2. Existing Products
• Hunt the truth is an halo universe audio based investigation series following Benjamin Giraud through season one as he uncovers the truth behind
the master chief origins and his fellow Spartans as what starts as a simple documentary about the master chief soon spirals into a rabbit whole of
conspiracies theory's and ben discovering how the master chief and his fellow Spartan 2’s were really turned into the saviour of humanity and oni’s
shady secrets and lies.
• The series itself is like an audio diary mixed with interviews as when the audio diary sections are on we hear small sound effects in the background to
make use feel we are really there with the character, and with the interview sections it feels like a real interview with questions being asked and
answered.
• The way this product makes the reader want to listen to it is by always having a mystery going on meaning the audience wants to continue to listen
on to find the answers to said mysteries.
• The way this product is similar to my own as mine will be set in the halo universe with it being about a civilian survivor from the battle of new
Mombasa being interviewed by two oni agents to see what he knows about and saw from the initial invasion of the covenant to the short invasion of
the flood and it’s spread through Africa.
Link to the podcast/documentary; https://soundcloud.com/huntthetruth
3. Existing Products
• This is an audio log from bendy and the ink machine in which the log has recorded a conversation between two people wally franks and Thomas
Conner about how much to turn a pipe valve to make sure the building keeps running smoothly.
• The way this audio logs is presented is by having the sound effect have this record scratch sound affect to it to clarify the log is playing and having the
voices sound like there coming out of the microphone as the log has a mic on it so it fits with the aseptic, a final way the audio is presented is by
having the character have unique voices with wally franks being a new York mixed with Boston accent and Thomas sound in rough and harsh as if
something is stuck In his throat this gives both character a way to be defined by the listener easily.
• This make the audience want to listen to the product as the game itself doesn't give you a clear story on how the studio your character is in became
the way it is now and with the audio logs it allows the audience to create a timeline in their mind on how they think it all went down when they have
found them all making the audience want to buy each chapter for the audio log so they can create their own timeline of events.
• A way my product and this are similar as my final product will be presented as an audio logo with a conversation between two people just as this one
has been presented.
Link to the podcast/documentary; https://www.youtube.com/watch?v=THolTaDtbug
4. Existing Products
• This is an audio log from the game halo 3 odst which is about a girl named Sadie trying to get to her father whilst the covenant are attacking the city
of new Mombasa.
• The way the log presents the character being in a city full of chaos is through its use of sound affects like cars horns beeping people running talking
and screaming with it some times having gun shots and explosions going off to show fighting.
• This makes the audience want to listen to these audio logs through giving the audience snip bit of these events going on making us want to find out
what happened to finish this story and find out what happen to our main character like you would in a book.
• My product will be similar to this because as stated before it will be set in the halo universe which these audio logs take place in as well as it is about
a survivor of the attack on old and new Mombasa and being interrogated by two oni agent to see what he knows and if he has any evidence that may
be a threat to planetary security with the audio documentary being presented like the existing product here.
Link to the podcast/documentary;
https://www.youtube.com/watch?v=YmmGyib_uyI&list=PLB26A4EAE02B2A28E
5. Research Analysis
• What common features do the researched products have?
– Two were set in the same universe.
– Two focuses on one character.
– All three in a way can be considered audio logs as they never show
footage of anything that is being presented in the scene.
• What aspects of the research will you include within your on work?
– An aspect of the research I will include in my work is on what it will be
which will be that my final product will be an audio log.
– Another aspect of my research is on who it focuses on rather instead
of being mainly focused on one character it will be focused on other
people as well.
– A final aspect of the research I will include in my final work is on how
to set the tone as I will make sure to find sound effect that give off
that sense of being in an interrogation room.
7. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
prime 15-22 year
olds
Sec 11-13 year
olds
• The tone for the audio log is dark and dreary
and more mature giving off a sense of
realism which many 15-22 year olds enjoy.
Gender
Prime men
Sec women
• This kind of content fit with men more than
women as it has a sense of conspiracy to it
which more men enjoy than women.
Psychographic
Social
consciousness
type B
• My final product shows the dark side of
humanity meaning it fits well with those
who fit into that social consciousness.
Social Status
Middle class
standing
• The audio log I am doing for my final
product is going to be like an audio log you
would find in any game with them which
most middle class people play so it seems
fitting.
Editor's Notes
Choose a product similar to your own and discuss it
Use of audio- what do they include and to what effect- sound effects, music, voice over.
Content of voice over- what do they talk about, language used (formal/informal), etc
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a product similar to your own and discuss it
Use of audio- what do they include and to what effect- sound effects, music, voice over.
Content of voice over- what do they talk about, language used (formal/informal), etc
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a product similar to your own and discuss it
Use of audio- what do they include and to what effect- sound effects, music, voice over.
Content of voice over- what do they talk about, language used (formal/informal), etc
Audience appeal- how does it make its audience want to buy/watch/play it?