The document summarizes the student's process of creating a zombie video game for an evaluation project. It describes their research on existing zombie games to inform their ideas, planning through mind maps, and time management over 5 weeks to develop the game. The student created pixel art characters and backgrounds. Some challenges included making zombies visible against dark backgrounds and adding planned elements like leg movements. The game was intended to appeal to male teenagers based on research showing this group enjoys violent, action-oriented games the most.
2. Research
• I researched some game in the internet and I looked for zombie games because
my idea about zombie game.
• Research are help me to get more idea about zombie game because sometimes I
was struck to idea and some zombie games help me create imagine of my own
video game.
• My research are linked to my mind map because I need to research to what a
zombie character look like and background like church, graves, trees, weather
and items suitable zombie game.
• I find difficult to research because some zombie games doesn't have pixel game
and they are most properly HD video game. But there still ok because I tried
looked for characters to help me draw what my characters look like them.
• I don’t want to get my video game better than others game because I like my
video game will have nice comfortable and cosy to play. I don’t want to be
serious and popular to play because my video game will have nice and gentle to
play it.
• Also, I research one game in YouTube called Red Dead Redemption Undead
Nightmare because that is one my favourite game. I decided to watch it and help
me to imagine my video game characters, background and items.
• My way to watched in YouTube and same time as I created my video game
because I feel comfortable to watch it when I was create it make me more
enthusiastic.
3. Planning
• I had three mind maps for each different style of games matches, action and
adventure game. I decided to choose one mind map are action game similar to
other games called Call of Duty and Red Dead Redemption Undead Nightmare
because my idea are about zombie game.
• I was support be choose the match game because I found it quite easy to create.
But I can’t create it because I already created it in my experiment production. I was
don’t allowed to create it in real production because I had to create something
different from experiment.
• Now, my idea about zombie game because I was play some zombie games and I
found it quite easy to create because they are help me to idea and imagine my
video game.
• I created my final mind map for more details about zombie game. My idea about
the characters, background and items. My mind map had link to my research
because my research help me to find similar as my idea.
• I had prefect planning for in five weeks because all the weeks has no over-control
and only one week had tight because two days missed as taster day.
• My planning are smooth because there had no mistake or change the mind.
4. Time Management
• My time management had some under time but I had some time perfect well.
I had a five weeks and some weeks had a over time.
• I had perfect enough time for created my video game in two weeks and I was
finish my video game in little bit early which mean I don’t need extra time.
• I had some over-time in second week because I missed two days over taster
day and I was huge catch up my work at Friday and Monday because I
supported be finish my work by Friday and start production on next week but
these weeks are messy.
• Next time if there had taster day or something special event I will doing it
homework or use my tutorial. But that time I was too busy to catch up.
• I had also over time in forth week after I finished create my video game and I
need to be finish with my reflection production because my way to first
created my video game then I start to filling my reflection production because
I found comfortable for me.
• So, next time when I finish my video game in early and I will start with my
reflection production straight away before deadline.
• I don’t have deadline because all my work are perfect time and there are no
delay.
5. Technical Qualities
My video game look little
bit different from other
games because my game
pixel look more lighter.
Other games look very
strong pixels.
My video game are
similar as other games
because they has same
as pixels. I like pixels
because the pixels has
popular of fun game.
some of my game has not similar
as other games because their
background has movement like
walking or running. My
background not has any
movement because I decide
something different new game so I
choose to stay still and there only
the zombies and player had
movement.
My video game are different
than other games because I had
no copyright from other image
or game and I created all my
game by myself. That is
important because I want to
prove to my audience about my
game are mine produced.
My video game are
basic because my
game are not look
professional. I like my
game are comfortable
and gentle game. My
game more like
phone game because
that had similar to
Super New Mario.
6. Aesthetic Qualities My video game look good
because there had nice full
HD pixel and look so clearly
with no blurry or static. My
video game are creative
because my game has not
same as other games.
My background colours
look amazing dark and
creepy because I want to
make my game look
scared. Also the zombie’s
story always had to dark
and spooky.
I was little bit struggled with my enemies'
colours because I want the zombies will
have little bit dark clothes. But more
difficult to see the zombie’s colour are
similar as background ground and make the
zombie look little bit disappearance. I must
put the zombie little bit brighter to easy to
see them.
I had two weaknesses, firstly, I
forgot to create the zombie’s leg
walking movement because I was
too busy to create other stuff like
player, zombie, headless, blood
splatter and etc. Secondly, I also
forgot to add ammo because I still
too busy in that time. Next time I
will write the list of need to create.
My game’s visual are
alright because my
characters and items
are not smooth
enough because they
had little bit stiff and
sometime pause. In
the future I need to
check in timeline to
make sure everything
is smooth.
7. Audience Appeal
I researched in the internet called YouGov.co.uk and I tried to found how many percentage
which gender are popular to play the game. I found male are the most popular of play the
game than female because all the men are love to play and the game had lots of violence
and actions. It’s can make all the men feel attractive and imagine like the real life. Also I
noticed the age 18 to 24 are most popular to play the game because I know the most
teenagers love the game and make the young feel energetic and enthusiastic. I am teenage
person and I still love to play the game because I think that is interesting to learn some
skills. Also the game can be fun to play because the game can make they feel good laugh,
stress, surprise and shocking. I believe the most teenagers will play my game because my
game are suitable for teenagers people.
Editor's Notes
What were the strengths of your research? How did your research help your product? Discuss product research and experiments.
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Discuss the strengths and weaknesses of the technical aspects of your work; level of detail in the pixel art, smoothness of the animation, complexity of animated elements.
Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences
Consider putting your final piece(s) in the centre of a page alongside an existing product- Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Consider use of colour, if you can tell what your art is meant to represent, backgrounds, characters, pick-ups, enemies etc
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
Consider using you https://yougov.co.uk/profileslite#/ to develop your audience description