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MIS EN SCENE IN OPENING 
SEQUENCES OF FILM 
• Lighting 
• Colour balance 
• Costume and props 
• Make up and hair 
• Set design 
• Acting- realism
LIGHTING 
 The reason for which lights are necessary in filmmaking is that film, and to an even greater 
extent video, does not respond to light the same way our eyes do. Specifically, film and video see 
things in a much more contrast way. In other words, they cannot cope with the lighting contrast 
of real life: if you shoot a scene without artificial lights, either the shadows will go completely 
black or the highlights will go completely white. All of this means that if you want a scene to look 
natural, ironically the only way to do that is to have enough light to make film see the scene the 
way our eyes see the scene. 
 You should light your film or video shot by shot. This means that when you relocate the 
camera to shoot a different angle, the lights must be moved as well to ensure the subject is always 
lit correctly. This is partly why films take so long to shoot
COLOUR BALANCE 
 One area of growing interest to filmmakers is color temperature and white balance. 
Digital Filmmakers are starting to realize that in video productions the devil is in the details. 
Footage is often uninspiring and doesn’t lives up to the filmmaker’s expectations. They seek 
the stylistic qualities of the “film look” but they don’t know what to do to achieve that level 
of cinematic professionalism. 
 Proper image control plays a large part in professional looking footage and white 
balance plays a large part in image control. Therefore the purpose of this exclusive 
Lights Film School blog post is to discuss the importance of white balance and inform 
independent filmmakers how to change this setting to enhance the look of their final 
product.
COSTUME AND PROPS 
 Movie props often go a long way towards conveying the time and place of the narrative. By using 
props corresponding to a particular period in history--such as a flintlock pistol in Colonial America or a 
bowl of grapes in Ancient Rome--that history comes alive more readily. Similarly, science fiction films 
make their far future settings more believable with props representing pieces of high technology. Fantasy 
films--even those set in the modern world--do much the same, bringing their magic to life with props that 
represent magical swords or necklaces. 
 Costumes are similarly defined as outfits worn by the actors while they are in character. They can 
include jewellery and props such as belts or knapsacks in addition to proper clothing. In strictest terms, 
costumes help convey a sense of character--what this person might wear in day-to-day life--and actors 
often help pick out costumes that they feel best reflect that character. Costume designers must not only 
find the right costumes, but they also must often age or alter them to fit into a certain scene.
MAKE UP AND HAIR 
 Makeup is broadly defined as anything applied to the actor's face or skin to 
achieve a certain look. All actors wear makeup in front of the camera, though it is 
often very subtle and designed simply to help them look their best. Some types of 
makeup are used to convey specific features about the character (for example, the 
prosthetic nose worn by Nicole Kidman when she played Virginia Woolf in the 
movie "The Hours"). In its most extreme form, makeup can be used to convey 
traumatic wounds or even transform an actor into an alien or inhuman creature.
SET DESIGN 
 A designer looks at the details searching for evidence through research to 
produce conceptual ideas that’s best toward supporting the content and values 
with visual elements. The subject of, “How do we generate creative ideas?” is a 
very legitimate question. The most consuming part of expanding our horizons 
toward scenic concepts is much more than witnessing creativity, and creative 
people. It starts with us opening our mind to the possibilities. To have an 
attitude toward learning, seeking, and engaging in creativity and to be willing to 
be adventurous, inquisitive and curious.
ACTING -REALISM In film history, realism has designated two 
distinct modes of filmmaking and two 
approaches to the cinematographic image. In 
the first instance, cinematic realism refers to 
the verisimilitude of a film to the believability 
of its characters and events. This realism is 
most evident in the classical Hollywood 
cinema. The second instance of cinematic 
realism takes as its starting point the camera's 
mechanical reproduction of reality, and often 
ends up challenging the rules of Hollywood 
movie making.

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Film language 3- Mis en scene

  • 1. MIS EN SCENE IN OPENING SEQUENCES OF FILM • Lighting • Colour balance • Costume and props • Make up and hair • Set design • Acting- realism
  • 2. LIGHTING  The reason for which lights are necessary in filmmaking is that film, and to an even greater extent video, does not respond to light the same way our eyes do. Specifically, film and video see things in a much more contrast way. In other words, they cannot cope with the lighting contrast of real life: if you shoot a scene without artificial lights, either the shadows will go completely black or the highlights will go completely white. All of this means that if you want a scene to look natural, ironically the only way to do that is to have enough light to make film see the scene the way our eyes see the scene.  You should light your film or video shot by shot. This means that when you relocate the camera to shoot a different angle, the lights must be moved as well to ensure the subject is always lit correctly. This is partly why films take so long to shoot
  • 3. COLOUR BALANCE  One area of growing interest to filmmakers is color temperature and white balance. Digital Filmmakers are starting to realize that in video productions the devil is in the details. Footage is often uninspiring and doesn’t lives up to the filmmaker’s expectations. They seek the stylistic qualities of the “film look” but they don’t know what to do to achieve that level of cinematic professionalism.  Proper image control plays a large part in professional looking footage and white balance plays a large part in image control. Therefore the purpose of this exclusive Lights Film School blog post is to discuss the importance of white balance and inform independent filmmakers how to change this setting to enhance the look of their final product.
  • 4. COSTUME AND PROPS  Movie props often go a long way towards conveying the time and place of the narrative. By using props corresponding to a particular period in history--such as a flintlock pistol in Colonial America or a bowl of grapes in Ancient Rome--that history comes alive more readily. Similarly, science fiction films make their far future settings more believable with props representing pieces of high technology. Fantasy films--even those set in the modern world--do much the same, bringing their magic to life with props that represent magical swords or necklaces.  Costumes are similarly defined as outfits worn by the actors while they are in character. They can include jewellery and props such as belts or knapsacks in addition to proper clothing. In strictest terms, costumes help convey a sense of character--what this person might wear in day-to-day life--and actors often help pick out costumes that they feel best reflect that character. Costume designers must not only find the right costumes, but they also must often age or alter them to fit into a certain scene.
  • 5. MAKE UP AND HAIR  Makeup is broadly defined as anything applied to the actor's face or skin to achieve a certain look. All actors wear makeup in front of the camera, though it is often very subtle and designed simply to help them look their best. Some types of makeup are used to convey specific features about the character (for example, the prosthetic nose worn by Nicole Kidman when she played Virginia Woolf in the movie "The Hours"). In its most extreme form, makeup can be used to convey traumatic wounds or even transform an actor into an alien or inhuman creature.
  • 6. SET DESIGN  A designer looks at the details searching for evidence through research to produce conceptual ideas that’s best toward supporting the content and values with visual elements. The subject of, “How do we generate creative ideas?” is a very legitimate question. The most consuming part of expanding our horizons toward scenic concepts is much more than witnessing creativity, and creative people. It starts with us opening our mind to the possibilities. To have an attitude toward learning, seeking, and engaging in creativity and to be willing to be adventurous, inquisitive and curious.
  • 7. ACTING -REALISM In film history, realism has designated two distinct modes of filmmaking and two approaches to the cinematographic image. In the first instance, cinematic realism refers to the verisimilitude of a film to the believability of its characters and events. This realism is most evident in the classical Hollywood cinema. The second instance of cinematic realism takes as its starting point the camera's mechanical reproduction of reality, and often ends up challenging the rules of Hollywood movie making.