
understand and meet all the requirements for your work. The
more personally you can apply the concepts, the better you will
understand them and retain them. Look for personal applications
of the concepts addressed or evidence of how they may affect
others or the world around you. To ensure the best grade, you
can use the guidelines as stated on the grading rubric. Before
submitting any assignment, it is best practice to proofread for
grammatical and spelling errors.
yy Communicate any concerns or questions to your instructor as
soon as possible. Make note of your instructor’s office hours,
iChat hours, and preferred method of contact to ensure that you
reach the instructor successfully. Your instructors are not typically accessible over the weekends, so please keep that in mind
when planning your time.
yy Above all, make sure you play!

DEFINITION OF A CREDIT HOUR
Psychology of Play is a 3.0 credit hour course. Full Sail University
breaks down one semester credit hour into 45 units of academic
activities as follows:
One clock hour of Contact with a Lab/Course Director or
Associate Course Director

2.0 units

One hour of Homework and/or preparation for a course
activity

0.5 units

Psychology of Play’s contact and homework hours amount to 135
total units. The number of units for each academic activity in this
course is broken down as follows:
Academic
Activity

Week
1

Week
2

Week
3

Week
4

Total
Hours

Total
Units

Number of
Contact
Hours

11.25

11.25

11.25

11.25

45

90

Number of
Homework
Hours

23.5

22.5

23.5

20.5

90

45

135

135

Total
Psychology of Play—Online    Course-Specific Rubrics

COURSE-SPECIFIC RUBRICS
Assignments
Dimension

Mastery

Competency

Assignment Completion

All instructions are followed and
completed

Most instructions are followed and Few instructions are followed and
completed
completed

Follows directions and completes
all parts of the assignment
15 points
Concept Application
Demonstrates understanding of
class concepts
25 points
Connection
Connects class material to realworld experience
25 points
Innovation
Uniqueness or originality of idea,
format, expression, and so forth
20 points
Technical Aspects

Class concepts are clearly and
thoroughly applied in a way that
demonstrates an understanding of
the material
24–25 points
Makes a clear connection to the
real world (such as personal life
and/or industry connection) and
shows a deep understanding
24–25 points
Assignment is polished and of
professional/portfolio quality,
making use of innovative ideas
and/or forms of expression
19–20 points
Three or fewer spelling/
grammatical errors

Spelling/grammar
15 points
Comments

14–15 points

14–15 points

In Development

11–13 points
Class concepts are applied in a
way that demonstrates a basic
understanding of the material
21–23 points
Makes a connection to the real
world (such as personal life and/or
industry connection)
21–23 points

Beginning

Class concepts are referenced in a
way that does not demonstrate an
understanding of the material

0–7 points
No class concepts are referenced,
or class concepts are referenced
incorrectly

15–20 points
Makes a vague or unclear
connection to the real world (such
as personal life and/or industry
connection)

0–14 points
A connection to the real world
(such as personal life and/or
industry connection) is not present

15–20 points

0–14 points
Assignment is not polished and
does not make use of innovative
ideas and/or forms of expression

10–15 points

Four to seven spelling/grammatical Eight to ten spelling/grammatical
errors
errors
11–13 points

No/very few instructions are
followed and completed

8–10 points

Assignment is polished and makes Assignment is either polished or
use of innovative ideas and/or
makes use of innovative ideas
forms of expression
and/or forms of expression
16–18 points

Total

8–10 points

0–9 points
More than ten spelling/
grammatical errors
0–7 points
Adjustments
Grade
Psychology of Play—Online    Course-Specific Rubrics

Discussion Boards
Points will be earned based on the following point system:
25 POINTS

earned for thoroughly rocking all the questions. Way to follow directions!

30 POINTS

earned for knocking my socks off with the course concept application. Wow—you really know this stuff!

30 POINTS

earned for posting to peers and offering awesome suggestions. Nice feedback! (Minimum of two response posts)

5 POINTS

earned for making zero grammatical errors on this board/level. Great job double-checking and proofreading your work!

10 P O I N T S

e
 arned for being on top of your game and meeting the deadline or being a Chatty Cathy and having an additional response post. Good job being organized!
(Total of four posts)

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PYP-O Syllabus

  • 1. COURSE SYLLABUS PSYCHOLOGY OF PLAY—ONLINE COURSE INFORMATION Catalog Course Code: DEP 1013 Three-Letter Course Abbreviation: PYP-O COURSE DESCRIPTION In the Psychology of Play Course, students explore how the field of psychology values the concept of play as a mechanism that allows a person to apply game strategies to accomplish life goals. Students will be introduced to how the action of play shapes the brain, develops critical-thinking skills, and strengthens the ability to collaborate with others in social and professional settings. By exploring the key works of historical and current researchers and theorists, students will learn about the value of play and how to apply techniques of play in developing cognitive strategies to complete creative, professional, and social tasks. Students will utilize a psychological perspective of play to examine how this relates to their life, education, and chosen creative field. COURSE MATERIALS yy Computer yy Internet access yy Other resources will be provided COURSE OBJECTIVES Students will accomplish these course objectives by completing the milestones specified: yy Identify what constitutes play and describe how play differs from other behaviors yy Define play, creativity, and innovation to understand how the concepts differ yy Evaluate the various types of play to recognize their value yy Interpret the role of play in brain development yy Explore play from psychological and evolutionary perspectives yy Assess scientific findings by conducting personal exploration on research topics yy Examine the ways that positive psychology theories impact development yy Identify positive psychology concepts yy Understand the connection between positive psychology concepts and play and development yy Determine the role of play in creative and critical thinking yy Explain the role of play in society yy Apply class concepts to help solve a challenge yy Recognize boundaries when play distracts from productivity yy Explore the dark side of play yy Compare and contrast the helpful and harmful elements of play yy Examine interpersonal relationships as they relate to play yy Discuss the nature of competition yy Interpret the way these concepts are related to group work and collaboration yy Reflect on play and how it can impact lifelong learning yy Construct a comprehensive plan to apply play material COURSE OUTCOMES By the end of this course, students will be able to: yy Articulate the value of play yy Explain how play shapes the brain yy Describe the ways that play impacts personal and professional goal achievement yy Apply creative and critical thinking through play yy Construct a plan for the valued potential use of play in various settings DEGREE CONNECTION Psychology of Play allows students to explore elements of play within each degree program. Students will begin to evaluate what drew them to their respective degrees through the lens of play. The benefits and necessity of play in both personal and professional development will be explored as well as the potential challenges that must be addressed. Students will learn to use play to motivate themselves to achieve success in their respective degree programs by building upon
  • 2. Psychology of Play—Online    Degree Connection critical-thinking and interpersonal relationship skills and using research to support their development as professionals. The concepts and research addressed in this course offer additional psychological perspectives and insights to supplement the technical and conceptual skills built into the core curriculum. INDUSTRY CONNECTION Psychology of Play is a course designed to challenge students to examine the connection between play and their respective industries. In order to present their best self to their industry, students must understand how play helps to shape the brain, increases productivity at work, and enhances interpersonal relationships. Students are encouraged to visualize their future paths within their industries and use this to guide their development, both personally and professionally. Psychology of Play aims to validate the importance of play in a way that then allows students entering the entertainment industries to be able to reinforce the value of play in their respective professions. Successful completion of this course will ensure that students are prepared to create a lifelong play plan with greater self-awareness and increased social competence. RESEARCH COMPONENT Students will conduct research through self-assessment, Full Sail Library resources, and observation. Participating in selfassessments will allow students to reflect on themselves and evaluate personal play tendencies, deepening their level of self-awareness. Conducting research using Library resources will help students narrow their focus to scholarly, credible sources. Lastly, engaging in observational analysis will allow students to apply concepts from a real-world perspective. ADDITIONAL RESOURCES yy www.thehappinessinstitute.org yy www.instituteofplay.org yy http://www.aspenideas.org/session/neuroscience -play-what-play-does-you-and-your-brain-and-what -happens-you-if-you-dont-play TOPICS COVERED yy Introduction to Play yy Play Personalities yy Brain and Development yy Positive Psychology yy Motivation yy Critical Thinking yy Value of Play in Society yy Interpersonal Relationships yy Lifelong Play LEARNING ACTIVITIES Reading Assignments Weekly reading will be assigned to provide students with a solid foundation of psychological principles and theory. In order to be successful in this course, students will need to apply the theories learned from the readings to their projects.
  • 3. Psychology of Play—Online    Learning Activities Discussions Each week, students will be given video prompts and/or thoughtfully constructed questions to push them to consider how weekly course concepts are relevant to their industry. Students will write an initial post and a meaningful response post to one or more of their peers. They will be required to write their initial post by Wednesday of each week to allow ample time for their peers to review and respond to the post. The reply must directly address another classmate’s post and should offer clear and specific feedback about the post(s). Merely stating agreement or disagreement is not sufficient. Projects/Assignments Students will complete four creative assignments throughout the month that will directly apply the material learned in the specified weeks. Weekly assignments may involve applying personal examples to content, finding examples from society to apply content to, and/or applying provided examples to content. Specific instructions will be provided on FSO. Learning Checks Students will complete four weekly learning checks that are designed to give students insight into the basic knowledge acquired to date. Items covered may relate to knowledge and comprehension (facts, interpretation of information, and problem solving) or analysis (understanding relationships between pieces of information). Live Interactive Sessions Live interactive sessions will provide students with an opportunity to participate in a video-enabled live presentation with their peers and the instructor. Students will experience live teaching of course concepts as they interact with classmates in structured activities and apply the material to their respective industries. GRADE WEIGHTS Weekly Discussions (4 at 7% each) 28% Weekly Learning Checks (4 at 5% each) 20% Week 1—Training Level: Library Research 2% Week 1—Assignment 10% Week 2—Assignment 10% Week 3—Assignment 10% Week 4—Assignment 10% Professionalism (GPS) 10% Total 100% STRATEGIES FOR SUCCESSFUL LEARNING yy Time management is the biggest challenge for students in this course. Look through all the activities for the week as early as possible and plan your time accordingly. Some activities require quite a bit of preparation and involve multiple steps for successful completion. yy Networking is critical to your success in this course. Your classmates are some of the best resources you have available to you in this program. They’re experiencing the same classes as you and juggling a similar list of other life commitments. Get to know them. Read their profiles. Correspond with them on discussion boards. Send an email if you’re interested in learning more about a classmate’s professional experiences. By doing some networking now, you will enrich your experience in the online program and magnify your job opportunities after completion of the program.
  • 4. Psychology of Play—Online    Strategies for Successful Learning yy For many of you, your computer may be another subject you need to take time learning. To address any technical issues you may have, please contact FSO Support. yy Read the fine print. Many of your assignments will have instructions for you to follow and a grading rubric for your work. To get the most out of an assignment, it is important that you understand and meet all the requirements for your work. The more personally you can apply the concepts, the better you will understand them and retain them. Look for personal applications of the concepts addressed or evidence of how they may affect others or the world around you. To ensure the best grade, you can use the guidelines as stated on the grading rubric. Before submitting any assignment, it is best practice to proofread for grammatical and spelling errors. yy Communicate any concerns or questions to your instructor as soon as possible. Make note of your instructor’s office hours, iChat hours, and preferred method of contact to ensure that you reach the instructor successfully. Your instructors are not typically accessible over the weekends, so please keep that in mind when planning your time. yy Above all, make sure you play! DEFINITION OF A CREDIT HOUR Psychology of Play is a 3.0 credit hour course. Full Sail University breaks down one semester credit hour into 45 units of academic activities as follows: One clock hour of Contact with a Lab/Course Director or Associate Course Director 2.0 units One hour of Homework and/or preparation for a course activity 0.5 units Psychology of Play’s contact and homework hours amount to 135 total units. The number of units for each academic activity in this course is broken down as follows: Academic Activity Week 1 Week 2 Week 3 Week 4 Total Hours Total Units Number of Contact Hours 11.25 11.25 11.25 11.25 45 90 Number of Homework Hours 23.5 22.5 23.5 20.5 90 45 135 135 Total
  • 5. Psychology of Play—Online    Course-Specific Rubrics COURSE-SPECIFIC RUBRICS Assignments Dimension Mastery Competency Assignment Completion All instructions are followed and completed Most instructions are followed and Few instructions are followed and completed completed Follows directions and completes all parts of the assignment 15 points Concept Application Demonstrates understanding of class concepts 25 points Connection Connects class material to realworld experience 25 points Innovation Uniqueness or originality of idea, format, expression, and so forth 20 points Technical Aspects Class concepts are clearly and thoroughly applied in a way that demonstrates an understanding of the material 24–25 points Makes a clear connection to the real world (such as personal life and/or industry connection) and shows a deep understanding 24–25 points Assignment is polished and of professional/portfolio quality, making use of innovative ideas and/or forms of expression 19–20 points Three or fewer spelling/ grammatical errors Spelling/grammar 15 points Comments 14–15 points 14–15 points In Development 11–13 points Class concepts are applied in a way that demonstrates a basic understanding of the material 21–23 points Makes a connection to the real world (such as personal life and/or industry connection) 21–23 points Beginning Class concepts are referenced in a way that does not demonstrate an understanding of the material 0–7 points No class concepts are referenced, or class concepts are referenced incorrectly 15–20 points Makes a vague or unclear connection to the real world (such as personal life and/or industry connection) 0–14 points A connection to the real world (such as personal life and/or industry connection) is not present 15–20 points 0–14 points Assignment is not polished and does not make use of innovative ideas and/or forms of expression 10–15 points Four to seven spelling/grammatical Eight to ten spelling/grammatical errors errors 11–13 points No/very few instructions are followed and completed 8–10 points Assignment is polished and makes Assignment is either polished or use of innovative ideas and/or makes use of innovative ideas forms of expression and/or forms of expression 16–18 points Total 8–10 points 0–9 points More than ten spelling/ grammatical errors 0–7 points Adjustments Grade
  • 6. Psychology of Play—Online    Course-Specific Rubrics Discussion Boards Points will be earned based on the following point system: 25 POINTS earned for thoroughly rocking all the questions. Way to follow directions! 30 POINTS earned for knocking my socks off with the course concept application. Wow—you really know this stuff! 30 POINTS earned for posting to peers and offering awesome suggestions. Nice feedback! (Minimum of two response posts) 5 POINTS earned for making zero grammatical errors on this board/level. Great job double-checking and proofreading your work! 10 P O I N T S e arned for being on top of your game and meeting the deadline or being a Chatty Cathy and having an additional response post. Good job being organized! (Total of four posts)